10 kills alone. “Not enough” Being good enough to clutch this game to that point is not “skill issue”
Cackling my head and pants off from reading this abomination of a statement!!
Too bad at the game to understand that you CAN carry games in warthunder. There are plenty of examples of greatly outnumbered groups or even individuals winning fights stacked against them IRL.
You’re the one complaining that tickets are “too weak” and calling me bad at the game over it… How funny.
Is it though? They are a detriment to me and my team’s chances of coming out on top.
Evidently the kill count wasn’t what swayed the game. If you’re at 10 kills and still losing to ticket bleed from ground attacks, there were mistakes well and truly before that point.
You’re acting as if the player which shot down 10 enemy aircraft was the only person on his team, and the multiple other people who got 0 kills and died didn’t exist. Actually, I am disappointed in your inability to speak from anything other than an individualistic perspective, despite your username.
I am slightly dissatisfied at the inability of AI attackers to drain tickets, not enough to call for something as extreme as removing all PvP from the game, which is equivalent to what you are doing.
This is laughable as you want to make them even more useless by removing ticket bleed from AI destruction. Currently, strike aircraft are only a detriment to the team if they are played badly; this is exactly the same for fighters.
10 kills is an achievement. But, this is the fault of your team being subpar than AI bleeding in itself. Again, remember that ARB is won either by tickets or annihilation of the enemy team.
Still, the problem I see is that some maps are just really that awfully designed. And I don’t know if Gaijin will ever rework them at all.
You have to be way more specific about that. Do you mean:
Auto-tickel bleed (still a thing on older maps) or
Ticket reduction (=not bleed) by killing AI ground units by a player or
Ticket reduction by players killing bases?
I see ai planes as useless from a game play perspective as they successfully prevent low level sneak attacks / strike runs due to the shared spotting mechanic. In addition they reduce available ground targets and at least at prop BRs they actually kill quite often real players with their defensive turrets.
Since a few weeks i noticed an increase of kills even by defenseless Fw 190 F-8 ai planes - every ~5 games they are attacked by enemy fighters at very close range and those guys hit the SC 1000 bomb and got killed /severely damaged by the blast…😂
But: A lot of players rely on ai planes as cheap targets / mission point source when spading new aircraft so you won’t get much support for that.
Imho just a few guys have realized that there is somehow a large spread on ticket deduction by killing a base. Especially when bases respawn the tickets reduction gets significantly smaller when you kill a respawned base.
In the past we talked about 180 - 300 ticket reduction for a base kill. Imho gaijin has reduced this impact significantly - from my pov even below 80 tickets.
On the other hand: Pointing you nose on a base, fly in a straight line and drop some bombs is not really complicated if you have a very fast aircraft - imho ticket reduction should also reflect the difficulty level. So imho killing a base with a Short Sterling should provide a much higher ticket drop than killing a base with a Wyvern.
I recommend to use the word “skill issue” in the right context.
Based on my own experiences ticket defeats are usually a result of one sided matches. So you play 1 vs 4 and you are getting chased by 2 guys across the map and the other 2 play point & click on your ground targets. So even if you manage (after ages) to energy trap the guys at your six, kill them and one of the enemy ground pounders in most of the cases guy number 4 is exactly at this point rearming at his main airfield and you have no time left to kill him or to close the ticket gap; this is not a skill issue.
Outplaying in this context means that you manage to win 1 vs 2-4 by preventing them from killing your tickets by playing a “killable” target - so not spaceclimbing or af camping.
I did once manage to win a 1v3 in the Buc S2 via killing ground targets and I have seen score drop a lot when everyone is just focusing ground targets and the last guy(s) are just hiding. But I havent seen the score go down without a reason at the very least.
But I think it may vary from BR to BR. Would make sense to mitigate GBU-39s at top tier.
A fraction the targets destroyed in an higher BR match has dropped it about 3k points, as compared to the ~500-800 of 20-25 targets destroyed in a higher rating. Think we got 16 targets. Within the first 3 minutes of the match, 2 wyverns (me and another) had dropped it about ~1k points.
Im almost positive that the AI A4’s and Mig-15’s dont bleed tickets anymore. I think this was a change last major update or the update before but someone can correct me if im wrong.
Air RB is such an odd game mode and there certainly could be improvements made to it. Id say at the lower BR’s, Air RB sorta works well and distinguishes itself enough from Air Arcade but everything kinda falls apart once you get into the missile and supersonic jet meta. Air Arcade becomes really frustrating at the upper BR’s and in many ways Air RB sorta replaces Air arcade by becoming the “quick match” mode.
Im not really sure what the best solution is. I think it depends on whether or not Gaijin introduces Air RB EC.
If they do introduce RB EC then they could really lean into Air RB being a quick match mode. Maybe they can reduce team sizes to 12 v 12 then and truly remove much of the AI to really lean into that team deathmatch.
If they don’t introduce RB EC then there needs to be some sort of middle ground to allow some form of air to ground capacity within the standard Air RB.
Ultimately i really hope they bring back RB EC. The SEAD event that occured a few weeks ago really was great and to me showed that Gaijin kinda understood what was needed for a more strategic mode - no markers, respawning, interactive objectives, etc.
But Gaijin seems very hesitant to add a new mode. So maybe if they do its a weekend only mode or its just some minor changes to Air RB.
Either way the current Air RB definitely could use improvements.
they dont, and they will remove the ground target when they destroy it, leading to games where its impossible to win via tickets because your own friendly AI killed TOO MANY targets
Because CAS planes should be usable in ARB as well ?
I would actually give more importance to those vehicles as because, right now, higher tier ARB is mainly fighter-only modes which obviously isn’t good.