The point of CAP is to stop enemy CAS… It’s best when you play against US or Germany in my opinion. They generally put up the most planes at Mid-Tiers. For lower ones I’d also throw in USSR.
Anyways back to the point of why you should spawn CAP.
Most enemy planes will have bombs or other ordinance on them, so they are slower and less maneuverable. On top of that they prioritize attacking ground targets over taking out other aircraft.
For the enemy crashing before you can kill them, all I can say is that’s a 2 way skill issue. Both for you and them. If you can’t bomb someone without crashing then whoever crashed bombing needs to work on their bombing skills. If you can’t intercept them, then you need to work on interception skills. If they crash, and you just spawned then don’t take it too hard. You couldn’t have made it to the battlefield to kill them before they crashed and that’s more of a kill skill issue from them.
Also when you say that when you say that spawning a makes you a stationary target, I have to REALLY disagree with you. It’s so easy to outmaneuver anyone with CAP plane in most fighters.
Attack range is 700m…sometimes you spawn a little above that and get an easy kill.
I assume the game has some RNG, so CAP can have it easier or harder.
ALSO…sometimes there is a CAP fighter closer…and you are the “wingman”…
That said…on some days the system seems to favor the bomber…others the fighter…not sure if being adjusted…
Exaclly and this is the problem,RNG !!
Sometimes you can’t even catch the bomber/attacker at all even if they don’t crash.
Also while undertandable J out is so lame m8, even if the favorite move is when bomber spawn behind their spawn, 1 sec after you bomb and J out, tik tak tok 3-4 kills, ohhh look I have another invisible /ghost bomber.
The point is to try rig the match outcome through rigging the odds of whatever possible. Put players that are supposed to win for their daily/event/seasonal/challenge tasks on the losing side. It doesn’t need to be sure loss, but tweaking the odds against, making it more challenging, means that by average players playing the game while doing daily tasks will spend more time to complete them and it gets addictive, the more time you’re in the game, the bigger window you’re okay with for playing daily will be.
In arcade because you have markers and bomb drop reticle and arcade’y plane flight mechanics, it would be too hard to rig this so much as this way, it would be too commonly visible on the captured videos to show that something’s wrong. In realistic lack of those supporting reticles, lead marker on the planes unless you have radar etc makes it so that there’s the way to tinker around with chances.
CAP’s mission is supporting America’s communities with emergency response, diverse aviation and ground services, youth development and promotion of air, space and cyber power through aerospace education.
Now CAS.
In military tactics, CAS is defined as air action, such as air strikes, by fixed- or rotary-wing aircraft against hostile targets in proximity to friendly forces and has played a critical role in recent military operations. Providing CAS to joint forces remains a crucial mission in the context of joint operations.
Even if you were right, what was your contribution in this convertation by posting this?
True and this is why every “win” task is to be changed immtiattly ;-)
But back to the point, at the very list CAS needs to have some rules, like when they made fighters not seeing targets on Ground and we finally started playing light tanks again.
this game is getting totally on the side of planes .its not ground forces now its Advanced Air battles because it seems every noob from every mode plays GFs just to get not earned planes by capping ,not by getting a reasonable kill score its like giving dope to a drug addict ,they get the planes forget about helping win fly around bomb a few players die or log out and go ruin more players games .Why? because Gajin has made it to easy to go from lvl 1 air battles to lvl 3 upwards in Gfs .
Players who want just to have good games in Gfs are now in the decline because what’s the point of putting time and effort and money in some cases in to a game when some spotty Herbert comes straight from tutorial to low tier air battles then decide to head for the main prize of high tier jets in GFs just to bomb and strike high tier vehicles with little or no idea how the game plays, map works etc .
We’ve all been there and suffered from not being good enough but god almighty nearly every game in play now at 3.0 at the moment consists of low tier air battle players with one tank in some cases .
Something needs to be done about this tier jumping even if it means having to get a set of kills before the next teir and each teir is more the higher you go
Thing is you can use SPAA, or counter them in any form… If they truly have just come out of the tutorial and genuinely don’t know how to play, they should be easy to get, right?
Easy to get is the right word ,they scramble to cap A , then spawn camp the cap and become easy targets or if they get a plane they come back to no tanks and they either leave or stay around a cap no knowing what to do, the trouble is hardly anyone uses AAA in ground battle till they have been bombed then they get a plane shot down and back to a tank i had 5 game tonight and very few used AAA till the team was wiped out