I think there were multiple nerfs about turn rate but those were across the board, probably hitting every single plane (I didn’t test everything but everything I tested was nerfed in sustained turn rate).
I don’t know if that was changed for every FM or just some tweak in the game’s physics or something like that which would affect everything.
These nerfs were some time ago. The last one that I’ve noticed was when the Mig-29G was introduced to Germany, I don’t remember the update name. They were “silent” nerfs, not mentioned anywhere, and neither were mentioned in any datamines I looked at.
By the way, these changes are unrelated to mouse aim instructor, since in my tests I was maintaining the same speed to test for sustained turn rates. But when gaijin changes the instructor for a plane, sometimes it buffs the plane responsiveness by allowing more AoA at the cost of energy bleed. But this is a different issue.
Did they nerfed it this update tusk force or is it an bug? Lot of plane are affected. somehow the older Bf-109 variant can pull atleast 10g Bug this thing can only pull 8g At speed of over 500+ anything lower it felt like it stalling. It my first time playing this plane It just dosen’t feel like it can dogfight, Yes I am still able to get bunch of kill with a plane feel like an I-225.
Testing with Full-real controls, she seems to sustain ~21.8 deg/s turn in a right-hand turn. Doing it in a left-hand I feel I stall earlier due to engine torque but still manage about ~21.5 at ~310 km/h.
Now, my flat-circle turn isn’t the best (I don’t even do it often, prefer veritcals) but here’s the data:
Focusing on instantenous turn instead, I get this 31 degree at first then a relatively sustained 27 degree/second as I maintain a 6G turn in a diving spiral:
First peak is dive + left hand turn. Second peak is dive + right hand turn. AOA moves at ~15 degrees.
Testing with mouse aim, at 310 km/h I get like 18-19.5 degrees/second. AOA seems hard-locked at 12 degrees even with max-input elevator (for my sustained turns I wobbled around 14-14.5 degrees for comparison). Note: with mouse aim she does seem to drop her outside wing for some reason shows a fairly significant slip (nose pointing outside the turn rather than into the wind stream). Rudder seems for some reason point to the outside of the turn too, rather than inside. But I think that’s typical to mouse aim? It tries to aim with the yaw.
This slat never opens while trying to mess around with mouse aim. Prolly just visual model stuff but given IRL it’s auto deployed from AoA and it was kind of what made 109s so agile at lower speeds…
My own testing has been super wobbly, but it wobbled just under and just above 22.3
Based on this, I feel with Full-real controls at least the F-4 handles just fine. I also flew her over the weekend and didn’t find her behaving any unusually compared the the previous 25 or so hours I spent with her. I did struggle a bit with accelerated stalls, but I feel that’s due to me toying with rudder settings.
If sth changed, it’s prolly sth to do with instructor then.
Patch note from the last update: " A bug that caused an incorrect mass calculation for aircraft that had internal machine guns and cannons, leading to an incorrect increase in mass and worse maneuverability on some aircraft (including the Ariete, Do 335 B-2, A-10 ) has been fixed."