Was BF 109 F-4 nerfed?

I think there were multiple nerfs about turn rate but those were across the board, probably hitting every single plane (I didn’t test everything but everything I tested was nerfed in sustained turn rate).

I don’t know if that was changed for every FM or just some tweak in the game’s physics or something like that which would affect everything.

These nerfs were some time ago. The last one that I’ve noticed was when the Mig-29G was introduced to Germany, I don’t remember the update name. They were “silent” nerfs, not mentioned anywhere, and neither were mentioned in any datamines I looked at.

By the way, these changes are unrelated to mouse aim instructor, since in my tests I was maintaining the same speed to test for sustained turn rates. But when gaijin changes the instructor for a plane, sometimes it buffs the plane responsiveness by allowing more AoA at the cost of energy bleed. But this is a different issue.

Did they nerfed it this update tusk force or is it an bug? Lot of plane are affected. somehow the older Bf-109 variant can pull atleast 10g Bug this thing can only pull 8g At speed of over 500+ anything lower it felt like it stalling. It my first time playing this plane It just dosen’t feel like it can dogfight, Yes I am still able to get bunch of kill with a plane feel like an I-225.

Ok It has to be nerfed, right? It doesn’t feel like a fighter when an attacker and a strike aircraft can outturn it.

So what plane are you talking about?

I’m seeing a lot of posts about “x-plane is now a brick” I assume they broke something with flight models that effects some planes but not others

After update I flew only the Japanese premium P-51C-11-NT and also the new Bf 109 T-2 and I didn’t notice anything suspicious.

BF-109 F-4… even an attacker can outturn it.

The P-51, F-15 and some other planes as well had the same issues.

Testing with Full-real controls, she seems to sustain ~21.8 deg/s turn in a right-hand turn. Doing it in a left-hand I feel I stall earlier due to engine torque but still manage about ~21.5 at ~310 km/h.

Now, my flat-circle turn isn’t the best (I don’t even do it often, prefer veritcals) but here’s the data:

Spoiler

Focusing on instantenous turn instead, I get this 31 degree at first then a relatively sustained 27 degree/second as I maintain a 6G turn in a diving spiral:

Spoiler


First peak is dive + left hand turn. Second peak is dive + right hand turn. AOA moves at ~15 degrees.

Testing with mouse aim, at 310 km/h I get like 18-19.5 degrees/second. AOA seems hard-locked at 12 degrees even with max-input elevator (for my sustained turns I wobbled around 14-14.5 degrees for comparison). Note: with mouse aim she does seem to drop her outside wing for some reason shows a fairly significant slip (nose pointing outside the turn rather than into the wind stream). Rudder seems for some reason point to the outside of the turn too, rather than inside. But I think that’s typical to mouse aim? It tries to aim with the yaw.

Spoiler


All tests done at 1 km altitude (except for instantenous turn to get speed where I dove from 2 km) with 30 minutes of fuel (my standard load).

One notable thing:

Deploys around 14 degree AoA


image

This slat never opens while trying to mess around with mouse aim. Prolly just visual model stuff but given IRL it’s auto deployed from AoA and it was kind of what made 109s so agile at lower speeds…

2 Likes

You all scare me, as I said, I flew a Japanese Mustang 3.7 BR yesterday and it felt normal to me.

But that not about the BF-109 though. The BF-109 F-4 dosen’t feel like a fighter it felt like an I-225 barely pull 6g and and max is 8g.

also the Ariete is very bad rn it turns became worse… use to pull 12g- 13g now only 6-8g

Known bug, read this post to learn more about it:

1 Like

Looks like my right-hand turn was pretty close to the theoretical max performance!

Checked statshark:

At lift limit, we get 22.03 deg/s

My own testing has been super wobbly, but it wobbled just under and just above 22.3

image

Based on this, I feel with Full-real controls at least the F-4 handles just fine. I also flew her over the weekend and didn’t find her behaving any unusually compared the the previous 25 or so hours I spent with her. I did struggle a bit with accelerated stalls, but I feel that’s due to me toying with rudder settings.

If sth changed, it’s prolly sth to do with instructor then.

1 Like

Sounds like it was classic blaming of the skill issue. And it actually appeared to be bug…

1 Like

Patch note from the last update: " A bug that caused an incorrect mass calculation for aircraft that had internal machine guns and cannons, leading to an incorrect increase in mass and worse maneuverability on some aircraft (including the Ariete, Do 335 B-2, A-10 ) has been fixed."

So what, is this bug fixed?

Maybe because attacker often have huge wings designed for low speed? 😵‍💫

Yeah, Take SB2C for example, if you rush at it without thinking, you will end up dead, as long as it has energy it will outturn you totaly.

1 Like

From limited testing yeah, planes are back to their intended top speed and the ones that had huge maneuverability issues also work normally again.

Not all guns/planes were affected to the same degree, some not at all. But it has been fixed.