Was BF 109 F-4 nerfed?

You all scare me, as I said, I flew a Japanese Mustang 3.7 BR yesterday and it felt normal to me.

But that not about the BF-109 though. The BF-109 F-4 dosen’t feel like a fighter it felt like an I-225 barely pull 6g and and max is 8g.

also the Ariete is very bad rn it turns became worse… use to pull 12g- 13g now only 6-8g

Known bug, read this post to learn more about it:

1 Like

Looks like my right-hand turn was pretty close to the theoretical max performance!

Checked statshark:

At lift limit, we get 22.03 deg/s

My own testing has been super wobbly, but it wobbled just under and just above 22.3

image

Based on this, I feel with Full-real controls at least the F-4 handles just fine. I also flew her over the weekend and didn’t find her behaving any unusually compared the the previous 25 or so hours I spent with her. I did struggle a bit with accelerated stalls, but I feel that’s due to me toying with rudder settings.

If sth changed, it’s prolly sth to do with instructor then.

1 Like

Sounds like it was classic blaming of the skill issue. And it actually appeared to be bug…

1 Like

Patch note from the last update: " A bug that caused an incorrect mass calculation for aircraft that had internal machine guns and cannons, leading to an incorrect increase in mass and worse maneuverability on some aircraft (including the Ariete, Do 335 B-2, A-10 ) has been fixed."

So what, is this bug fixed?

Maybe because attacker often have huge wings designed for low speed? 😵‍💫

Yeah, Take SB2C for example, if you rush at it without thinking, you will end up dead, as long as it has energy it will outturn you totaly.

1 Like

From limited testing yeah, planes are back to their intended top speed and the ones that had huge maneuverability issues also work normally again.

Not all guns/planes were affected to the same degree, some not at all. But it has been fixed.