Whats up with warthunders sound design?

i hope it’ll be fixed soon

That video sure is eyeopening. I thought I was delulu when describing this experience of someone being where I just looked happening. I am by no means bad at this game just for reference, 4k far into top ranks with multiple tech trees. So, if it happens to me, I just imagine how much I am being handheld against low ranks buying premiums because they can’t see or hear me.

4 Likes

Gaijin not having scummy mechanics they can exploit for money: impossible

With this they actually sell rendering distance

Has anyone even contemplated that it could be a bug that needs to be figured out and conveyed to the devs, or is it automatically intentional, and designed to make peopel buy things?

I feel there’s a bias here in the first instance over a want to align with the videos title.

As you can use GE to max the keen vision skill lile people probably will now it’s hardly a mistake, but more like another moneygrab.

I thought WoT was worst with their golden shells, but Gaijin seems to getting closer

It’s only if you choose to do that, you don’t have to pay for it…

I’ve not paid for any crew skills.

Your want to paint it out as a moneygrab reeks of desperation.

Gaijin ARE moneygrabbers exploiting players frustrations.
So many people have been frustrated by this issue thinking keen vision have been for arcade, but no, it turns out it keeps you from hearing and seeing enemies you should be able to see if not for a idiotic mechanic.
How many players ain’t gonna GE the advancement in crew skills for that particular skill now?
Something that provide a profit for Gaijin, once again due to player frustration

1 Like

I’ve ALWAYS mentioned to EVERYONE that those skills cross modes, and SO MANY just wrote me off, because it wasn’t what they wanted to hear.

You being frustrated is a you issue, it’s borne of the urge to speed things up, and being ‘bored’ of something because you ‘grind’ and do all that…

The fact that I even wonder if it’s bugged currently, and you’re all caught up on the want to make out that it’s a moneygrabber intention shows a clear bias.

Never spent a cent for ground crews, but ok

You’re the one proposing that people are frustrated, and that’s on them. If you’ve also not spent anything on crews, then your picture of this being for this reason starts to fall apart…

It’s almost like people communicate on Discord and such media.
There is a lot of players thinking that crewskill was for arcade, only to figure out you actually gets you killed due to not litterarly being able to see and hear certain enemies.
So many spend GE to pump up that crew skill.
A simple crew skill being the reason why some enemies can see and hear you, while not rendering for you is just idiotic

Cool story but I’ve been saying that here, and in game for ages that mode doesn’t matter.

It’s a part of the game that’s been in the entire time…

I know it’s been there, but for the majority of players there is new knowledge.
The rendering and being able to hear the enemy should be the same for all players, thats pretty basic imo

I don’t think that’s correct… It’s people putting thier fingers in thier ears and scoffing at information they can’t handle as being something that causes others to see that, dismiss it also and then be destroyed by it.

Even in the old wiki the only differenciation about the arcade mode is about markers… It’s not to the point of the rendering.

https://old-wiki.warthunder.com/Crew_skills

If there were no skill system, then yes… If there were no difference in visibility of vehicles as shown in the statcard, then maybe… But that’s not where this is at, and ignorance is not an excuse.

As I’ve said a few times, I feel very vindicated right now because I was attacked and mocked over passing that info out, and now it comes to be something someone has actually gone to the effort of demonstrating, to prove an issue with it.

And I come to think that issue is a quite possibly a bug.

Sounds have been an issue for several years now. (Not)rendering of enemy vehicles has been an issue since the very beginnig of ground forces…
Either they don’t know how to fix it or they don’t really care anymore. Or it is intentional. Maybe a combination of two or all of above. We don’t know. Just like we don’t know why our RPs still vanish into thin air under certain (and well known) circumstances when researching modules, in spite of this issue being known for a decade…

Sounds overall being an issue is different to this actual issue.

You can pull any issue you want and make a big pile of issues, but it doesn’t mean they are all directly the same just because they are an issue.

I really don’t think this level of situation, is intentional, hence why I say there’s a bug or an actual issue going on.

Let’s hope it’s a bug as my almost maxed out crew level (expert, not ace) did not render a Abrams sniping me from a position i really should see him on the Finland map.
Just heard the sounds keep keep hitting my tank 4 tanks while standing there being disabled.

And most people seeing the wiki just checked the wiki for pros and cons on vehicles i guess.
Think i just checked the other stuff mostly and rhr crew skill think like twice.
So that’s on me for sure.
Kept the vision on a certain level for commander and gunner, while giving the others other focuses.

Gaijin should really say something about it as the mentioned video have been a hot topic the last couple of days

I feel I know it’s a bug because some of the main rules of that formula aren’t specifically being followed in that video demonstrating this.

But this is also a very in-depth video with good examples and editting, much more than what peopel posting on the forums or the issue tracker even try to provide.

Really is looking like an accumulation of bugs, either from that formula being messed with, something being added that has messed with it, or even map design changes making a LoD map that doesn’t render right. There’s so much there that I do hope they figure it out.

Just saying, has anyone noticed the default control issue with mouse and keyboard, where particular keys with the shift key don’t do what they should? SWDB all blocked. So if you’re throttle ‘on’ to WEP, and you try any of those keys it blocks.

By issues I meant enemy vehicle engines making no sound at all. Even if they come right behind you…
I also (want to) believe that it’s just a bug, which Gaijin is unable to fix. The even mention some changes to engine sounds in patches notes from time to time. However, it’s still broken. Just like rendering of enemy vehicles, which I believe has been abandoned completely and it’s going to stay broken forever…

I feel you lump them together to make out you have more bugs in relation to the sense I am trying to put forth…

That is after all why I mentioned what I mentioned. From the bug reports, to the forum posts, and assumption that that ‘whatever’ is what got them killed and somehow it’s always Gaijins fault, and they can’t fix it or that it’s part of the game to milk players and so-on…