Whats with the Economy changes in SB EC

The most recent changes were introduced to fight abuse of game mechanics for maximum income. Something that is fought about since years and was the reason for many Economy nerfs in SB EC. Now we’re dealing with a 15 minute timer. You get your needed points, you wait for the 15 mins to be over or risk loosing useful actions in the process. Nice. Botters are now just idling at 10km altitude after making some initial points.

So apparently, people are resistant to whatever “interesting idea” has come up to battle this behaviour… well except just simply banning them. Because you can easily detect them in every round. But for some reason it’s preferred to make mental gymnastics on how income can be mystified behind some odd rules for everyone.

Since this newest change doesn’t work apparently… can we please just have some normal income for playing the game? Like just for playing the game, playing objectives, making kills… Adding “not dying” to be a necessity for a good reward renders pretty much all non fighters in HT redundant and decreases the variety of planes/loadouts used massively… simply because flying a Su-25 in an enviroment of F-14/Gripen/Mirages/F-16/F-15 makes no sense, claiming it’s a skill issue if you get shot down on a completely flat desert map, is absurd.

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