We need a rework for HESH rounds

First of all, it doesn’t make sense for a 6.0 M26 Pershing and even other medium and light armored vehicles to withstand or just be registered as a ‘HIT’ from a HESH round with 22kg of TNT, which, in full and proper functionality, would completely destroy any part of these vehicles.

You and I are tired of firing HESH rounds at lightly or moderately armored vehicles, only to get a ‘HIT’ or temporarily disable the tracks or machine gun, no matter where it is. The truth is, HESH rounds are broken, and we need Gaijin to rework how they function—not to make them overpowered, but to make them actually do what they were designed to do.

HESH (High-Explosive Squash Head) rounds are designed to attack armored vehicles in a way that’s different from traditional high-explosive or armor-piercing rounds. Here’s how they work :

Impact and spreading: When a HESH round hits an armored surface, its warhead, made from a plastic-like material, ‘squashes’ against the armor, spreading the explosive into a thin layer over the external surface of the target.

Detonation: The explosive then detonates, creating an intense shockwave that is transmitted through the vehicle’s armor.

Internal fragmentation: This shockwave causes internal spalling, generating lethal shrapnel inside the vehicle. The effect is devastating for the crew, even if the armor isn’t fully penetrated."

This is exactly why it makes no sense that HESH rounds are so ineffective in-game. Their real-life function should be accurately represented, creating spalling and internal damage as intended, instead of just causing superficial 'hits.

The problem is that the final stage doesn’t work. Not only does it fail to do its job in 60% of shots, but it also doesn’t cause the expected internal fragmentation. How many times have you fired at the side of a medium or heavy vehicle with no more than 60-80 mm of armor, only for your HESH round to do nothing but temporarily disable the tracks? The simple impact of a HESH round should be enough to knock out a crew. These rounds were designed for the destruction of bunkers, where the armor thickness of the structures exceeds meters of reinforced concrete and steel."

It’s frustrating when such an impactful and historically accurate mechanic isn’t implemented properly in-game

Leave your thoughts in the comments; this is my opinion on HESH rounds in the game right now. They are neither usable nor reliable in many situations, and when they do ‘work,’ consider it luck or a blessing from the Snail God.

Trying something about this problem …

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I’m tired of not being able to overpressure things, the fact I need to take HEAT-FS to overpressure light vehicles is driving me insane. Hit a type 16 side on with 3 105mm HESH shells awhile ago which did nothing. After that I made sure to never bring HESH again unless they fix it.

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Have to agree they are insanely broken and need to be fixed.
Its very very stupid that HEAT (that sends a thin stream of molten metal through the armor) does overpressure, and HESH, that is literally designed to create an explosion with the biggest area of effect on the tank, does not.
I would really love to try them out on the Leopard but not in their current state. I rather use the shitty APDS (“shell shattered” simulator) over them
Needs fix asap.
What also needs a fix is TOW-2B, they are not modeled correctly too.

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Just wait till you try the FV4005… bloody thing can only over pressure things that it hits on the tracks…

Like it’s reload is longer than a stock crew repair man, and now it has RNG rounds…

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Can’t HESH irl are very effective against Russian tanks Gaijin can’t allow it to happen in the game

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considering HESH’s operating principle, it’s not that wrong, you just hit the tracks or anything but the hull armor.
But it’s over pressure do need a fix, it’s limited like HEAT, but HEAT is limited to simulate Monroe Effect, HESH shouldn’t be limited, should perform like equal HE at least.
and to polish it’s damage, I think the spall’s range, number and pen should all be increased to do more damage.

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What kind of cope is that because my HESH literally vanished on the TOW tube of a Wiesel, last time I checked that is not Russian. It didn’t even break the launcher. Just ✨disappeared✨

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Not cope really
long ago HESH used to be very effective against T-54 T-55 T-62 and some soviet heavy tank like IS3 when top tier still Centurion VS T-54/55 it was work like it supposed to
But it seems too effective until Gaijin nerf it (until this day)

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On the contrary, small objects or gaps shouldn’t significantly interfere with the effect of HESH rounds, as they were specifically designed to impact those inside a heavily fortified bunker. The question isn’t whether fragments get caught in some armored vehicle’s spaced armor, but rather that HESH rounds should work as intended when hitting the side or any other area of the vehicle—unless there’s a pre-detonation that prevents it from reaching the hull or turret.

Small HESH being bad is annoying, Big HESH being bad is mine bogglingly frustrating because you have no choice but to use it, there’s no other ammunition for you. If these were APHE rounds the tanks would be OP, but because they’re HESH they’re just so unreliable to use. And now APDS shatters a lot too so half of Britains ammunition is ehhh sometimes it works, sometimes it don’t, feel free to change nation because you get fed up with failing due to no fault of your own. It is simply amazing they are unable to recognise how anti fun it is for your rounds to do nothing half the time.

Can we also mention how no matter where you hit on say the front of an IS-3 you can’t actually kill the turret crew. The very tiny drivers hatch weak spot mayyybe but good like trying to hit it with low velocity shells and a massive shell hitbox that triggers early, or hits a track and does nothing etc etc.

Spoiler






Even beside the god awful crew damage in the image above, the complete randomness of damaging tracks or barrels is bizzare. I’ve hit peoples guns and gun mantlets so often to do no gun damage and other times missed the same kind of tank, hit the floor 20ft away from them and it damages the gun. It defys all logic.

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Brother, I almost had a heart attack out of frustration watching your videos… Even the weak points aren’t actually weak points when using HESH rounds! Like you said, it’s beyond frustrating that in 99% of cases, you’re at the mercy of the Snail God just to get a ‘critical damage’ on the enemy tank.

Props for keeping calm in your videos—I’d be yelling loud enough for half the city to hear out of sheer frustration by now! :3

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Again, HESH rounds should really be reworked in terms of functionality. To me, it seems impossible that ammunition designed to destroy reinforced bunkers with heavy structures is so weak in the game even against lighter vehicles like the BMP-1, M41, TAM, and others.

Can’t HESH irl are very effective against Russian tanks Gaijin can’t allow it to happen in the game

lol, Now, I can’t say for sure, but HESH rounds definitely seem to love ricocheting off Russian vehicles in the game that’s for sure.