I’ve been told 28km but the furthest kill I’ve gotten was 5.2km probably skill issue as I just got to 13.7 and I really don’t know how to use them
HIGHLY depends on your speed and alt as well as target speed, heading and alt.
For 30km launch with 120B, id need to be going above mach 1.2 at 8km+ alt with target being at the same alt and coming directly at me
And even then i wouldnt expect a hit if the target has more than two braincells.
Most ideal launch conditions are: as close as possible in headon aspect
I usually try shooting at 12km with Fox-3’s at 13.7 from Medium-High alt
Gives me room to avoid their missiles and them less time to dodge mine
WIP version of a guide for exactly this:
The best way to know whether a shot is worth it or not is reading the radar:

On the B-Scope display (the square radar panel) on the right hand side is a set markers that will tell you all you need to know about whether or not the target is within range and its worth firing
LIne 1 is your minium range (or rMin). if the target marker is below this point, the missile will be unable to hit the target, less of a problem for more modern missiles, but well worth keeping an eye on for older ones
the Box labeled “2” is your LSZ (launch success zone) or NEZ (no escape zone) (varies for different air forces but its the same thing) A missile fired within this box is incredibly difficult to defeat kinematically, the target will be required to actively defeat the missile, even turning cold wont necessarily be enough to defeat a missile fired within the LSZ
Note, the LSZ boxes can be buggy, especially at high alt and can sometimes appear to exceed the rMax, this is impossible, so do be warned, but generally can be trusted
Line 3 is the targets current relative range on the scale, if this line is within the LSZ box or close to it, generally its a good idea to attempt to fire the missile.
Line 4 is your maximum range (or rMax), this is the maximum theoretical range of your missile, but just because the target is within range, it doesnt mean that a shot is worth while firing, only that if the targets fails to do anything, the missile should hit. Its definetly worth paying attention to this for shorter range weapons like the Aim-9M.
So to summarise, try firing the missile whilst it is within the LSZ on the B-Scope and you should have greater success hitting the target. This range display is found on most aircraft and most weapons. But LSZ box is not modeled for all weapons.
Also pay attention to what the target is doing. TWS will give you the targets heading, if its traveling towards you, then it will be harder for them to defend than if they were already in a notch and if they are turned like that, then they wont be able to fire straight away and you can safely get closer. Control the fight. If they’ve been flying back and forth, they have probably drained a lot of energy and thus a good target to fire at.
A target at a very high alt will also struggle more to get into a notch than one at sea level and I personally find control surfaces can get a little… squirelly. So a target at very high alts may struggle to defend far more than one low, so these targets are usually ones I tend to single out
As a final piece of advice, try to help the missile as much as possible, Aim-120s dont like being fired at wierd angles, so leading your shot helps massively, the game already provides a lot of help with this, aim for the circle and the missile should have the easiest time. You can also raise your nose 15-20° and loft the missile slightly which can help too.

Oh, hold up.
I have something that might help
That is good, nice
what the NEZ do ? never heard of it before
Look at the legend on the left, NEZ stands for “No escape zone”, theoretically missile fired at target within this zone should have 100% intercept rate; practically its rough guesstimate of your missile potential energy if target keeps current speed, alt and heading which isnt always the case.
From my experience if the target isnt braindead and starts defending, NEZ drops by half. If the target is still within NEZ by then, missile should be able to hit if not chaffed.
i think its the range where missile should be able to reach the target energy wise regardless how they maneuver, even turn around.
Not currently at PC and I cant confirm but im confident thats not the case ingame. IRL sure whatever, but in game its different.
Just hit 48km with a spam C
Fited from neatly 70km.away
is not skill issue, it’s just toptier being an absolute chaos full of people that know how to notch.
except u’re fighting a wallet warrior that barely knows how to notch, u aren’t getting any kill over 20km.
when things like AIM-54A/C were released, u were able of getting kills over 80km no matter how much u notched, now u can’t get a kill with anything that isn’t R-77-1/MICA-EM.
NEZ (no escape zone) or LSZ (Launch success zone) basically means that the missile shouldn’t be kinematically defeated as the missile will have enough energy to always hit the target.
It’s quite funny firing a missile in the LSZ and watching the target just turn cold expecting it to be enough to defeat the missile and then eat it
Yeah happened always to me with pl12
