What even is "passive behavior"

There is not a single direct genre competitor to war thunder. not a single other simcade air, ground and sea video game at all.

You aren’t “forced” to play it at all - you can play lower BR, or ground or even naval.

The discussion is specifically top tier air battles - there are many options to that even within War Thunder.

I am at end of trees for majority of nations. So yes i am, lowest i could play is rank 7 in Israel. By playing low BRs i grief myself with the research penalty.

Yeah, punishing players is a grey area, but an incentive for using your aircraft within its primary role would be far better. Maybe a 20% increase in reward respectively

Ramming a person on purpose, “Accidentally” bombing someone when you clearly did it on purpose, but claim you didn’t.
Artying a location, but your less-experienced teammates drove into and died.

you’re absolutely right, dogfighting and pure air combat have been heavily encouraged over the last few years. so much so that they even removed the ability for several aircraft to destroy bases using rockets.

but in real wars around the world, some countries do choose to use rocket salvos on enemy facilities because they degrade and obliterate equipment that might otherwise be repairable, forcing the enemy to rebuild from scratch instead of fixing something quickly.

war thunder’s been pushing air-to-air combat a bit too hard. now, with the recent addition of missiles like the R-77, AIM-120B/C/A, and their export variants, it’s become common to just fire them from 30~40 km out and then switch to using pods with bombs to hit enemy bases.

the issue is, if you limit one part of the player base to doing only what another group wants them to do, especially when those people didn’t pay for your premium jet, your premium account, or anything for you, you’re basically driving away active players and speeding up the game’s “death” process.

i get that jets are meant to neutralize enemy threats first and foremost, but remember, they were also designed for accurate and safe bombing runs. if some players prefer that second playstyle, let them play that way. they’re helping keep the game alive through premium packs, premium time, and valuable feedback on bomber-related issues.

i’ve seen plenty of players who focus on bombing bases actually contribute to fixing older bombers with precise and useful feedback about their flight models and payloads.

so yeah, don’t restrict them. it’s barely worth focusing on that playstyle already, and if you kill it off completely, you’ll just be wiping out a whole part of the player base that keeps the game running.


just adding my take on “jet fights”

it’s not fun to launch a missile at an enemy 30 or 40 km away and just hope it hits. honestly, it’s pretty boring when all you do is lock on, fire the missile, and turn around to run from the ones fired back at you from the same distance.

i’d rather support the players don’t be getting reported for just bombing bases than support a game that’s turned into nothing but “pray for a critical hit at 30 or 40 km.”

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yet the main problems persist. the passive base bomber is inevitable

Poster clearly stated the aircraft was in battle to gain modules. Stock aircraft are at a huge disadvantage just like stock ground vehicles are.

Trying to dogfight probably would have been a quick death … … … loss of team tickets.

Passive behavior is doing nothing. Dropping bombs on enemy targets - regardless of aircraft type - is NOT passive behavior.

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This is not passive, as it is actively working towards the success of your team

This is also not passive, but slightly iffy

However, if you were just sitting at altitude at full throttle not doing anything, thats passive gameplay

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Bombing bases is not passive behavior.

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People who abuses the report system needs to be banned bro, or receive silver lions fine or better yet golden eagles. One time I got reported for foul language when I hadn’t even say a thing the entire week because I was spawn camping them in sun city.

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Abusing the system can get you banned supposedly. It does say that when you report via website.

However, has anyone ever been banned for it? Doubt it.

In fairness, this was being rather heavily abused, and whilst I dont entirely agree with their solution, it did need heavy rebalancing. You could run rockets and do more damage than bombs without either the weight debuff or without the diminishing returns mechanics.

Now I do think they went too far the other way, but Id rather see a complete overhaul of bases in general rather than a return to what we had before.The best solution imo is to add different kinds of bases, with different shapes, sizes, defences and most importantly require different weapons to destroy.

Some that are vulnerable to CBUs and Rockets, others needing suffeciently large bombs, etc etc. Would also be good if the bases were more like the Deep strike mission with buildings rather than HP (though for the base to be destroyed after X number of buildings had been taken out and not the total destruction we saw in the event) would give value to GBUs and precisely destroying high value buildings

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the problem with your “solution” is that it just wouldn’t work when you’re in a match against 16 players, and at least 13 of them (or even all 16) fire missiles at you from 40 km away, making it impossible to use your payload properly for the match objective.

you need to understand that the game has multirole vehicles, and choosing to perform only one of those roles should never be a reason to get your account banned just because some other player wants you to play the way they do.

It’s hard to determine who’s being intentionally passive, and who had a quick emergency mid-match if they’re in the air.

Yes… granted, though I dont think there is any good solution for that for ARB.

Instead what is needed is an RB EC gamemode. Air Sim but RB. Air Sim already offers far superior gameplay for ground attackers, but comes with limiations not everyone is a fan of, which is fair.

I think the best way forward for proper mud mover gameplay, whether pure role or multi-role is a dedicated long haul, PvPvE gameplay. I just dont see any meaningful way to turn RB into a gamemode where a mud mover could do its job “properly”

And I concur. Im a highly avid mud mover, and have spent the last few years playing mud movers like the Tonka more than I have playing fighters. heck I literally wrote the guide here on the forums for CCRP.

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Actually, I think its reasonably easy. Someone who had an emergency will do it once in a blue moon. Someone who is pro-acitvely doing it, probably has done it consistantly over multiple matches in a row.

That is probably what the GMs look for, a pattern over a number of matches

You’d be surprised how many people I know that have emergencies multiple times in a gaming session every single day due to health issues.
But yeah, those situations you need to interview the person.

Kinda going off of morvran, I think the main issue is just the air game mode itself.

Spoiler

Gonna rant but anyhow.

Starting from the bottom and up to around the br10.0 . The snail has been basically removing bombers and their ability to effect a match from the game. Starting with nerfs to how bases effect the match (No more airfield destruction), the dwindling rewards from base bombing, And actual flight models themselves being turned to wet paper.

This leads people seeing bombers as useless, Not doing much to help the team, generally being dead weight and seeing the game itself as a TDM.
But down at these br’s, A single player with enough skill can clutch a 16v1. (At least having a far better chance then in higher tiers)
So having 1-4 players not doing much for the match wont leave that much negative mojo in their mind in most cases.

However past 10.0 when aircraft start becoming multi role, this leads to more players doing what their plane actually does, Multirole!
But again with the decline in what bombs can actually do and how players generally see current matches. The actual view of bombing leads to basically doing nothing for the team for minimal personal rewards.
Basically leading to the thought process of “If only they had brought air to air, we could have won.” far faster then in the lower tiers.
Especially sense in higher tiers, A single player has so much more control over the map and how its played if they bring the right weapons. (Like bringing a shotgun to a sniping competition)

Idk where im going with this, but to kinda wrap it up.

When at these higher tiers, where a single player has so much more influence on a match with the weapons their given. Should they be punished for bombing if they have the ability to fight back with air to air weapons?

(Specifically using current air RB)
(exaggerated example: At top tier (14.0), Should the guy bringing a full set of bombs with only 2 IR missiles for defense be punished if he has unlocked most if not all of his air - air weapons?)

Abusing the report system is against the rules and will get those that do it punished.

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