What's about real dynamical cost for help to fix bias matchmaking?

Hi, i’m babache.

I got a real easy things : Make the absolutes beast vehicules at very hight spawn point price, and down the “bad-no meta” vehicules spawn point price.

I played the game from 2014 , i loved it (like many of you) and i’m boring to see this become boring “meta” gameplay games with OVERPOWERED vehicules. For exemple, the infamous bmpt can be at 900 spawn point cost (we see the Price of Spawn Point cost [PSP] later) … so players can’t spawn with it (LIMITED TO 450 SP for first spawn) without perform in game before. Or down the price of “bad” stastical tanks at (for ex) 80 PSP. You get the point.

We should uses stasticals overviews of Gadjin ( K/D per vehicules ) for incrase/down the spawn point price of each vehicules of the game ( in naval and ground mode), with the actual BR value and bonus/malus when you get up-tier/down-tier.

I didn’t had the knowedge for ruling and create an algorithm for this, so the PSP min/max and ratio had to be determinate. This “algorithm” had to be refresh each day’s, for a better regulate of bonus/malus PSP.

At least, for SQB players : the spawn point of each played will be added for a global spawn point count (3600 SP for 8 players) . With it you can take overpowered vehicules but you had to pick “bad-no meta” vehicules if you whant to be 8 players on the map. The game will be more challengig with it, and the meta will be more difficult to set.

What do you thinks about all of it ?

(PS: i’m very bad in english, sorry for you, dears readers)