I started playing with Japaneese planes a few days ago and I found strange differences between realistic gameplay and simulator gameplay.
I started Japaneese tech tree with some unupgraded planes from rank I.
In realistc battles, the Ki-10s and the Ki-100-II was very good at manouvering. I have managed to win most of the time with turnfighting. The Ki-10 was good at it, and I have nearly 2500 battles with the Ki-100-II with a 70% winrate. Apart from some BnZ tactics with the K-100-II I have managed to outurn a lot of other planes: P-47s, F6Fs, Bf 109s and even Yak-3s. It worked pretty well, if my plane wasn’t damaged.
Now In simulator battles, I can’t outturn other biplanes. When I turn with my joystick, the Ki-10 starts shaking, which is a sign, I know, for reaching the planes turning limit. However, at this limit, a British Fury biplane could easily keep up with my plane.
The other thing happened when I played with the Ki-100-II. I spotted a Yak, and I followed it with turning. We made 1 or 2 circles, then my plane started shaking, then it rolled over, I lost control and crashed into the ground. However, as I wrote above, I could destroy even Yak-3s in turnfighting in realistic battles.
I would like to know what do I do wrong, or what’s the problem with Japaneese planes.
Can I expect shuch plane behaviours from other Japaneese planes, like the A6Ms or J2Ms?