What can be done about the short matches?

Coming back to my own thread, I think the solutions to short matches will be incredibly easy for gaijin to implement.

Remove the idiotic airspawns from 10.7+ that negate certain aircraft to the point of being nearly worthless.
Reduce playercounts above 12.0 to 10v10 or 8v8, because arcade 16v16 does not belong in air REALISTIC battles.
Force Sim maps with multiple airfield spawns points above 13.0, and add all of the new top tier maps to air sim to allow for greater map variety. If anyone claims the maps are too big, they aren’t. Sim maps in air sim are too small for 14.3 with 1/3rd the player count of an air RB match.

It has since been reduced to 4-5 minutes being the average. With how short matches are it’s quite literally impossible to progress F2P since dying early even with 2 kills will maybe give you 2000RP on a good day. Spading planes takes 300-400k, so have fun playing your plane for 100-200 matches just to be on par with everyone else.

8v8 above 13.7 is needed too.

A collection of matches I deem to be too short, and their consequences are shown by low RP rewards.



Screenshot 2025-08-20 164609

Meanwhile a good match that wasn’t over in the length 5 minutes:

Personally i want the biggest maps possible. And maybe one day even with air refuelings, awacs, carrier operarions. I hate the short maps with radar jets, feels very arcade and with air spam even worse

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Half spawn cost + more recruit crew slots for more tanks to be spawned. 4x the map size.