What happened to german ground?

As I started Ground RB as a British main, I have memorised all ammo-placements of the most seen vehicles in game, that knowledge is very OP when having HEAT at 6.0, I’ll tell ya.

Indeed very different from having a solid-shot round like on the 16 pounder or APHE on the German guns :)

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I played the Finland map with the Russia 2S1 as a newbie with it and with it un modded and hit about 5 Panthers front on as the came down the hill.I just hid behind a rock and hit them one shot.Funny but so out of place.How people think that is balanced WW2 play is beyond me.

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Artillery is indeed very strong in the hands of an experienced player. Especially in close quarter maps, which GJN has many of in this game.

Then again, War Thunder isn’t a WW2 game anymore, only in certain events we can still play WW2. Or at very low BR Simulator (1.7-2.3 or 2.3-3.3) you can still experience this. The moment you have to balance vehicles around their effectiveness (aka SL/RP gain, which is what GJN, persumably, does), then all historical matchmaking gets thrown out of the window, as that is inheritly unbalanced, just like IRL it was.

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Self propelled artillery got added and it fucked up the BR quite badly, other than that id say germany 5.7-6.7 is amazing other than the teammates

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Gaijin happened.

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It was just about a WW2 game when I started,hanging on by it’s teeth.Italy already had its superfast APCs .One of which was about 4 BR and ruining every bodies game now it is at 6BR so point proven.

The M51 came in and caused upset then the flood of M109 copy pasted into nearly every nation and then the Russians had to have their version and 6BR just lost it’s way for me completely.No interest in playing it.

Maybe the Artillery spam has died off now ,I might try it again but I have little enthusiasm.

Been talking to quite a few who feel the same way and many players have dropped back to 5BR max where the game is most enjoyable.

I think even a few top tier players have come back down to the tiers where War Thunder made sense.
Had a few 4BR games where Germany stomped it ,played a a good few as Russia(my second main) and we lost a few against Germany too.

I think some vets are coming in from above and making low tier/mid tier Germany great again…I sound like a kind of Adolf Trump …sorry : )

Both can do it from the front, still not a fair fight.

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Not a fair fight but it was the fight that would have actually happened in reality.Fights are often not fair.

The German 88 has some of the most explosive filler at its BR, what do you mean?

And yeah, the KwK42 has poor post pen performance, that’s made up for by the high penetration.

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Agreed but again it’s just like choosing the least manky leaper

But why does it behave like that in this game?:

Man do I wish we could have another game mode for historical on top of AB, RB, and Sim. A 4th mode for historical. I wish there was a way to make it authentic, such as only allowing 2 or 3 tigers per team. Maybe make it so each team represents an actual division, so the tank structure is limited.

I get the struggle of balancing, but it would just be cool to see. I do think it could create for more tactical maneuvering. Such as, sure, you got a tiger posted laying down whoop ass on anything that gets in it’s sights. But that’s where you flank it with 2 or 3 stuarts and take it out.

A man can dream eh?

When it comes to historical matchmaking, it was tested. But as people guessed at that time, many people hoped to play the best vechicles available making queues a mess.

image

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Wdym? Are you asking why it’s projectile has two driving bands, instead of one?

6.0 germany will be uptiered to 6.7 every single match without end.

5.7 is a cointoss between full uptier and downtier

Panthers and tigers used to sit at a BR that vritually never saw uptiers, now they do every match.

The upside is 6.7 isn’t getting uptiered every match into coldwar time traveler hell (as much), and is much more enjoyable than it was previously.

Your tin foil hat is so tight it appears to be restricting any semblence of reality.

(None of your statements are true by any means).

Go ahead and que at 6.0 and count how many tiger 2s you see every match.

Ok, if that is how you make opinions:

Best of Luck xx

(BTW The Tiger IIs are 0.7 higher not 1.0 AND they are in a full downtier… so a “Germany” player is in a full DOWNTIER).

This all seems to be confusion by some players in regards to the Match Maker which is all in the Community lead Wiki.

Nothing different is happening when playing “Germany”.

Excuse me what.

The High Velocity 75mm and the 8.8cm are still extremely potent guns at their BR.

I’m literally a German Main too lmao

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The Tiger 1 models would still actively see Pershings. If we take prototypes into account, it will also see the T29, T30, T32, T34, IS-3, IS-6, and many other vehicles.

Historical Matchmaking doesn’t work. German Panzer IV tanks would see the T32 and possibly even M60, Centurion, or mid cold war T series tanks at the most extreme ends.

It was, yes, but by sheer luck. Those mechanics are not present in-game either. As it stands, you cannot wedge shells into crevices where the gun needs to move, just like you can’t destroy optics and blind someone.

They’ll take it from the front just as easily. The standard M10 could easily take a Tiger head-on. The 17 Pounder also had a tendency to be more inaccurate than the American 76mm, so it would struggle a bit more than a standard M10.

To be honest, the gun is good, but a bit overhyped. The American 76mm proved to be much more reliable when dealing with enemy armor due to its long-range accuracy advantage. It’s honestly a bit shocking. Even I assumed the 17 pounder was more accurate until I looked at actual documents. If I can find them, I’ll share them too.

Not really possible. Also, despite what you might think, even the early 75mm Shermans can somewhat take Tiger tanks with some skill.

I found that out when playing in a tournament server, though admittedly, it was 2 tigers, 8 Panzer IV, and 1 Stug versus about 20 M4A1/A2/A4/A6 variants. Figured I’d mention it because it was funny. I’ve probably got the clip laying around somewhere.

Yeah, but CAS shouldn’t really be a way to balance tanks fighting tanks. CAS should be balanced with more nuance than that. If everyone could play a Tiger at 3.3, then no one would ever want to play anything else at that BR (other than the Giga Chads of course).

If we have players who use their brains, why should the Tiger be at 3.3? As a German main, I’ve played an absolute shit ton of the Tigers. They’re all insanely good.

I agree, but I also think most of those “Flank spots” were just spawn camping positions. What we need is some REALLY LARGE maps. Especially for top tier.

Also, slight side note, I think if you get a large map at higher BR brackets, such as top tier where LRF are common, you should temporarily have an LRF just for that map to help you stock grind.

Based. HMM is not possible nor worth the time. It’s unbalanced and unfair AF.

That’s what SIM is for, though admittedly, even Gaijin drops the ball at some brackets in that game mode. I made a post about the stupid inconsistencies between Israel and other nation’s mid tier 6.7 to 8.7 lineups in SIM. As an example, Britain will get the Centurion Mk.3 at 7.7 SIM while Israel won’t receive their Centurion Mk.5 (Sho’t) despite it being identical in performance and the same BR in-game. That’s just one example of course.