What would you do i you, if you were in charge of Development for the next 12 months

BVR and 12.0 CAS simp

No lmao, I am probably the opposite of that. I heavily dislike BVR and think it is boring, but that doesnt mean I want it removed.

It’s ruined toptier GRB, so yes, it should be removed.

Literally any other mode existing:
You cant just remove things 'cause you dont like them.

Things that harm the game, shouldn’t be in the game.

Didnt know you wanted yourself to be removed, but okay :)

I’m going to do something with maps first.

The only top tier vehicles you have are the aim and the iriaf. Stop speaking on a topic you have no experience with.

Here’s some advice for you:

Except I have top tier air and ground and have played them a good amount? You literally just said that without checking anything. 0/10 bait.

3 camouflage paint schemes would be included in the purchase of premium ground vehicles. Standard/Winter/Desert. Additional paint schemes for air and naval premiums.

Offer more 3 multi vehicle packs.

Revert the player profile card.

Enable PS versus XB battle’s when disabling cross platform play.

Give SPAA the ability to scout.

Include ammo crates for all SPAA.

Remove convertible RP from medal achievements and other achievements and replace with war bonds and or SL.

The ability to convert convertible RP for other items like bushes, camouflage and decorations.

Mark of Distinction achievement would be rewarded with a unique camouflage.

Unlock all camouflage paint schemes behind GE paywalls and allow them to be gained from number of kills. Can still use GE to purchase them for the need it now players.

Allow wagers/orders/test drives and vehicle discounts to be traded for war bonds and/or SL.

Increase war bonds to 5k.

Allow for more likes/bans of maps.

The ability to choose between open or CQC maps.

More larger maps that cater to a variety of play styles. Expand maps currently in the game as well. Remove red zones that prohibited flanking.

Include AI targets/objectives on large maps.

More dynamic weather effects to last for a portion of the battle. Time of day changes during the battle as well.

All conquest maps would have a minimum of 2 spawn locations.

Disable CAS in ground centric battles until 7 minutes into the battle. Then let them fly.

Disable the ability for CAS to spawn directly behind enemy spawn points.

Disable the ability for CAS to bomb/target spawn locations.

Expand the radius of the repair/healing/firefighting of teammates. Radius expansion and SL rewards increased through achievements, see below. SL rewards: 50 = 5k SL/100 =10k SL/200 = 20k SL. Increase radius by 10 feet for achievement for a maximum of 30 feet.

Repairing/firefighting/healing teammates reward rank achievements. (Example for healing teammates: 50 heals = Blood Bag achievement. 100 heals = Combat Medic achievement. 200 heals = Surgeon General achievement.)

(Repair achievements: 50 repairs = Grease Monkey achievement. 100 repairs = Master Mechanic achievement. 200 repairs = Combat Engineer achievement.)

(Firefighting achievements: 50 = Proby. 100 = Firefighter. 20 = Chief.)

A game mode similar to Hell Let Loose.

2 Likes

You know Air Arcade, Air Realistic and Air simulator exist?

1 Like

They’re not the main focus, barely even a side focus.


what.

This game is literally built on a air sim from early 2000s. Tanks were added on top.

2 Likes

Still not the main focus. Simulator is barely even acknowledged by Gajin.

Twice in one day you’ve made me question if we share the same universe.

2 Likes

XD brotha really things Gajin cares about sim?

You claim air battles are irrelevant in a game that has:

  1. Very nicely detailed flight physics for a late 2000s free-to-access program. It outperforms the 2020 MSFS when it comes to modelling propeller aircraft behaviour (left-turning tendencies, propeller drag (you can even make the propeller spin up/spin down with a dead engine by messing with its pitch and airspeed!), gyroscopic precession when pitching up/down)
  2. Has a whole system dedicated to aircraft engine management (there’s nothing comparable to MEC for tanks). Propeller physics come up again - propeller stall is kind of a thing! Certainly something you’d expect in a game that doesn’t care about aircraft
  3. Has cockpits for planes that are relatively functional (not without complaint), while tanks don’t even have their unique sights modelled.
3 Likes

Sim is what the game should be none of the arcade, should be RB and Sim only

Start off in RB, get used to the game, migrate over to Sim once capable

graphics +others: Add a jeep or its equivalent to all nations, add a recoil visual effect for roof mg, add infantry (only as a visual effect, no points/score given for running them over/shooting them, not controllable, just purely as a visual effect to make the game feel more alive)