We Need To Talk About Scouting

would be perfectly fine when it fades away and isnt updating…

It would definitely be a nerf but some problems would still prevail:

  • Why do only light tanks get it?
    Of course tanks ingame should somewhat resemble their reallife counterparts. But hero shooter mechanics like that are against the fundamental principals of War Thunder.
    In real life, light tanks were cheap tanks fighting against superior battle tanks, doing reconnaissance. But War Thunder is a game where vehicles get matched by the BR system against equally capable tanks with similar combat power.
    There is no need to give light tanks this scouting role in War Thunder since they already fight against tanks with the exact same combat power.
    Scouting throws the ingame balance game off balance since light tanks get to have these hero shooter mechanics, even though they are already matched against equally as good tanks, on top of that.

  • And it shouldn’t be a marker in the view of the players that screams and them, also telling him if the enemy is in shooting range.
    If you get scouted you can be sure every enemy that has the opportunity will try to get you in their line of sight, trying to kill you through rows if houses, bushes etc. since the marker helps them to assess if they can shoot at you.
    So if suddenly you get shot at from multiple directions by the craziest shots, through forests etc., that is because someone scouted you and the marker shows every enemy where you are (with only a small inaccuracy) and if you are within reach.

Here a good example of how unfair scouting can be.


I killed that Fiat without me getting hit.
But thanks to his hero shooter ability he could scout me so I was exposed to the entire enemy team what lead to my death.
The number one rule for driving open top vehicle is at this point; don’t get scouted / don’t meet light tanks.

Now this happens every match but the problem is that one doesn’t realize it. You only really recognize it when it helps you localize enemies but not the other way around.

Either every tank or no tank should have these hero shooter mechanics.
These mechanics that punish you for being seen by a light tank are totally unfair.

Truly hate how the scouting mechanics work…such a silly precise GPS tracker

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No type of tank should be “balanced” through hero shooter mechanics but through the BR system and map designs that take these tanks into account!


You can literally decide the match completely alone if you and maybe one or two other players scout through the drones.
And that’s not because of any skill; no skills is needed for scout drones. It is because scouting undermines the principles of Ground RB so much that the game becomes unplayable for the enemy.

I believe scout drones and how the scout mechanic is implemented in general is highly detrimental to flanking playstyle and vehicles that rely on that to make an impact. Staying invisible isn’t possible if enemy team has just a couple of decent scout drone users.

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Why do spgs get free ammo replenishment?

GAME BALANCE.

It’s odd you ask that question since you don’t want the function in the game at all. Now you are questioning why every tank does not get it?

Scouting wouldnt be as toxic if the marker stayed fixed and lasted a short amount of time, like 10 seconds or so, so if the spotted target moves, ennemies would still have to relocate him but they’ve been warned of it’s activity in that sector.

The system as of now is stupid and if you don’t use it, you put your team at a very big disadvantage. When there’s a couple good scouters in teams, it has a huge effect on the match flow.

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Nobody cares about ammo replenishment. But yes, in principal that is just another stupid hero shooter mechanic that shouldn’t be in the game.

The Game should be balanced by the BR System and by taking all the types of tanks into account when it comes to map design. Gaijin stopped doing the second part.
The maps should offer tactical opportunities for LTs and TDs, then they wouldn’t suffer anymore.

I talked about this in this post:
https://forum.warthunder.com/t/gameplay-is-becoming-increasingly-monotonous/224146

In some messages you can also read that I said that I would not like it if every tank had this feature. BUT it would be fair. It would undermine RB totally but at least it would be fair because then everybody gets to use these hero shooter mechanics.
I said it, talking about the unfair character of scouting.

This bunk. with constant uptiers the game will NEVER be balanced by the BR system.

And no, every vehicle-type should NOT have the same capabilities. Differentiation is one way to encourage a variety of vehicles in the field.

Okay this again. Ofc you are constantly uptiered because Gaijin hates you, we get it.

Removing hero shooter mechanics doesn’t mean removing all differentiation.
Also, I did say that map design should take all types of tanks into account. That would encourage playing different types of tanks.

That not a good comparison. SPG get an ammo box is not equal to scout drone.

Getting extra ammo does not give you the same power as knowing where everything and everyone is

I never said anything about ammo box = scouting

I was pointing out the fact that different vehicles have different capabilities in response to the other poster’s complaint about “why only light tanks get scouting”.

But do you know that LT can totally scout extremely well even without drone.

While SPG or even SPAA do have difficulty in getting more ammo , a lot of difficulty. Just for some extra ammo.

Have no idea where you are going with these posts.

I mentioned that my response was an answer to another poster’s question.
The two capabilities can not be compared to each other 1 for 1.
Beyond that, I don’t understand why you are posting to me.

I didn’t like the scouting feature when it was added, but it has grown on me. It has the intended effect of making light vehicles more useful at some BR.s and some vehicles are intended to be “scout vehicles” . The idea that it’s not “realistic” is fine but so are so many aspects of RB that its not enough of a point to matter. I think an improvement would be making scouted targets only visible your team’s ground units not planes. Cheers!

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It’s not necessarily just the fact it’s implemented in an unrealistic way. That alone would be okay if it improved Ground RB.

The big issue I have with it is that it basically rewards you not for playing smart or being good in general. It rewards you for the fact that you are playing a light tank, with drones especially so. You can effectively “nerf” an enemy just by seeing him. He gets a disadvantage for doing nothing wrong, just because you pointed at him through cover and pressed a button.
You cannot avoid being seen by an enemy every time and trying to minimize the risk basically means playing like in Arcade Battles.

I don’t want a Ground RB where light tanks can nerf enemy players like that, I want the Ground RB back where the maps allow light tanks to capitalize on strategic advantages they can gain through their mobility, so they can actively try to destroy enemies.

All valid points and why I have many high tier vehicles that I don’t play. I’ve found the game is most fun in the 4.7 to 6.7 br range in part for the reasons you mention.

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3D spotting must be removed, use the map instead.

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Perhaps having an indication of when you have been painted would be an intermediate solution without completely removing the scouting feature from the realistic mode.