All valid points and why I have many high tier vehicles that I don’t play. I’ve found the game is most fun in the 4.7 to 6.7 br range in part for the reasons you mention.
3D spotting must be removed, use the map instead.
Perhaps having an indication of when you have been painted would be an intermediate solution without completely removing the scouting feature from the realistic mode.
Trust me bro Scout is very balance.
Totally balance bro I gotta work for these 17 assist bro scout and drone are good bro

This is what a lot of 9.0 GRB matches look like.
The markings become the main way of identifying opponents, I will never understand how players who actively choose to not play Arcade can be fine with this.
I agree with your post about the scouting, i even made one my self a while ago: Scouting need to get nerfed
Other options for scouting:
1- Since i dont believe that gaijin would remove this feature (i wish they did), it could be scout system being a fixed mark. The same its right now, but the fixed area. So, you can move and not get your location updates. The updated real time location is the worst part of it.
2- The part of your commentary that i marked, gave me another idea. What about limit the amount of scout to like, 5 for example. I think its a good idea and more likely to gaijin since they seems to be very resistant to drastic gameplay changes.
Scouting (in combination with more monotonous map design) also changed how the game is played in a bad way.
Today the meta playstyle is to just sit behind cover close to your teammates, waiting for enemies to take the imitative and shoot them. That’s how you need to play in order to not get affected by scouting.
If you decide to not stay in the cluster of your teammates and maybe try to trick the enemies through certain maneuvers, one enemy tank with scouting ability is enough to destroy your move. And if you are not at a position where you can just go back into cover behind your own team’s lines, you will probably just get pushed by several enemies, since the entire enemy team will be alerted by the scout-marker and will be able to even track your movement.
So the only way to avoid getting punished by scouting is to basically play GRB like Arcade. And that’s exactly what made me dislike this mechanic so much.
One common argument is that it’s simply these tanks’ role to scout. But if you make a tank a scout it shouldn’t just get the benefits (scouting mechanic and drones) but also the disadvantages, otherwise it’s not fair.
Most light tanks would be just as capable as mediums without scouting but yet they get scouting on top of that.
Take the 2s38 for example; people who say it should have the scouting and drone features because it is a scout do not understand the concept of a scout (in reference to ingame balancing). One of the most effective tanks can’t be just a scout at the same time, from a balancing perspective.
The what?
2s38* :)
What ?
Would you not say the 2s38 is a very good tank?
At it’s BR is fine.
Yes but it’s definitely not inferior and in need of a hero shooter mechanic.
It’s fine with having scout ability.
The thing that needs changes is the scout ability itself.
IMO, comparing premium vehicles with main TT vehicles often results in bad math.
Plus coughitsrussiancough
I mean it doesn’t have to be premium. My point is that you cannot generally say that light tanks are worse.
IMO scouting should either get nerfed into the ground or be removed. Both solutions are effectively the same.
But way too many vehicles have scouting. For the longest time scouting was like a counter mechanic to hullbreak from which light tanks suffered but today a lot of LTs, especially from 8.0 - 10.0, are essentially just MBTs with scouting on top.
Yeah, it should definitely be nerfed a lot.
It’s basically a legit WH that’s absolutely broken for full squads.
You chose a premium and it happens to be OP compared to other vehicles at that BR.
Let’s look at the opposite. The Type 87 RCV (P) is quite weak. Sure it has STAB, but the 20mm cannon has terrible pen. It has weak armor and poor reverse. Sure it can “theoretically” go 100km/hr, but unless it’s on a flat road it will never get close to that.
Tanks like that need scouting.
It really hurst the gameplay. It makes people camp more since oftentimes the only thing you can do against scouting is to sit it out.
Ambushes, flanking maneuvers or infiltrating the enemy team becomes more of a gamble since success is determined by whether an enemy light tank happens to see you or not.

