What is the truth about 'Booster Curse?'

Orders are borderline useless. Chances are you’re giving SL to some rando, so why even bother. The only use is for Blind Hunt and Avenger to find enemy planes in air RB. Antimech can be useful but only in very specific maps and situations. The rest are junk for recycling.

Or the whole enemy team quits early and the match ends. I lost two 200% boosters yesterday that way.

I convert my SL boosters at a rate of perhaps 800SL per % point. I pick a mode without an enemy team.

Booster curse is real and it was oficially confirmed long time ago.

Same as SBMM, that was confirmed on this forum by mods.

I activated big booster.

I join highest pop match I find.


Fog and dusk.

Everything blends into the ground if I’m above them and I hate flying at treetop level.

I guess at least it’s pretty.

When ever I use a good booster ah…
500% first nuke 457,623 SL.
300% 2nd nuke 31,457 Rp.
I just play normally.

I think a good way to circumvent the curse is to start a match, Pop your boosters and hope it starts within a second or 2 before the MM updates. Had a few good matches, But still the chance for normal uptiers

Both antimech and AA orders triple the SL returns for kills for everybody , not just you, while they’re active. You help everybody by popping those in a game, with no downside, and you don’t have to “win” them to get benefit to yourself. They’re higher payout for your whole team than the 10% team SL boosters. It’s always a shame to see those two being recycled instead of popped.

Thread Necro.

Scored a 500% booster, trying to grind German, lol… Its a very real thing.

Lost 3 tanks, never fired a dam shot.
Truly awful game.

1: Sniped long range
2: Carpet bombed by high altitude CAS 30 secs in.
3: BS arty death 19 seconds after leaving spawn.

3 Likes

Average Top Tier match.

Honestly all mental. I just pop whatever booster and then go into a game. Had a 500% SL + 300% RP booster and didn’t even notice it until after I nuked.

To my understanding, it’s the mentality of “I got this one chance, don’t wanna mess this up” sort of nervousness and anxiety that ends up causing more twitchy mistakes.

There’s a luck factor in every match which is an entirely separate story.

This is the proper analysis of the “booster curse” phenomenon. It’s a 100% psychological problem.

Using a big booster will make most players anxious, and that directly leads to worse gameplay. Then if they do poorly, they’re also more likely to remember that the bad match was one they used a booster on.

Now if boosters could be done post-match like another tank game allows, all of this “booster curse” stuff would disappear quickly, but…

WoT or AW allows use of boosters post-game?

WoT does. Surprisingly pro-consumer choice they made.

While I understand the point, I look at it from a different angle. There are parameters that you can analyse which have nothing to do with the player performance.
Like team compositions, map choice, BR placement, and so on.
These stats should be independent of booster use. If you can demonstrate a dependence on the use of boosters, you would have a proof that the game responds to the booster.

Activate RP booster.

Go into a winter stalingrad match.

It’s thunderclouds. I can’t dogfight in thunderclouds. 1500 meters is too low for maneuvering.

Even sim with handpicked lobbies isn’t safe from booster curse.

Gaijin would never rig the matchmaker to make you face much better players when you activate a 100+% booster, right? They want us to have fun and have fruitful battles. The monetization is not based on frustration…/s
It is more naive to suppose that there is no booster curse.

But with suspicions, you don’t find “the truth”. Only your truth.