Gaijin happened.
It was just about a WW2 game when I started,hanging on by it’s teeth.Italy already had its superfast APCs .One of which was about 4 BR and ruining every bodies game now it is at 6BR so point proven.
The M51 came in and caused upset then the flood of M109 copy pasted into nearly every nation and then the Russians had to have their version and 6BR just lost it’s way for me completely.No interest in playing it.
Maybe the Artillery spam has died off now ,I might try it again but I have little enthusiasm.
Been talking to quite a few who feel the same way and many players have dropped back to 5BR max where the game is most enjoyable.
I think even a few top tier players have come back down to the tiers where War Thunder made sense.
Had a few 4BR games where Germany stomped it ,played a a good few as Russia(my second main) and we lost a few against Germany too.
I think some vets are coming in from above and making low tier/mid tier Germany great again…I sound like a kind of Adolf Trump …sorry : )
Both can do it from the front, still not a fair fight.
Not a fair fight but it was the fight that would have actually happened in reality.Fights are often not fair.
The German 88 has some of the most explosive filler at its BR, what do you mean?
And yeah, the KwK42 has poor post pen performance, that’s made up for by the high penetration.
Agreed but again it’s just like choosing the least manky leaper
But why does it behave like that in this game?:
Man do I wish we could have another game mode for historical on top of AB, RB, and Sim. A 4th mode for historical. I wish there was a way to make it authentic, such as only allowing 2 or 3 tigers per team. Maybe make it so each team represents an actual division, so the tank structure is limited.
I get the struggle of balancing, but it would just be cool to see. I do think it could create for more tactical maneuvering. Such as, sure, you got a tiger posted laying down whoop ass on anything that gets in it’s sights. But that’s where you flank it with 2 or 3 stuarts and take it out.
A man can dream eh?
When it comes to historical matchmaking, it was tested. But as people guessed at that time, many people hoped to play the best vechicles available making queues a mess.
Wdym? Are you asking why it’s projectile has two driving bands, instead of one?
6.0 germany will be uptiered to 6.7 every single match without end.
5.7 is a cointoss between full uptier and downtier
Panthers and tigers used to sit at a BR that vritually never saw uptiers, now they do every match.
The upside is 6.7 isn’t getting uptiered every match into coldwar time traveler hell (as much), and is much more enjoyable than it was previously.
Your tin foil hat is so tight it appears to be restricting any semblence of reality.
(None of your statements are true by any means).
Go ahead and que at 6.0 and count how many tiger 2s you see every match.
Ok, if that is how you make opinions:
Best of Luck xx
(BTW The Tiger IIs are 0.7 higher not 1.0 AND they are in a full downtier… so a “Germany” player is in a full DOWNTIER).
This all seems to be confusion by some players in regards to the Match Maker which is all in the Community lead Wiki.
Nothing different is happening when playing “Germany”.
Excuse me what.
The High Velocity 75mm and the 8.8cm are still extremely potent guns at their BR.
I’m literally a German Main too lmao
The Tiger 1 models would still actively see Pershings. If we take prototypes into account, it will also see the T29, T30, T32, T34, IS-3, IS-6, and many other vehicles.
Historical Matchmaking doesn’t work. German Panzer IV tanks would see the T32 and possibly even M60, Centurion, or mid cold war T series tanks at the most extreme ends.
It was, yes, but by sheer luck. Those mechanics are not present in-game either. As it stands, you cannot wedge shells into crevices where the gun needs to move, just like you can’t destroy optics and blind someone.
They’ll take it from the front just as easily. The standard M10 could easily take a Tiger head-on. The 17 Pounder also had a tendency to be more inaccurate than the American 76mm, so it would struggle a bit more than a standard M10.
To be honest, the gun is good, but a bit overhyped. The American 76mm proved to be much more reliable when dealing with enemy armor due to its long-range accuracy advantage. It’s honestly a bit shocking. Even I assumed the 17 pounder was more accurate until I looked at actual documents. If I can find them, I’ll share them too.
Not really possible. Also, despite what you might think, even the early 75mm Shermans can somewhat take Tiger tanks with some skill.
I found that out when playing in a tournament server, though admittedly, it was 2 tigers, 8 Panzer IV, and 1 Stug versus about 20 M4A1/A2/A4/A6 variants. Figured I’d mention it because it was funny. I’ve probably got the clip laying around somewhere.
Yeah, but CAS shouldn’t really be a way to balance tanks fighting tanks. CAS should be balanced with more nuance than that. If everyone could play a Tiger at 3.3, then no one would ever want to play anything else at that BR (other than the Giga Chads of course).
If we have players who use their brains, why should the Tiger be at 3.3? As a German main, I’ve played an absolute shit ton of the Tigers. They’re all insanely good.
I agree, but I also think most of those “Flank spots” were just spawn camping positions. What we need is some REALLY LARGE maps. Especially for top tier.
Also, slight side note, I think if you get a large map at higher BR brackets, such as top tier where LRF are common, you should temporarily have an LRF just for that map to help you stock grind.
Based. HMM is not possible nor worth the time. It’s unbalanced and unfair AF.
That’s what SIM is for, though admittedly, even Gaijin drops the ball at some brackets in that game mode. I made a post about the stupid inconsistencies between Israel and other nation’s mid tier 6.7 to 8.7 lineups in SIM. As an example, Britain will get the Centurion Mk.3 at 7.7 SIM while Israel won’t receive their Centurion Mk.5 (Sho’t) despite it being identical in performance and the same BR in-game. That’s just one example of course.
I was never suggesting the Tiger should be 3.3 in the game I am merely pointing out that in reality what the Tiger would face at 3.3 in game is the same vehicles that it faced in reality in 1942.
The allies fought the Tiger with what they had ,they could not run back screaming " Balance" to their respective Generals could they : )
Much the rest of what you wrote is therefore irrelevant and debatable.The 17pdr is pretty much what the UK allies won the war with ,it was what we had and we faced more Tigers than the US did .
We fought Jagdpanthers with Churchills ,fact ,that is also how it was but the UK unlike the game was real Combined arms so Aircraft and Artillery did “Balance” the game in reality.It is a shame that so many who call for Balance in the game cant see the impact CAS has and some nations have very good and very bad CAS at WW2 era levels.
We agree on maps and historical match making as we understand it is a path War Thunder could have taken but chose not to ,a long time ago.I do think Gaijin are making that problem so bad now though that even balance is taking a tumble.The game has to feel right and at 6-7 BR it is starting not to.
It’s a myth that the Tiger was that dangerous. M4 Shermans had extremely high survival rates and were roughly 1.8 times as effective as Panthers on offense.
WarThunder can show hard factors, but it struggles to show soft factors. That’s why the Bradley is weaker than the 2M in-game as an example.
UK didn’t win the war with the 17 pounders; they won the war with US military aid. If it wasn’t for Lend-Lease, the British wouldn’t have been able to fight the Germans off. Even the Soviets would have likely lost without the food, clothes, vehicles, and fuel that the US provided them with. Even Stalin acknowledged that in an autobiography.
You’d be surprised just how much the US aid assisted the Allies (though it was still a team effort). 75mm M4 Shermans were extremely potent even against Panthers and Tigers simply because they always got the first shot off during engagements. They were more accurate and fired faster, which led to German tanks being easily taken out. The largest threat to the Sherman was actually towed Anti-Tank guns and Stugs, not the big cats.
Another thing to note is that Tiger and Panther usefulness was extremely limited to the extent that Stugs were actually better at the job they were being employed in. I’m not calling the 17-pounder useless, but it was extremely inaccurate. Especially the APDS shells, which could barely hit anything at a kilometer.
That engagement wasn’t won by Churchill’s being a better vehicle, but rather the fact that the Jagdpanther crews were quick to abandon their vehicles upon being immobilized.
It’s hard to bring up combined arms when infantry isn’t involved. Without them, it’s not really true combined arms. You’d be surprised how massively balance would shift if infantry were involved in a game like this.
Certain tech trees struggle with CAS mainly due to what they had in history. If a country didn’t see CAS as important or simply couldn’t field it, then it’s going to be lacking from within a game unless you delve into fiction.
A good example of this is Germany’s air tree where CAS is often very limited or non-existent throughout most of the tech tree BR brackets.
6.7 all the way to 11.7 needs decompressed. 13.7 for Ground Battles would be nice, though we need more than just that. Maps need to be larger at many tiers on average, but that also means stock components need to change. If large maps become common at top tier, then rangefinders must become stock.
WW2 was not a myth ,what happened happened ,the Tiger was a huge shock and when it was running and not breaking down it was great tank for it’s time compared to what it faced.Everything wrong with the Tiger is not part of the War thunder game hence why it cannot mix with the units it would have in reality when it was a great tank.
Another thing the game fails to recognize is how much changes in two years of development.What the Tiger was in 42 and what it was in 45 are two different things,something to think about when you are making it face tanks form the 60s.
Overall but not during the invasion of Normandy and to Germany.
UK moved at its own pace in in its own space mostly and most what few Tigers were in Normandy were mostly in that space and dealt with by what ever the UK had.
Obviously it was as much as the Commonwealth as just the UK .The whole argument (what argument actually?) The UK fought with the relatively few men it had available and with the equipment it had available.It did not have 6BR Vehicles to play with in reality,no Centurion.
Not really as I have a 2:1 degree in history from Birmingham University which I undertook upon leaving the army.I imagined becoming a teacher but forgot how much I hate teenagers.
We don’t need a brief history of WW2 here as I simply stated that many of the enemies the Tiger would have face in reality would have been much lower BR than the vehicles chosen to face it in the game at 6-7 BR.
Vehicles at 3-5 BR are most likely what took the Tiger down in reality but then in reality Artillery and Heavy Bombing took a massive toll as well so its all moot as far as the game goes. As far as actually taking a Tiger down,well a broken track under the right circumstance could do it or strafing the engine with MG fire if there are no opportunities for repair. Again ,reality and the game having nothing to do with each other.Ever ran out of fuel in your Tiger in the game?
I never said it was a bad tank, but its capabilities are greatly overblown. The vehicle was pretty damn good for its time, but the Sherman was just a better design for an actual war. It did almost everything better than a Tiger for a fragment of the cost. Even the soviets preferred them over their T-34 tanks. There’s a reason Heavy Tanks don’t exist anymore. They’re just not worth it.
That is true. Armor quality drastically reduced for the Germans as the war progressed. It was so bad that even 75mm Shermans could crack King Tiger armor frontally at times. Another equivalent of this in the war was the German Doorknocker 37mm AT gun could penetrate most T-34 tanks after only a few shots due to the plates cracking under impact.
If I recall, the Americans mostly ran into Panzer IV tanks with some Panthers mixed in, but on the occasions when Shermans met Tigers, the Shermans always came out on top with few crew casualties due to how safe the vehicles were comparatively to most designs. When you take production numbers into account, the M4 Sherman was statistically the safest vehicle to be inside. Any M4 variants with Wet ammunition stowage were objectively the safest vehicles in the war. Not only were they easy to escape, but if well placed and hard to hit ammunition was struck, you’d have a much longer time on average to escape before your tank begins to brew up.
A good portion of their equipment was still US supplied. Especially the Shermans, M10, Stuarts, and M3 Lee/Grant tanks that greatly boosted their ranks. Of course, they still did have their own stuff. That’s a given.
Despite that, the UK couldn’t have possibly won the war without everyone else’s help. It was a team effort.
I don’t really know much about the British Education System since I didn’t group up there, but it’s indisputable that the US did send a fuck ton of aid to the Allies, let alone the Soviets.
This map illustrates it pretty well, but in numbers, the US shipped roughly 4.5 million tons of food, 1.5 million blankets, 15 million pairs of boots, 430,000 Trucks, 13,300 armored vehicles, 35,100 motorcycles, 2,300 Ordinance Service Vehicles, 2.7 million tons of Petroleum products (such as Oil and Gasoline), 1,911 steam locomotives, 66 diesel locomotives, 9,920 flat cars, 1,000 dump cars, 120 tank cars, and 35 heavy machinery cars to the Soviet Union alone over the entire war.
That’s a pretty hefty amount of aid that absolutely did play an impact on the Soviet Campaign. It’s pretty illogical to assume that much didn’t do anything major. Stalin himself said it was crucial to the Soviet victory as well.
While it would certainly fight 3.3~ BR vehicles, it would also fight the Pershing, IS-2, and other tanks as well. A good example of a Tiger on Pershing fight is when an M26 nicknamed Fireball came into contact with a Tiger 1 tank.
This logic can also be reversed. Pershing tanks, which existed in numbers around the same as King Tigers, would mostly run into Panzer IV tanks since that vehicle made up the bulk of the German Tank Force throughout the war. The IS-2 would also end up seeing Panzer IV tanks as well with that logic. It’s just not a good mindset simply because other vehicles would also receive that treatment.
Due to German Steel inconsistencies at the late end of the War, even Sherman 75 tanks in decent numbers could easily take on King Tiger tanks. In once example, a single 75mm Sherman actually rammed a King Tiger and disabled it. If Armor quality on WW2 tanks was actually modeled, the Shermans would probably end up being significantly stronger than everything else at any BR they sit at since the quality stayed pretty damn good.
There’s only so much realism you can have before it becomes less than ideal or fun. Eventually, the Realistic mechanics, such as Teamkilling, just aren’t worth it. They’re not good for gameplay.
Nope, which is good for gameplay, though it would be kind of funny if you’re engine died fully if someone knocked out all of your fuel tanks.