What are these helicopter nerfs supposed to be for?

People: Hey Gaijin you know that if I shoot a helicopter with a 120mm APFSDS it should die or at least get incapacited, we don’t want the helis to eat full sized main canon shells!

Gaijin (with their infinite wisdom): We made it that now if you scratch the paint job on the hull the entire weapon system is destroyed. Have fun ;)

But bro just grind out the ATGM module in PvE??? Yeah PvE where you spend 20 minutes flyining around the map to get to the objetive, and then you realize what the objetives are.

Oh yes the “objetives”:
kill the convoy= impossible without ATGM because the gepards will shred you from 3km, also now a single hit disables your rockets so you can’t even kamikaze into them
kill the airplanes= impossible unless you are a high tier heli with AAMs and ballistic computer for your autocanon
kill the base= possible, but boring and slow since rocket pods (especialy the stock 28x pods) are not very effective
kill the enemy trench force= best objetive, but very quickly ends

Heli grind was already cancer, but this shit didn’t solved any of the problems with helis in GRB it just made the grind even worse, top tier helis with ATGMs are still going to dominate

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Just had a few games where my weapons were immediately disabled by some random 7.62 round hitting them. This is crazy to think that it’s gotten this bad. I usually fly my cobra’s with rockets and now they’re completely useless getting taken out easily by random gunfire from across the map. I just don’t see how this can go on, not only were helicopters not used much to begin with but now they made it worse hah

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Look on the upside, at least its not permanent.

As a ground main, I hope it is permanent

Furthermore, I even hope they are subjected to more failures mode, like engine failures or sudden strong winds that make it drift and sway then ended up hitting a palm tree, and the pilot are subjected to heart attack or suicide by depression. Set a random generated number there to give a probability of these events happen to random helicopters.

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Understandable, the only heli’s I like are the ones that fly in with rockets/cannons/bombs as then its fair game. They do in a sort suffer from random failures and accidents when grinding through, some can barely get off the ground while stock and gaijin likes to put giant trees every where so there is some hope for you.

Fairly certain this is a bug, a very bad bug. WT feels like a permanent beta.

Its very much intentional

Anti-cas’er’s crying abt it

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It was fixed in todays patch, apparently it was a “feature” that they have decreased the “responsiveness” of.

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None of which would happen if the helicopter is properly maintained or you know, how most helicopter operators have to be cleared as healthy and physically able before even gracing a rotorcraft. Because of the centrifugal force, most helicopters have no drift, not to mention it doesn’t happen at top speeds usually.

Typical Gaijin, community wanted helis being affected by APDSFS hits, but recieved disabled helis by rifle caliber hits.

From extreme to extreme. But they will fix it sooner or later.

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They were, much in the same sense you can shoot any other vehicle and blow it up or hit dead air

The last encounter I had with a Helo rush was 1 shotting an Mi-24 with a Warriors APDS, I hit the tail and it completely exploded

APFSDS does nothing guys

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I still remember the time as helis were badly affected by APDSFS hits. Like one hit and your Hind broke into two. Result was that helis were almost impossible to use, MBTs with Laser ranging sniped you just too easily.

I wouldn’t say easy unless it hovers completely still or fly straight, those shots especially at long-range are earned.

the helicopters that needed nerfing was ka50/52, but gaijin went and nerfed all other heli by adding internal module except the ka50 lmao (still missing internal module)

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Same happened with CAS jets. Tornados etc. Certain mechanics (like contrails) and powerfull AA systems made them so powerless that its hardly worth the spawn points. Now there’s a secret new set of modules / control lines which make most helis uncontrollable, even when hit by a rifle caible round. But its also always turning black when an HE VT or missile explodes nearby. Better just don’t spawn air anymore. Whats the point of dodgin a missile, when this suicide mechanism gets your chopper uncontrollable anyways.

Imagine your tank has such a suicide box installed, everyone might take out with just near-hits . Then the tank cant be controlled anymore. Like you cant shot or something.

Its a game and games need balance. Paying 650 spawn points for just lol is just a bad mechanic. A cas Tornado with bombs and AP ammo belt even might cost 950 spawn points. Its insane. Then you bring it and get shot down 20 secs later by Pantsir. Helis now go down the same road.

Not to mention the fact that the ones on the KA-52 is wrong, and their position should be about center fuselage or in the nose.

Does not seem to have. Weapons still go inop with even light damage.

Go to the patch note list from 2 days ago, they said they fixed it, guess not though.

US top tier heli (and all others who use AH64 chassis) are now full of these new suicide boxes. One hit and its over more or less. A short MG burst or an explosion nearby … The whole lower half is packed with these suicide boxes. The ru top tier heli (Mi-28) is gifted with alot empty space, still takes a beating when doing rocket pod runs or even survive SAM hits.