i think it is about AOA limit of instructor.
i think it used to be 70% or 75% of critical aoa but now it is less.
109s did got nerfed maneuverability.
109f4 used to have 220m-230m turn radius at 150m altitude with takeoff flaps and 20min fuel, now they get 240m radius.
for the 109k4, it used to have 230-240m turn radius at 150m alt with takeoff flaps, 20min fuel.
now k4 got 260-270m radius.
109s did got nerfed maneuverability.
“blaming plane for the loss”??? lol
There are people that call the BI bad, so it is not impossible for someone to blame the plane instead of their own skill issues.
That’s within a margin of error of testing. I checked - it’s flight model file hasn’t changed for at least 6 years, except propeller efficiency got changed in version 2.1 (more than 4 years ago).
Note that gaijin consider things in and out of FM and FCS strangely. e.g. elevator compression is not FCS but FM, but how much you actually pull and apply rudder is in FCS
what is FCS? Do you mean instructor? Idk where instructor behaviour is defined so that might’ve changed
Mouse aim sort of,…, maybe call it instructor. One noticeable change of it should be around the release of jas39 or some other top jets. The rudder input was reduced and affected all planes. There should have been some other more specific changes, on 190s yak3s etc… cant remember all of them
I think there were multiple nerfs about turn rate but those were across the board, probably hitting every single plane (I didn’t test everything but everything I tested was nerfed in sustained turn rate).
I don’t know if that was changed for every FM or just some tweak in the game’s physics or something like that which would affect everything.
These nerfs were some time ago. The last one that I’ve noticed was when the Mig-29G was introduced to Germany, I don’t remember the update name. They were “silent” nerfs, not mentioned anywhere, and neither were mentioned in any datamines I looked at.
By the way, these changes are unrelated to mouse aim instructor, since in my tests I was maintaining the same speed to test for sustained turn rates. But when gaijin changes the instructor for a plane, sometimes it buffs the plane responsiveness by allowing more AoA at the cost of energy bleed. But this is a different issue.
Did they nerfed it this update tusk force or is it an bug? Lot of plane are affected. somehow the older Bf-109 variant can pull atleast 10g Bug this thing can only pull 8g At speed of over 500+ anything lower it felt like it stalling. It my first time playing this plane It just dosen’t feel like it can dogfight, Yes I am still able to get bunch of kill with a plane feel like an I-225.
Ok It has to be nerfed, right? It doesn’t feel like a fighter when an attacker and a strike aircraft can outturn it.
So what plane are you talking about?
I’m seeing a lot of posts about “x-plane is now a brick” I assume they broke something with flight models that effects some planes but not others
After update I flew only the Japanese premium P-51C-11-NT and also the new Bf 109 T-2 and I didn’t notice anything suspicious.
BF-109 F-4… even an attacker can outturn it.
The P-51, F-15 and some other planes as well had the same issues.
Testing with Full-real controls, she seems to sustain ~21.8 deg/s turn in a right-hand turn. Doing it in a left-hand I feel I stall earlier due to engine torque but still manage about ~21.5 at ~310 km/h.
Now, my flat-circle turn isn’t the best (I don’t even do it often, prefer veritcals) but here’s the data:
Focusing on instantenous turn instead, I get this 31 degree at first then a relatively sustained 27 degree/second as I maintain a 6G turn in a diving spiral:
First peak is dive + left hand turn. Second peak is dive + right hand turn. AOA moves at ~15 degrees.
Testing with mouse aim, at 310 km/h I get like 18-19.5 degrees/second. AOA seems hard-locked at 12 degrees even with max-input elevator (for my sustained turns I wobbled around 14-14.5 degrees for comparison). Note: with mouse aim she does seem to drop her outside wing for some reason shows a fairly significant slip (nose pointing outside the turn rather than into the wind stream). Rudder seems for some reason point to the outside of the turn too, rather than inside. But I think that’s typical to mouse aim? It tries to aim with the yaw.
All tests done at 1 km altitude (except for instantenous turn to get speed where I dove from 2 km) with 30 minutes of fuel (my standard load).
One notable thing:
This slat never opens while trying to mess around with mouse aim. Prolly just visual model stuff but given IRL it’s auto deployed from AoA and it was kind of what made 109s so agile at lower speeds…
You all scare me, as I said, I flew a Japanese Mustang 3.7 BR yesterday and it felt normal to me.
But that not about the BF-109 though. The BF-109 F-4 dosen’t feel like a fighter it felt like an I-225 barely pull 6g and and max is 8g.
also the Ariete is very bad rn it turns became worse… use to pull 12g- 13g now only 6-8g
Known bug, read this post to learn more about it: