We Need To Talk About Scouting

they just shouldnt make the scouting this accurate would be enough in my opinion…
for squadron markers yep they are unfair and I doubt gaijin will ever remove it(wouldnt do it for ab and rb(dont know the sim state))…and to be fair even a voicechat is unfair advantage just calling there is some spaa in spawn and your cas can set his cam via map there is an advantage. So I doubt you can ever make it fair.

But things like voicechat are necessary evils. Ofc they are unfair but a pvp where you can’t play with friends is only half as fun.

No matter how inaccurate it is, it will always give away the movement and location of an enemy.

thats why I would liek to see a shorter timespan where an enemy is spotted, and it only reveales like the spotted location not the actual one…

I would even doubt that light tanks even need scouting as a buff.

  • the Object 906 is the best Russian tank at 8.0
  • the DF-105 / Clovis are the best 8.0 tanks for Germany & France
  • the Char 25(t) is basically just an AMX 50 (TO90/930)
  • the TAM is very similar to a Leopard a1a1
  • 2S38 is probably the best tank in the game

and this list could go on and on…
So why exactly do these tanks need scouting? What’s the balancing that is tried to be achieved?

There is some very under performing light tanks but it’s a minority. And there is probably more TDs than LTs that are bad ingame.

I wouldnt bring the bad br placement in this convo bc you still can give them these advantages and balance it… right… oh the amx13 is 7.0 and the turm3 is 8.3 surly they know how to balance the game…

Idk if this is about BR placement. I’d rather have the char 25t or the TAM at the same BR as their medium tank counterparts and remove their scouting ability.
If you “balanced” the scouting advantage by BR you’d have to do it by placing the Char 25t at 8.3 and the TAM at 9.3. That’s not really something I’d like to see.

I genuinely don’t know what you want to tell me with that.

the char 25 looks pretty badly placed… just an better uparmored amx13 with he and a whole br more…
and this is the br where all the dumb spaa´s drive around with apds belts in a leopard 2a4 chassis for example…
its not about the mechanic for me its about balancing…

about the last one its about vehicles which are badly balanced… its about gaijin cant balance shit with some ridicolous examples.

I mean it has a slightly better reload and a gun that is not even comparable to the amx-13 the slightest. 8.0 might be a bit too high but it definitely is way superior to the AMX-13.

I don’t think GRB can ever be fair with the scouting mechanics in place. The scouting mechanics provide an advantage for the whole team what isn’t directly reflected in the vehicle’s statistics.

Scouting is not something that can be fixed by nerfing light tanks. No matter how bad a light tank becomes, when it scouts somebody, that will still mean an unjustified advantage for its teammates.

lol even the amx13 is overtiered… this tank could be 6.0 if the m18 is there

scouting would be good but the team does not play smart so(dont play for captive so the scout might be not relevant…

It doesn’t matter how smart or not smart the teams are, scouting gives you an unfair advantage. You basically have to assume you are constantly scouted. Gameplay like that is no different from Arcade.

Didn’t read the thread but as someone who has recently made the transition from heavy tank/armour-reliant player onto light tanks I can say the scouting mechanic is mind blowingly broken and far too effective. The mechanic is far too abusive and benefits your entire team. Half the time you can just binocular at a treeline, have no visual, hit the scouting button and spot someone anyway. You don’t even have to be looking in the general vicinity of someone to scout.

My proposition: Scouting requires a direct/almost direct crosshair lock on the target, and the rewards are greater.

it is, some want it removed more or less completely, some dont,but I think most here will say that a rework needs to be done. Proposals like the scout doesnt get updated, that the target is spotted for a shorter timespan, etc were already dropped. The scout was broken with before the rework so they did a hasty change… I critisised on the new change that you cant play as normal scout when you once activate the drone without even abusing it to spot enemies…

here are some more examples how to fix
(you can also make it so that any tank with a radio can spot)

If we were talking about nerfs, I’d like to see sixth sense as a first step because that would essentially make people realize how annoying this mechanics is.
One of the biggest problems I think is that people only really notice the scouting mechanics ingame when it helps them.

But my general position on that stays the same; I’d like to see scouting removed from RB entirely.

Yeah thats the thread i meant. Yeah i also wanted to post that already. i mean theres tons of heavy tanks with radio operators in their crew. what does the snail think those are doing?

Now imagine the mess ground rb would be if that was real and every tank could scout. Its a bs mechanic. It should either be toned down massively or be reserved for tanks that are straight up reconnaisance vehicles that struggle massively to hurt most opponent tanks and rely on help from allies and to stay hidden because engaging anything is certain death (something like wiesel 1a4, Luchs etc…) And even for those it shouldnt exist in the way it is implemented now and has been forever. (marker following enemies around that broke line of sight or were just visible for a splitsecond)

Why does stuff like the T92 that can easily pen every heavy tank from the front (even in full uptiers tho more precise aiming needed) need the ability to turn a stalemate vs any tank that cant push it anyhow cuz yk, heat fs, into a my whole team vs you?

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thats why it needs a rework, in general you can make the spot cooldown to like 20seconds or so. I just want the scout drone to have the same cooldown or faster cooldown, the balance can be archieved by spot duration and the non updating targets(yep the rat tanks are the worst tow wiesel and xm800t especially).

That’s what I’d do. Light vehicles don’t need a special mechanic, they already have the advantage of mobility and the air strike modification. There is no need for scouting to be class-dependent. (Arguably it isn’t already, some AAs and TDs have it). It should be given on a case by case basis to vehicles that require a very passive playstyle, like you’re saying.

I made the effort to record 2 occasions from a random battle that show why scouting is such an annoying mechanic.

These types of interactions happen every match, these are very common examples.

Example 1:

This Somua wasn’t involved in any combat. The only reason I noticed it was because there was a very obvious flashing marker. You don’t usually spot enemies like this in GRB; if you do, it’s pure luck.
The Somua had almost no chance of spotting me through that slit, and he most likely didn’t know he was scouted.
If you get sniped through a small slit like that, there’s a good chance you were simply scouted, and the enemy only saw you because a marker was yelling at him.

Example 2:

Enemy: left, Me: right


Here, I was scouted by a U-SH. This allowed an enemy Type 87 to locate me from the other side of the map. The enemy had such a massive information advantage that I had no chance – even though I and a teammate had eliminated the U-SH.
I could do absolutely nothing to stop the enemy from having this totally OP information advantage; without me making a mistake, my death was already certain because an (already dead) light tank saw me for a brief moment.

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