What the hell is going on with base AA at hightiers

Literally, in high tier is where you can strafe an airfield at high speed the most. And if you don’t want to risk it, give it distance to take off and get out of its AA cover, or start farming while it’s in the AF. I don’t see the problem.

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If you have have a numbers advantage over the one guy camping his AF you can literally divert manpower to solve the problem. One or two people keep an eye on the dude whilst everyone else hits AI.

I have literally won matches doing just that, be it myself keeping tabs on the guy or being the one to hit the AI. It absolutely can be done to win matches. Sometimes it doesn’t work out because of where the timer is in the match and hey; sometimes that’s just how it goes. It’s not the enemy team’s fault when your team loses because of the lack of PTFO. That’s on the losing team, gaggle of randoms they may be.

And yes, this game is very much hardly a team-oriented game. We all know this. That said, if a given team in a match makes no effort for teamplay they cannot complain when they lose where teamplay would have got them the win.

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Its either me cucking myself to fly circles for 10 minutes or me getting clapped by the last guy because the average RB player keeping an eye on him tends to suicide into the airfield for the last kill. Then you get only a 1v2 or sth like that and if none of you have a plane that can farm the entire map or the timer runs short then you wont be able to offset the 2k tickets gap left by some wyvern on the enemy team.

We have the numbers advantage, because we either worked better together or the enemy misplayed. The last guy, who took his fighter to bomb a base instead of helping his team, should not be the deciding factor.

AAA only needs to be strong within reason. I should be able to refuel and rearm, but NOT camp. Circling your airfield is PASSIVE thus against rules. It contributes nothing. No i should not have to go shoot AI to win because the last player circles his base instead of fighting or simply leaving. You get LESS RP per time because of ACTIVITY%. Airfield camping only is BAD for air rb. Add an order or limited ammo or something to decrease AA effectiveness over time.

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It’s not cucking yourself - Your mentality of it is just poor. Sure, you can’t control the actions of others, but you can control your own. And again - The team, gaggle of randoms they may be, that PTFO’s better will win. That’s how the game operates - It’s not solely TDM. People need to either adjust accordingly or get used to losing. Like I’ve said before; Nobody can win every match.

Cute flag.

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It is, it takes away like 10 minutes basically a whole match of doing nothing, no rewards either. It also takes away from your activity so you get even less. All because someone cant accept that this team failed. Now imagine you play with a friend and he died early. Now he has to sit there for 15-20 minutes doing nothing.


That’s the reason why af aa rather is too weak than too strong.

Both enemies want to rtb, maybe j out, because game was over for them.
So why half of my team risk their planes to af aa instead of doing some AI kills and end the battle in seconds?
Result: Both enemies killed and 3 mates died to af aa…

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Imho this describes perfectly the downfall of AirRB with regards to player experience / skill.

But even with 100% deadly af aaa at prop BRs you can’t land, j out and leave - there is always a subpar player trying a suicide dive into the af aaa whilst you are landing.

Edir: Replaced a way more fitting expression with “subpar player” due to flag attack. Happy to see the next attack which will be revoked by forum mods as the post itself is in line with ToS.

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10 minutes isn’t a whole match. 25 minutes is.

If that dude decides to blow 10 minutes circling the AF, that’s his choice. 10 minutes is plenty of time to turn a match around hitting AI. If your team can’t do that whilst at least 1 person keeps an eye on the dude than your team, gaggle of randoms they may be, just doesn’t deserve to win because they failed to PTFO properly from the start.

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25 minutes is a match prolonged by some airfield camping pleb, 10 to 15 minutes is the average match, any br with decent missiles lasts 7 to 10 minutes and toptier is mostly over after not even 5. My team deserves the win in this case, since they managed to get a numbers advantage and prevented the enemy from winning with tickets (Might be too late if the advantage got too big, not every team has equal attackers). 10 minutes is not enough to turn a 2k+ ticket gap around, depending on your remaining team size and planes. The one guy keeping an eye still gets lower rewards than he should and also spends 10 minutes doing nothing because someone wont accept that he lost and your squadmate who died to ping can cook a decent meal while hes waiting for the match to finish. Not everyone can play for hours at a time, and behaviour like this can turn a day with 8 matches into one with 2.

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Lol. Lmao even.

Learn to PTFO or accept that you’ll keep losing matches that you could actually win.

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Enjoy your wasted time then, or think about a solution to base camping since you have spare time anyway.

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you mean you fly below the airfield aa and strave him??

easy kill if he sits at his airfield…

If i dont enjoy farming ai, why should i do it then? If it was fun i wouldnt mind doing it but right now the ai either does nothing or fucks you in one hit in rare cases. The kind of RP/SL i would get from those ai are similar to the ones i get for 2 kills, maybe an assist on top which is not even hard in most planes. The difference is that fighting others is for me and many others more enjoyable than shooting the ground without any risk at all.

Lets change the situation: You have a ticket advantage, 15 mins on the timer and a numerical advantage. Does the basecamper still deserve the win? Does he have the right to prolong the match for everyone else just so he doesnt die despite being able to J out on the runway without any risk? Its a problem with the gamemode and the easiest solution is to nerf airfield AA so passive behaviour is not rewarded anymore. The better solution is to change the gamemode entirely but that wont happen in the near future.

btw you still have not talked about how the guy keeping tabs gets ccked completely in terms of rewards/time

I have no clue what you are talking about…

Everyone knows exactly how long a battle is: 25min! That’s the deal.
If it’s finished earlier, ok, but you know every time you join, it could last 25min.
So what’s your problem?
This isn’t a tiktok game!

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