What would you do i you, if you were in charge of Development for the next 12 months

  • Better optimization on console. The number of crashes in some modes and maps is getting ridiculous.
  • BR decompression is an obvious one.
  • General improvement of modes like neglected Assault PvE modes, Heli EC and Sim EC.
  • Rework of the RP/SL grind for ground and helis to put them closer to the level of air.
  • Adding RB EC, maybe as a replacement for regular air RB.
  • A controversial one. Remove all limitations on aircraft weaponry. Fire and forget AGMs, anti-radiation missiles and that kind of stuff. I’d just make them unavailable for mixed battles or at least prohibitively expensive if they’re too good for that mode. You could have fun using them in EC modes.
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Yes, punish the team that let people drive on a flank unnoticed to camp the spawn.

Double all ARB earnings, triple for AB, GRB and SB.

I rest my case.

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BR decompression for all tiers, not just top tier, BR 6.0 up to 10.0 is such a mess.

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Mostly realism fixes. Every vehicle right now has people pointing out how unrealistic and screwed up they are, one way or another. I believe that a lot of balance issues would be solved with changing vehicles to be more realistic then moving them to appropriate BRs. Might solve a lot of issues. Make the basis of the game work again before adding more

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I would first split the ARB into two modes.

One is the Air Superiority mode.
This game mode is based on the current ARB, with 8 to 16 players, and only fighter aircraft can be used.
There is a control point with a huge area in the center, and the victory condition is that the enemy team is either wiped out or the point is conquered.
The aircraft that can participate are not those currently tagged as fighters, but a new unique fighter category will be prepared, and attack aircraft of a type that is clearly capable of aerial combat will be allowed to participate. (e.g. F15Es can participate but not Tornado IDS)

The other is the Frontline mode.
This is a game mode in which a maximum of about 60 people can participate and respawn.
This mode is dominated by ground attack aircraft and bombers that cut the enemy team’s ticket by destroying ground targets such as ground troops, depots, radar sites and supply units.
Of course, fighters can also be used, but air-to-air combat is for defending friendly ground units and friendly attack aircraft, and is only indirectly involved in victory conditions.
There are two types of ground attack targets: regular targets that have already been discovered and secret, high-value targets that are randomly generated on the map.

Normal targets are relatively low-value attack targets that are visible on the map from the beginning, such as front-line troops and supply depots.
Compared to soft targets such as light vehicles and artillery, hard targets, which require bombs, rockets, and missiles, can shave about 10 times as many tickets and score more.

Concealed high-value targets are critical targets like flak positions, radar sites, and command posts.
They do not appear on the map and are only visible when the player approaches them, but in return they can result in a much higher score and loss of tickets for the enemy team compared to normal targets.

The size of the map will be about twice as large as the current one. Correspondingly, we would like to have two types of airfields: a long-range airfield protected by dense anti-aircraft guns, making it impossible for the enemy to approach, and an airfield close to the front line, protected by simple anti-aircraft guns.

A good playing time is 60-120 minutes.

The participation method will utilize a method similar to the current SBEC.
However, in such a mode, there will be an imbalance of teams if one team becomes overwhelmingly dominant.
As a countermeasure, we would like to have a system whereby if you join a team that has fewer players and is losing on tickets, your RP and SL will be increased in proportion to the amount of tickets you are losing.
This will allow players with higher skills to actively join the losing team and maintain balance.

We believe this separation is necessary because the current ARB is an incomprehensible game mode that clearly focuses only on fighters, but allows bombers and attackers to participate as well.

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Decompression should be a top priority, you can’t enjoy your new graphics and game features if you keep dieing to insanely overpowered and unkillable downtiered vehicles.

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Personally I would bring back Air RB EC, essentially in the same form as Air Sim but obviously on RB difficulty because some planes absolutely need the breathing room, it would allow strike aircraft that aren’t that competent on average in standard RB and bombers a chance to do what they were made to do without being bullied by people looking for easy kills. It could also potentially improve fighter grind because it won’t as overwhelming as top tier missile spam and there would probably rarely be a chance for anything more outmatched than a 2/3 v 1/2 dogfight

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This would be brilliant, I would absolutely play this setup as much as possible

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More like tenfold increase for Ground modes as people there need to go through three branches in order to be fully competitive. Not to mention people who play Air exclusively can ignore half of their TT because strikers/bombers are crap.

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Decompression.

More maps that are actually made with gameplay in mind, not a random mishmash of houses and rocks etc.

Objective based gamemodes for ground. Imagine a BF Rush style mode with attackers and defenders. Or imagine a map based on Desert Storm, the attackers have to; intercept a SCUD convoy, destroy a radar station, capture the airfield etc.

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I will implement more advanced avionics for 4th and 4.5th generation aircraft and payloads.

Current radar and IR systems are only an extension of earlier generations, so they lack the capabilities that make them 4th generation. This is especially noticeable in 4.5 generation.

For example, the difference between the JA-37 and JAS-39 radars is only minor numerical changes.

For example, the only difference between the current F-15C and F-15E is a little engine power and the presence or absence of air-to-surface precision guided weapons.

This is just the same generation with improved performance, and cannot be called a “different generation”.

Therefore, we will differentiate capabilities by equipping them with more precise and easy-to-use radars, RWRs that can prioritize threats, data links, etc.

Also, for the EF2000 and Rafale, we will add more IRST/radar integrated sensors, which are what make them 4.5 generation above all else.
If it is an AESA radar, it should be possible to update information independent of the currently selected scan zone in TWS mode. Also, the F-16C has a mechanical antenna, but it has a similar capability, albeit limited (I don’t know about other aircraft, sorry).

Other aircraft, including the F-16C, Su-27SM, and J-10A, will also receive appropriate reinforcement.

If it is a radar missile, ECCM capability should be added.

For example, the only difference between AIM-7F/M is the name, but we will give the AIM-7M ECCM capability, stronger resistance to multipath and chaff.

I strongly believe that this will especially increase the diversity of the game.

For example, even if it is the same F-4 fighter, it can be differentiated into an aircraft that has an AIM-7M and plays with a high BR, and an aircraft that only has an AIM-7F but can play with a lower BR instead. Skyflash/Aspide has the same ECCM capability as AIM-7M, but its range is shorter, so it can be kept in the same BR as AIM-7F.

The R530 family, R-24/27 family, active radar homing missiles, and other missiles will also be given their appropriate ECCM capabilities.

For IR missiles, more granular IRCCM capabilities are desirable.

Currently, IRCCM only works on flares, and does not resist other aircraft or IRCM devices.

Therefore, we will further subdivide the IRCCM status and assign appropriate values ​​to each missile.

For example, AIM-9L resists IRCM, but not flares.

At present, only a small number of targets have IRCM capabilities, but they affect combat, so we cannot neglect them. Missiles that can distinguish between aircraft or more advanced flares have not yet appeared, but the time will come soon when they will play a role, so I think it is fine to add them in advance along with other changes.

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  • Rework sound and spotting system

  • Remove Panstir S1 and all Rank 8 aircraft

  • Remove these maps

Spoiler

38th Parallel
Alaska
Aral Sea
Ardennes
Berlin
Breslau
Easter Europe/European Province
Finland
Frozen Pass
Battle of Butthurtgen Forest
Japan
Jungle
Fire Arc
Middle East
Maggot Line
Mozdok
Fields of Normandy
Fields of Poland
Port novorosisiyisk
Seversk-13
Campania
Spaceport
Stalingrad
Vietnam
Volokolamsk (Low br only, the high BR Volok is fine)

  • Give these maps a major rework
Spoiler

Aabandoned Town
Advance to the Rhine
American Desert
Carpathians
Normandy
Poland
Sinai and Sands of Sinai
Sun City
Sweden

  • Add more urban maps (not urban themed sniper maps), and field maps that don’t give one team a perfect spawncamping position. Mountainous maps could also be good.

  • Rework SP cost for aircraft in GRB (base cost would be increased, and ordinance cost would be reworked entirely)

  • Redo all props so that the hitbox matches the model

  • Make all clouds 10k+ ft in ARB and GRB

  • Give more options for custom battles (e.g disabling ticket drain, disabling out-of-bounds autoeject, etc.)

  • Rework aircraft damage models (singular 20mm shouldn’t be ripping wings/tails off fighters, traction of control surface needs a rework, bombers in general need to be stronger)

A system where aircraft survivability is based on size, and ratio of size-weight would determine how much damage is needed to destroy parts. This means planes like P-47, A-10, bombers, IL series, Do 335, etc would all be very resilient, whilst planes like Spitfire, Zero, or Bf 109 would be very soft.

Fires would also destroy planes significantly slower.

  • Remove artillery strikes

  • Remove copy paste vehicles, e.g every American vehicle in the Japanese tree, the non-British premium spitfires, all of low-tier China (China would start at a higher rank like Israel), all the non-American M109s and M44s (literally every country that received them has their own self-made options).

Also remove Leo 2A6 (all variants), Leo 2 PSO, and Leo 2A7 (all variants), aswell as Strv 122s.

There’s probably more things that aren’t coming to mind rn : D

I would do the same thing the guys doing it right now…Party hard on my boat drink till Im blind then ask the guy beside me if the girl beside me is cute (cause Im Blind drunk) then I would do the same the next day…

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Well. This is… probably the worst list of things I have ever seen in my entire life, and would likely cause a second revolt that would make the first look like a minor bar disagreement. There are some fairly good stuff in here - but it is masked by the sheer amount of problematic stuff.

So. Lets start, shall we?

First up is removal. You mentioned all rank VIII aircraft, a significant amount of maps, artillery strikes, all copypaste, all Leopard 2A6s and 2A7s, and all Strv 122s.

This is:
All swedish MBTs above 9.3, all but one german MBT above 10.7, about half of japanese rank VII, the entire finnish line, all but four rank IV italian things, almost all Isreal below 8.7, most of German air above 7.0, most Japanese air above 8.0, straight up 80% of Chinese air, most Italian air above 6.3, all tech tree Rank IV french air, most of the finnish air tree and their only good rank IV air, and most isreali air.

Oh yeah and every nation’s rank VIII air. Because why the hell not.

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The key is to not take his takes seriously.

Its fun though~!

I think i would add a kamikaze drone for light tanks, but only one. i dont know why, but it would be interesting

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On one hand, this is an objectively bad suggestion. On the other, it would be hilarious, so I am all for it!

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a new BR system with less spread, meaning the battles will more fair for everyone and more fun for people spading their vehicles.
Nothing feels as bad as spading a vehicle, on a map you hate, in a full uptier.

AAs for every nation that lacks, it’s embarrassing to see Gaijin continue to spoonfeed AAs to some nations ( well… one nation) while other nations have shitty AA, if they have any at all.

New maps and a complete stop for the watering down of the current maps.

New game modes.

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