I strongly hate the new mechanic for the drone scout, this is just not how I think drones should work, like slow and prettly rewardless scouting for how long you need to wait.
The first thing I dislike is how you get penalised for just activating the drone and spotting without abusing the tactic. I just played the first map with it and got the scout penalty(lessrewards and penalty) for spotting while having a drone at the battlefield(it doesnt even show the cooldown of the scout).
And when I think of how the spotting system now works is just beyond what you would actually expect of.
WW2 tanks can spot through like anything and have them spotted and can give intel on the enemy much faster as modern UAV´s.
There are a few ways to actually fix them properly than to just penalise the normal scout on the IFV´s.
just make 2 spotting system and give the normal scout like a 5-10 second cooldown when switching out of the drone(ik there is a minimap) but atleast in this scenario you can only spot standing targets with it.
make spotting faster in general, less cooldown but also less time being spotted(just find a good balance)
There was more scouted but they died quick lol so far i hate how it functions. No room for strategic plays. Luckily I wasn’t scouted none stop and played it ok. But other games…omg, wherever i went there is already a tank waiting for me looking at my direction without me knowing. While near the full enemy team kept being scouted non stop too. Feels nice…but I feel down bad about it cuz now they can’t strategically play either since I know their precise locations.
Please Gaijin, if your reading this, remove the GPS tracking like behavior lmao
This would solve a lot of the issues making scouting more realistic. Just too add, once a friendly shows up in that area and no tank is there, the marker should instantly disappears.
Yes, scouting is such a tactically powerful mechanic that it often leaves players with no room for tactical play. It’s so dominant that it takes up all the space in terms of tactical gameplay.
Especially with the new scouting drone mechanics now, you basically have to play as if you are being scouted constantly.
How about a new gamemode where you can actually play without being marked like in Arcade?
For the longest time that used to be the role of Realistic but it has degenerated to Arcade 2.0.
And no, Sim is no alternative, it has several issues.
Literally, all I’m asking for is being able to play without the game constantly shouting into the enemies faces where I am at, that’s one of the main reasons why I switched from WoT to this game.
Just some ideas i had, copied over from the “scouting through uavs” thread. Not sure if someone already brought those up since i read some of this thread, not sure if all: (they are more like first thoughts i had what could maybe be changed to improve on the situation, not sure if it would actually be good or only have further negative downsides)
Sim could be an awesome alternative, id mainly play that if they would adress the captured vehicle problem and introduce a mechanic which makes it easier to request friendly positions or send yours. Together with a spawn point system like in rb it would be awesome imo. It has better, bigger maps in the rotations (not enough :-( ), more challenging aiming system, weakspots way harder to hit aka armor is viable, longer matches which usually are not only bumrush cap xyz. And way WAY more challenging for cas and planes in general.
just unfortunately not enough players, which results in too long queue times and not all brs playable at all times (fine by me, difficult for ppl that want to use it for grinding/spading)
So first of all your proposes are very good. I am pro removing scouting and squadmarkers completely but your proposes would be a compromise that would fix a lot of the biggest issues.
And another problem I have with sim is, that some matchups are outdated, Char 25ts play against Kingtigers for example.
Also, I like the 3rd person camera in RB since it allows you to spot campers. Sometimes, due to the faulty rendering system, there is just no engine sounds.
they just shouldnt make the scouting this accurate would be enough in my opinion…
for squadron markers yep they are unfair and I doubt gaijin will ever remove it(wouldnt do it for ab and rb(dont know the sim state))…and to be fair even a voicechat is unfair advantage just calling there is some spaa in spawn and your cas can set his cam via map there is an advantage. So I doubt you can ever make it fair.
I wouldnt bring the bad br placement in this convo bc you still can give them these advantages and balance it… right… oh the amx13 is 7.0 and the turm3 is 8.3 surly they know how to balance the game…
Idk if this is about BR placement. I’d rather have the char 25t or the TAM at the same BR as their medium tank counterparts and remove their scouting ability.
If you “balanced” the scouting advantage by BR you’d have to do it by placing the Char 25t at 8.3 and the TAM at 9.3. That’s not really something I’d like to see.
I genuinely don’t know what you want to tell me with that.
the char 25 looks pretty badly placed… just an better uparmored amx13 with he and a whole br more…
and this is the br where all the dumb spaa´s drive around with apds belts in a leopard 2a4 chassis for example…
its not about the mechanic for me its about balancing…
I mean it has a slightly better reload and a gun that is not even comparable to the amx-13 the slightest. 8.0 might be a bit too high but it definitely is way superior to the AMX-13.
I don’t think GRB can ever be fair with the scouting mechanics in place. The scouting mechanics provide an advantage for the whole team what isn’t directly reflected in the vehicle’s statistics.
Scouting is not something that can be fixed by nerfing light tanks. No matter how bad a light tank becomes, when it scouts somebody, that will still mean an unjustified advantage for its teammates.
It doesn’t matter how smart or not smart the teams are, scouting gives you an unfair advantage. You basically have to assume you are constantly scouted. Gameplay like that is no different from Arcade.