Orders are borderline useless. Chances are you’re giving SL to some rando, so why even bother. The only use is for Blind Hunt and Avenger to find enemy planes in air RB. Antimech can be useful but only in very specific maps and situations. The rest are junk for recycling.
Or the whole enemy team quits early and the match ends. I lost two 200% boosters yesterday that way.
I think a good way to circumvent the curse is to start a match, Pop your boosters and hope it starts within a second or 2 before the MM updates. Had a few good matches, But still the chance for normal uptiers
Both antimech and AA orders triple the SL returns for kills for everybody , not just you, while they’re active. You help everybody by popping those in a game, with no downside, and you don’t have to “win” them to get benefit to yourself. They’re higher payout for your whole team than the 10% team SL boosters. It’s always a shame to see those two being recycled instead of popped.
Honestly all mental. I just pop whatever booster and then go into a game. Had a 500% SL + 300% RP booster and didn’t even notice it until after I nuked.
To my understanding, it’s the mentality of “I got this one chance, don’t wanna mess this up” sort of nervousness and anxiety that ends up causing more twitchy mistakes.
There’s a luck factor in every match which is an entirely separate story.
This is the proper analysis of the “booster curse” phenomenon. It’s a 100% psychological problem.
Using a big booster will make most players anxious, and that directly leads to worse gameplay. Then if they do poorly, they’re also more likely to remember that the bad match was one they used a booster on.
Now if boosters could be done post-match like another tank game allows, all of this “booster curse” stuff would disappear quickly, but…
While I understand the point, I look at it from a different angle. There are parameters that you can analyse which have nothing to do with the player performance.
Like team compositions, map choice, BR placement, and so on.
These stats should be independent of booster use. If you can demonstrate a dependence on the use of boosters, you would have a proof that the game responds to the booster.
Gaijin would never rig the matchmaker to make you face much better players when you activate a 100+% booster, right? They want us to have fun and have fruitful battles. The monetization is not based on frustration…/s
It is more naive to suppose that there is no booster curse.