Whats up with warthunders sound design?

i share that understanding. its near impossible to have such a complex game but not be able to overlay a few soundtracks over one another.

its a proximity calculation issue imo.

theres no obstacles blocking the transfer of sound waves directly downwards hence this works albeit the faster and higher the aircraft is moving the later you get to hear the sound.

exactly

if the vechile is above mach then you should hear it when it passes over you but all else you should hear it (in game) wayyyy earlier and from such a long distance. if its accurate about the 2km sound rendering then thats highly disappointing tbh

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Bro, I’m using a pc from 2015 and headphones that are duct-taped together 😂

I fall victim to it every time I play.

….but yeah, I agree, sound is definitely inconsistent

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I am using a good 5.1 Sound system, and am suffering from the sound design aswell. Very bad actually.

The differences between the gamemodes are so extreme, when i have everything dialed in for tanks, if i go to planes i cant hear shit, and when i play naval, the guns (especially 38cm) are so loud its insufferable.

Also i have to turn down the base on the subwoofer when i switch to playing war thunder from listening to music, because the base of artillery landing shakes my floor.
And i have turned it all the way down to 50%, and enemy engines up to 100%, yet they are still too quiet and artillery causes earthquakes.

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I think we all knew the audio is bad, but this was an eye-opener.

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It also explains how it is possible for a plane to dive on you and you only hear it once it drops it’s bomb/fires it’s rockets. It’s just bad game design. Or a money grab like explained in the video.

Sound should not depend on vision. Never went to a concert, look awayfrom the stage and not hear the music anymore.

If I can hear a team mate 2 streets over, I should be able to hear the enemy trying to sneak around at the same distance.

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i hope it’ll be fixed soon

That video sure is eyeopening. I thought I was delulu when describing this experience of someone being where I just looked happening. I am by no means bad at this game just for reference, 4k far into top ranks with multiple tech trees. So, if it happens to me, I just imagine how much I am being handheld against low ranks buying premiums because they can’t see or hear me.

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Gaijin not having scummy mechanics they can exploit for money: impossible

With this they actually sell rendering distance

Has anyone even contemplated that it could be a bug that needs to be figured out and conveyed to the devs, or is it automatically intentional, and designed to make peopel buy things?

I feel there’s a bias here in the first instance over a want to align with the videos title.

As you can use GE to max the keen vision skill lile people probably will now it’s hardly a mistake, but more like another moneygrab.

I thought WoT was worst with their golden shells, but Gaijin seems to getting closer

It’s only if you choose to do that, you don’t have to pay for it…

I’ve not paid for any crew skills.

Your want to paint it out as a moneygrab reeks of desperation.

Gaijin ARE moneygrabbers exploiting players frustrations.
So many people have been frustrated by this issue thinking keen vision have been for arcade, but no, it turns out it keeps you from hearing and seeing enemies you should be able to see if not for a idiotic mechanic.
How many players ain’t gonna GE the advancement in crew skills for that particular skill now?
Something that provide a profit for Gaijin, once again due to player frustration

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I’ve ALWAYS mentioned to EVERYONE that those skills cross modes, and SO MANY just wrote me off, because it wasn’t what they wanted to hear.

You being frustrated is a you issue, it’s borne of the urge to speed things up, and being ‘bored’ of something because you ‘grind’ and do all that…

The fact that I even wonder if it’s bugged currently, and you’re all caught up on the want to make out that it’s a moneygrabber intention shows a clear bias.

Never spent a cent for ground crews, but ok

You’re the one proposing that people are frustrated, and that’s on them. If you’ve also not spent anything on crews, then your picture of this being for this reason starts to fall apart…

It’s almost like people communicate on Discord and such media.
There is a lot of players thinking that crewskill was for arcade, only to figure out you actually gets you killed due to not litterarly being able to see and hear certain enemies.
So many spend GE to pump up that crew skill.
A simple crew skill being the reason why some enemies can see and hear you, while not rendering for you is just idiotic

Cool story but I’ve been saying that here, and in game for ages that mode doesn’t matter.

It’s a part of the game that’s been in the entire time…

I know it’s been there, but for the majority of players there is new knowledge.
The rendering and being able to hear the enemy should be the same for all players, thats pretty basic imo

I don’t think that’s correct… It’s people putting thier fingers in thier ears and scoffing at information they can’t handle as being something that causes others to see that, dismiss it also and then be destroyed by it.

Even in the old wiki the only differenciation about the arcade mode is about markers… It’s not to the point of the rendering.

https://old-wiki.warthunder.com/Crew_skills

If there were no skill system, then yes… If there were no difference in visibility of vehicles as shown in the statcard, then maybe… But that’s not where this is at, and ignorance is not an excuse.

As I’ve said a few times, I feel very vindicated right now because I was attacked and mocked over passing that info out, and now it comes to be something someone has actually gone to the effort of demonstrating, to prove an issue with it.

And I come to think that issue is a quite possibly a bug.

Sounds have been an issue for several years now. (Not)rendering of enemy vehicles has been an issue since the very beginnig of ground forces…
Either they don’t know how to fix it or they don’t really care anymore. Or it is intentional. Maybe a combination of two or all of above. We don’t know. Just like we don’t know why our RPs still vanish into thin air under certain (and well known) circumstances when researching modules, in spite of this issue being known for a decade…