Whats up with warthunders sound design?

I mean, we’ve all fallen victim to it.
Sometimes an enemy tank behind a wall with its engine on cannot be heard unless you have LOS or maybe there’s a helicopter flying 500m over the battle field and it’s literally silent when irl if a chopper flies within 3-4km of my house the windows shake and the reverbing, thumping rotor sound wakes up even a sleeping bear…

Maybe gaijin modeled it as a proximity thing but we have to understand that sound coming from the sky doesn’t fade as much as sound coming from parallel to the earth’s surface

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Sometimes the audio just cuts out for a good 5 seconds then resumes. I don’t know why or how.

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Yeah I’ve had that issue too although that might be because of server side lag.

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So there is a really really old rumor that said that “the game engine can only handle like 4 sounds at once so it has to choose between the ones that are important.” Probably an extreme overexaggeration, but sometimes it is noticeable that the game cuts certain sounds in favor of other ones.
For example tank engine, last I remember I could only hear like 5 at a time including my own. Aircraft can’t be heard from the same distances they would be irl; there are accounts of the noise from Allied bombers flying over Europe waking people in their flightpath up because it was so loud. They also can’t be heard until they are right on top of you, and this isn’t just because of the speed of sound, I’ve had it happen to me in 2.0-3.0 matches. In game you can’t hear a plane beyond like 1km, and sometimes you can’t hear it until it is already overhead. Helicopters should be way louder, the military ones especially have huge engine power and will make a ton of noise.
I think the “sound render” distance is just too low for what the game practically is. A sound not rendering until the sound emitter is within 2km or so is not realistic for the types of vehicles the game has anymore, sadly.

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i share that understanding. its near impossible to have such a complex game but not be able to overlay a few soundtracks over one another.

its a proximity calculation issue imo.

theres no obstacles blocking the transfer of sound waves directly downwards hence this works albeit the faster and higher the aircraft is moving the later you get to hear the sound.

exactly

if the vechile is above mach then you should hear it when it passes over you but all else you should hear it (in game) wayyyy earlier and from such a long distance. if its accurate about the 2km sound rendering then thats highly disappointing tbh

Bro, I’m using a pc from 2015 and headphones that are duct-taped together 😂

I fall victim to it every time I play.

….but yeah, I agree, sound is definitely inconsistent

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I am using a good 5.1 Sound system, and am suffering from the sound design aswell. Very bad actually.

The differences between the gamemodes are so extreme, when i have everything dialed in for tanks, if i go to planes i cant hear shit, and when i play naval, the guns (especially 38cm) are so loud its insufferable.

Also i have to turn down the base on the subwoofer when i switch to playing war thunder from listening to music, because the base of artillery landing shakes my floor.
And i have turned it all the way down to 50%, and enemy engines up to 100%, yet they are still too quiet and artillery causes earthquakes.

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I think we all knew the audio is bad, but this was an eye-opener.

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It also explains how it is possible for a plane to dive on you and you only hear it once it drops it’s bomb/fires it’s rockets. It’s just bad game design. Or a money grab like explained in the video.

Sound should not depend on vision. Never went to a concert, look awayfrom the stage and not hear the music anymore.

If I can hear a team mate 2 streets over, I should be able to hear the enemy trying to sneak around at the same distance.

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i hope it’ll be fixed soon

That video sure is eyeopening. I thought I was delulu when describing this experience of someone being where I just looked happening. I am by no means bad at this game just for reference, 4k far into top ranks with multiple tech trees. So, if it happens to me, I just imagine how much I am being handheld against low ranks buying premiums because they can’t see or hear me.

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Gaijin not having scummy mechanics they can exploit for money: impossible

With this they actually sell rendering distance

Has anyone even contemplated that it could be a bug that needs to be figured out and conveyed to the devs, or is it automatically intentional, and designed to make peopel buy things?

I feel there’s a bias here in the first instance over a want to align with the videos title.

As you can use GE to max the keen vision skill lile people probably will now it’s hardly a mistake, but more like another moneygrab.

I thought WoT was worst with their golden shells, but Gaijin seems to getting closer

It’s only if you choose to do that, you don’t have to pay for it…

I’ve not paid for any crew skills.

Your want to paint it out as a moneygrab reeks of desperation.

Gaijin ARE moneygrabbers exploiting players frustrations.
So many people have been frustrated by this issue thinking keen vision have been for arcade, but no, it turns out it keeps you from hearing and seeing enemies you should be able to see if not for a idiotic mechanic.
How many players ain’t gonna GE the advancement in crew skills for that particular skill now?
Something that provide a profit for Gaijin, once again due to player frustration

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I’ve ALWAYS mentioned to EVERYONE that those skills cross modes, and SO MANY just wrote me off, because it wasn’t what they wanted to hear.

You being frustrated is a you issue, it’s borne of the urge to speed things up, and being ‘bored’ of something because you ‘grind’ and do all that…

The fact that I even wonder if it’s bugged currently, and you’re all caught up on the want to make out that it’s a moneygrabber intention shows a clear bias.

Never spent a cent for ground crews, but ok

You’re the one proposing that people are frustrated, and that’s on them. If you’ve also not spent anything on crews, then your picture of this being for this reason starts to fall apart…

It’s almost like people communicate on Discord and such media.
There is a lot of players thinking that crewskill was for arcade, only to figure out you actually gets you killed due to not litterarly being able to see and hear certain enemies.
So many spend GE to pump up that crew skill.
A simple crew skill being the reason why some enemies can see and hear you, while not rendering for you is just idiotic