tbh even with an airspawn I dont think that’d make it any good at 6.0.
I’ve spaded every plane in the japanese tech tree (before the Thai planes were added) and to spade the J7W I ended up playing it mostly in GRB just because everyone stayed down low and I could relatively reliably keep an altitude advantage over them. It wasn’t very enjoyable even in that mode where half your kills are from oblivious revenge bomber pilots who couldn’t win an dogfight even if you tried to let them win
In GRB it’s really strong because of the cannons. You can melt even heavies with 1 or 2 taps and thanks to their great range SPAAs are no problem either.
It is too slow, and it is pretty hard to have enough speed to dogfight as Props, even back to 10 years ago, when it had a bomber respawn point, the main strategy to counter R2Y2 is to let it dive and then waste all of its energy. Once it loses its altitude and speed, R2Y2 is pretty hard to climb or accelerate to high speed.
J7W1 basically needs to keep itself above 500km/h or have time to accelerate to said speed before the enemy catches up.
I think a 5.0 + interceptor spawn will do justice for it.
It does have the upside that you can’t head-on a J7W1 without a 30mil shell on your lap afterwards.
So BnZ with the added bonus of granted head-on winrate.
I guess this BR changes would not be so sad for some persons if the real and little known feature of Japanese late war fighters as fuel tank automatic fire extinguishers
As for example, all Zeros from A6M5 had this system which was possible to extinguish fire once what would prevent dying from random hits of 12.7mm or maybe 20mm.
A6M5 had this system for wing tanks only, since A6M5 Otsu, all tanks were equipped with this system
N1K’s tanks had it, J2M3 and later (but only for wing tanks) and etc what can be seen at this suggestion
Do.335 is pretty easy target. can’t say anything about Ta-152.
Which Ta-152?
Ta-152 h-1 uses flaps to win 1v1s in 3 turns or less (past that it starts to fall on the backfoot)
Ta-152 C-3 turns worse than the J7W1 at all speeds, includin +500km/h, but can use flaps to improve Turnrate. But the speed is there only needs to be 5.3 / 5.7.
Fr F8F is bonkers at 4.7 just because of guns while other one is at 6.3… No idea why they uptiered A6M5 Hei and A6M6c which are basically worst zeros in game. Spitfires at 5.7 are way better not even talking about Spitfires MK IX that only recently got put from 5.7 to 6.0 still being arguably best prop plane in game. Spitfires have so much more engine power than Reisens.
As Japan main. I already rarely play any zeros above 4.3 because they are just too outclassed and are really just there if ppl are stupid enough to choose to dogfight or just ignore.
The japanese 30mm cannons used to be god tier good, with 920ms rounds. But they nerfed them a year or two ago, in return gave them better armour pen for CAS use. Hence why you now see them being used as CAS planes.
I was suprised how many of them started showing up in GRB right after spookston posted his video on it lol. They were pretty much free kills for anyone flying CAP