Yeah, cos everytime spike is coming, is like every f&f ammunition, they never shoot moving targets, and smoke is solution on everythig. And yes, plenty of times spike has come trough smoke, its nothing new.
Yeah, there is no other helos on spikes br range…
Never did, was more on that point, where you pointed freccia sitting in 10.7 with 2.5x spikes.
Sure about that? They told it on release, its for aa’s, td’s and missile carriers. Why magah got it, beats me, since it is none of those.
Spikes, although bothersome are easy to evade (with smoke) and they’re not performing as they technically should. Moreover, if you peek your entire enough for it to give a heat signature you should know you might get spiked the same way you can get shot from a tank.
Spike has IOG. You gotta change your direction or it’ll just predict where you should be.
You and I both know other helicopters are few and far between. Even then, I really don’t care. Helicopters shouldn’t be popping up and down from behind hills, completely untouchable by any SPAA.
The Magach Hydra’s existence shows this to be a generalized statement due to its rarity outside of these classes.
Let’s put this into a more common example. Light Tanks have scouting, as Gaijin states. They don’t mention the plethora of TD’s that get scouting. Take the M56 or Wiesel 1A2. They also don’t mention that many SPAA have scouting.
You’re mistaking ending a list because it’s niche information with “these vehicles only get it”.
I have the M26 T99 it’s also getting the ammo box for the rockets, but Jesus Christ it’s loading the rocket one by one, unlike the Hydra it’s fully replenished in one shot.
Mostly issue on top tier f&f helos, hellfires example are slow and need quidance.
Nope, it got only IR without IOG , it should actually make same mess for seeker as laser quided on smoke (least it is not in stat card.)
And personally, I would rather give puma and namer 2x extra spikes , not ammo box.
Somekinda funny that freccia can carry 10x spikes and puma and namer just 4.
And ASU, and 1A4, etc.
And also, labeling 1a4 as spaa is something intresting, but that is all other topic, but least it is cheaper to spawn
Fire them with the laser off from behind cover, which you can do, then engage the laser about 10 seconds before impact. It’s perfectly doable and very deadly.
It has IOG, regardless of what the Statcard says.
The Ammo Box is useful for the extra belts of ammunition, not just the Spikes. The turret is extremely fragile despite the hull’s durability, which means if it’s ammoracked without a point to rearm on, it becomes useless for its team.
You take issue with the 1A4 being labeled as an SPAA when the Terminator isn’t a Tank Destroyer?
The only other tank in-game with the same role IRL as the Terminator is the Begleit, a light tank.
I rather keep terminator as TD instead light tank.
That thing having scouting would be broken as H***
Well it actually doesnt. It just doesnt “register” that smoke everytime like it should , or there is a delay on that. You can go and test it with your friend. Popping it while it has enough fly time it goes “rogue” it doesnt land where you were.
You do realize that this is a Heavy Armoured fighting Vehicle, using a tank chassis as the main body
the fact it’s armor is only limited to “autocannon fire” is ridicolous. If we’re going by that logic, why is the Terminators tank chassis so strong and the Namers isnt.
It’s due to the Merkavas as is not having good protection while the T-series tanks have weakspots and magic protection sometimes. Hell, you ain’t finding a weakspot on the Merkavas, there’s less hard spots than weakspots on that tank, and so it is reflected on the Namers but with less armor, so if the Merkavas are already buns, the Namers are worse. Still weighing 64 tons though, so basically a struggle bus.
Hmmm, most Merkava hulled tanks are tanky enough to not get one shot if the shot isn’t precise enough (not pixel-hunting level) due to the engine being in the front, the problem is that it gets disabled quite easily and armor is uhhh a bit untrustworthy, if you get shot and tank it, you’re asking yourself how you did that. Regarding one shotting merkava 3s, wouldn’t the LFP also work?
And when the Merkava 4 was first added, the hull had 0 armor, bur because players couldnt 1 shot it. They added that stupid ammo in the front to make it implode.
All because the crew was spaced out and didnt give an oppurtunity to smite them all in one hit, EVEN though the hull could be penetrated by literally anything.
Issue with the Merks is that - yes, you can often tank a shot with your engine. But then you’ve just lost your engine. You survived, but now you’re immobile, vulnerable, and probably about to be nuked. I like my engines hidden in the back.
Wait till they add a Russian spike missile
1500 mm pen javelin capabilities meaning always hits the top of the tank vertically 20 kg of tnt and 100 g overload also can’t forget it gets two version one with trigger radius of 25 mm because it’s Russian and other for ground with mach fucking 5 speed
Gaijin magic. And also a lil bit of the good ol Russian bias mixed in with the fact that gaijin is money grubbing by making an insanely overpowered premium.