What is the justifiable reason for the Namer to be a higher BR then the Terminator

Regardless the point still stands its better than other 10.7 IFV’s its a compression problem. The worst 10.7 is the CV90 MK.IV followed by the Vilkas. We dont need the Namer going down we need other vehicles going up in general.

Only 1 of which shoots at a time, unless they changed it, so I fail to see how that is a significant advantage to having one gun, and at least in test drive it still takes seems to often take the same time to swap guns as change the belts in a BMP… I’m assuming that’s a bug.

Tanks cant shoot you without exposing their turret and tank rounds don’t home in on you and hit you once you are back behind a hill.

Which requires you to know it was launched.

This is just my 2 cents on the issue, I’m not trying to claim the BMPT isn’t broken currently, just pointing out why I think they decided to put it at a lower BR.

As said, the Namer has some serious issues, the lack of mobility is a big one. Both Vilkas and CV functions better in their intended role of fast recon/flanker. You don’t have the Namer so you probably don’t realize just how sluggish the damn thing is.

The Namer has 18 hp/t with a terrible transmission of 54kph forward, 23kph reverse. This is worse mobility than the T-64A(a tank notorious for being a snail.) You can’t flank with it, and you can’t sprint early to good positions with it.

The CV90 Mk.IV is at 27 hp/t… with a transmission going 70kph forward, 45 in reverse.

All in all, the CV90 Mk.IV and Namer absolutely deserve to be at the same BR. The CV having 6 Spikes instead of the Namer only having 4 also helps the CV.

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Corners.

Two guns to shoot from is also very strong. And you say “can’t shoot at the same time” as if I don’t know that. I have a 2KD in it while just holding W the whole time. It’s monsterously overpowered. The high firerate also makes the 30mm slip into tank armor at random.

Neither can the Namer.

Smoke and change direction. It’s really easy.

You use this statement as if tank shells aren’t the same way. Surviving an engagement requires you to know you’re fired at.

It’s because they wanted money. That’s it. The Terminator’s overpowered nature proved extremely profitable. Moving it to 10.7 was an excuse to say “we tried”.

Again no its a compression issue we dont need more compression and we dont need a well armored IFV like the Namer being 10.7 it should get an ammo box bit it shouldn’t be 10.7 end of story

It’s not well armored. The 10.3 BMP-2M autocannon can instantly ammorack it at 2000m by simply shooting the turret.

The large boxy turret also makes it very susceptible to catching 120mm APFSDS spall in the ammo belt. Not that it matters because both the CV and Namer armor essentially doesn’t exist against 120/125mm.

The CV90 Mk.IV is literally better than the Namer in near everything that matters for these types of vehicles.

It seems you dont understand basic english but when i said end of story i didn’t ask for your opinion on why you think it should go down. I simply don’t care because you have no interest in valid changes, we need less compression not more.

This is a public forum, mate; people are free to answer you even if you don’t like it, especially when you post incorrect statements like that. If you can’t handle that, you should get off the internet for a bit.

Hey i didn’t make the terrible suggestion that you’re bad in the Namer you did that, i simply said we dont need more compression

Then we agree that the CV90 Mk.IV and Puma can both go to 11.3 alongside the Namer. :)

Send all the spike carriers up i dont care we dont need stuff going down when we just attempted to decomp the 10.x area, Italy is the biggest offender here with the Lynx being the only balanced spike carrier

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They placed high because of fnf missiles, removed it then they are 10.0 or 10.3 material at best. I don’t know why people likes to downplay Spikes, they are some of the most effective missile in that br because you can kill unreachable hull down campers without effort, I have a lot of deaths by Spikes early in the match when I was getting into power positions. Sure the damage is rng but I’ve often got OHKO by them when reversing back to cover and that is something taking little to no skill to execute.

A lot of light tanks overtiered by 0.3 - 0.7 br relative to their real battle efficiency because they have recon and recon boost average points per match.

Very RNG damage, low ammo count, easy to evade if the enemy see the launch.

Shooting 4 of them at 1 target and failing to kill it is problematic. And people that aren’t sleeping can also see the launch, pop smoke, and evade your spike that way. Also inability to kill an immobilized target hidden in smoke.

That’s true, the drones just sniff out hidden targets which break stealth, until recently some light tanks and mbts could track air units and destroy with HE-VT, and drone’s survivability goes down further at higher br as anti-air units become more effective. Even though I do not own the VT5 I definitely thinks it is overtiered.

I just need Gaijin to either tell me how it weighs 64 tons whilst the other IFVs weigh 50 tons and “fix” the ammo racking, as even miniguns can do it. The BR compared to the BMPT is certainly not placed correctly, but it’s just that the BMPT started and still is on the wrong BR.

YEah, lets drop it on BR, and lets label it as TD instead light tank.
Now, we got problem , that there is no scouting on israel , same goes on puma VJF.
Also , there is a little issue on spikes against helos.
Atm, where lowest spike launcher is 10.7 , facing 9.7-11.7 helos cant do a damn on those.
Another giving it a td label, would just give em ammo box, and 8-20 F&F missiles on those BR ranges, just nope. Spikes are not quaranteed kill in any mean, but those are annoying as h****

And another, just think about terminator, being moved up and in worst case labeled as “light” tank, and giving it scouting ability… mmm, just no.

The Magach Hydra gets an ammo box. It’s not exclusive to TDs.

But sure, let’s pretend the Freccias aren’t 10.7 with well over double the Namer’s SPIKE count while not overpowering the matchmaker.

Seriously. What exactly do you people think a 1 time use of 4 extra spikes is going to do?

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Annoy people a lot, get “free” light tanks away from enemy team and helos.
So yeah, there is a few.
And nope, not a single F&F munition on tanks should be lower than 11.0
And is freccia on right br? Not in my mind.

Yeah, and AA’s, and magah is the only one what gets it besides AA’s / Td’s if I’m not wrong.

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I genuinely have to think it’s copium at this point. SPIKE launchers are always sitting in long lines of site because they can’t engage you close up. Just watch the horizon. I haven’t even died to spikes more than 10 times overall because simple awareness makes them useless.

My heart bleeds for the Ka-50 player who can’t destroy tanks with impunity.

If you can’t CAS with risks, don’t CAS at all.

Do not put words in my mouth. I am against the Namer being lower than 11.3. It needs an ammo box, several bug fixes, and logical buffs based on what we actually know about it, not a BR change.

Doesn’t matter how many there are. Gaijin has never stated TDs are for Tank Destroyers and SPAA exclusively and has shown that others can receive them when needed. The Namer is currently forced to hug capture points just to compete, which isn’t healthy gameplay for the most protected armored vehicle in service.