Warthunder needs a hard divide between rank 5 and 6 (potential suggestion)

Yeah i get why you think so

It will suck for everyone. Whatever BR is one lower than top, will almost always be uptiered to the top BR. And whatever is at the bottom BR will always be uptiered too. It’s just a bad idea, especially since it can be solved entirely by BR decompression.

I agree.

The best we could realisticslly hope for is no more parts and fpe and the ability to reasearch what we what want first ie removal of tiers.

With rank 5 expanded to 8.7, uptiers will be far less punishing. Even then, I would rather be uptiered in a T26E5 or Super pershing, than be uptiered in a T95 or . . . really any 7.0+ heavy tank.

Just decompressing BRs can’t fully solve this though. As long as cold-war HEAT and sabots are facing WW2 tanks, and as long as Gepard/Gepard clones are facing planes lower than 9.0, we’re going to have issues.

We can’t just shove early coldwar tanks up to 9.0 and Gepard/Gepard clones up to 10.0 cause they will get completely demolished in uptiers. The only real solution I can think of

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Once we separate rank 5 and 6, we will be able to start decompressing BRs properly.

There is not BR compression in ground at this level anymore.
Time is not capability, technology is. And technology is the common sense while time is not.

The BR system is superior to this.

That’s not true, and there are much better arguments against their suggestion than that.

Because you somehow don’t already understand this, when som1 speaks of a time period, more often than not, they don’t mean the vehicles made during that time, they mean the vehicles made using the technology of that time.

In reality we had F4U-4(and 4+) fighting in the korean war against Mig-15s.

Nobody in their right mind, outside of customs for re-enactment and lols, wants to fly F4U-4 against Mig-15. I can unfortunately see some Mig-15 players who’d be down for it for the free kills in a similar vein to the usual ground wehraboo demanding the king-tiger to roflstomp puny shermans.

Why was it done IRL? Because launching jets from carriers with the anemic engines we had during the korean war was a whole damn hassle and there were a lot of corsairs and propeller planes are quite well-suited for STOL.

Just because a match-up existed IRL does not make it justified in a competetive video game.

In a competitive video game, the questions should be:

  1. Given proper tactics, sufficient skill (but not an extreme skill difference), can vehicle A and vehicle B threaten each other with legitimacy, provided they’re both vehicles designed for direct confrontation (i.e.air superiority fighters)
  2. Are the tactics required for legitimate threat engaging and fun for both parties? Theoretically, P51D going on strafing runs when the Me-262 runs out of fuel is a legitimate threat that was used in real life, but it’s neither fun or engaging for either party (this is why Ju-288 sucks by the way. The only legitimate way to threaten them at 5.0-6.0 in SB outside of sth like the F4U-4B is to camp their airfields and kill them on take off/landing.)
  3. After the above two criteria are met, are thematics/vibes as one would expect (ergo - sure, XY modern jet is so anemic and bad that it makes sense that first/second gen jets face it… but it’s jarring and takes you out of it. This is the F117. Seeing F117 when I rarely take out my F86A5 or potentially the horten is not fun even though it’s harmless.)
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But we don’t have to worry about it since the F4U-4 will not encounter any Mig-15 in the game. That “hard divide” is long in place.

Therefore it has precedent and your argument that “it happened irl, therefore we shouldn’t introduce further empty BRs to separate leaps of capabilities” is moot.

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Personally I subscribe to separation by technology.

WW2/Korean War planes vs WW2/Korean War planes
Afterburning jets versus Afterburning jets
All aspects versus All aspect missiles
Fox Three Spam versus Fox Three Spam

Would down if we can bring back 2017 top tier jet games, which was one of most balanced ever in the game.

Sure but this is enough to yeet out the history argument, since anyway WarThunder is not historical. The game should be balanced based on fun, and no it’s not fun to fight a jet that can just dive on you to kill you and just climb back up anytime you have a chance to put your guns on them

Actually no, in game and in real life, the decision to have the F4U meet migs was made deliberately by the owner of the F4U. So the divide was not as hard, that is why I have placed it in parenthesis.

But the discussion is about ground really. In air arcade, a hard divide would be a substantial income nerf, which I would not support either.

But you have noticed that the perception of fun, even in this thread here varies widely among the participants. You don’t have a united player base on this.

True, well my perception of fun in this game is having fights where I don’t win too easily but actually have a chance without the enemy having a massive skill issue. And guess what? When facing american jets with my warbird I can neither fight, nor run away which is completely unfair. Maybe you find it fun to be a helpless prey and die in loop though
Or, you can explain me what you’d do in this situation so I can do something else than dying in loop

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Please dont add more perma up/down tiers.

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This would mean that every 8.7 vehicle would never see an uptier, making it an exceptionally popular BR bracket. This means that it’ll become a black hole, sucking up all 7.7-8.3s into permanent uptiers.

You can see a similar version of this happening in Air RB, where 10.3/10.7 is a very popular BR for premium jets, thus 9.3-10.0s see constant uptiers into that bracket, while 9.0s generally get very favorable matchmaking. Now picture that, but 10.3 cannot possibly be uptiered.

This effectively makes all 7.7s completely unplayable, especially any that rely on armor and/or have mediocre guns.

It also means that 9.0 will become completely unplayable as well, because that can only see uptiers. Unless there’s a critical mass of players playing 9.0. Which there won’t be, because it can only see uptiers.

In this one move, you’ve rendered two BRs completely unplayable, whilst also creating a perfect balancing nightmare for any heavies at 8.7 who suddenly no longer have to worry about their armor becoming less effective in uptiers. You say yourself, the Maus will never see an uptier, and you apparently see no issues with this?

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This is drifting more OT, as the discussion was limited by the OP to realistic ground. Which is a problem in itself, as there are other modes too, which have to be considered.
I don’t know which “warbird” you are talking about, I don’t know what mode you talk about. But as a general rule: as bottom tier, avoid the competent top tiers. But this will have crossed your mind too.

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I was mostly referring to 5.x and 6.x prop planes of France (the Seafire, the AD-4 and the Sea Fury mainly) in air arcade and air realistic. And I do try to avoid planes that will beat the hell out of me, but when their playstyle is hit-and-run above the spawn it’s not always possible
I started to see jets as soon as I reached 5.0, and they got more and more frequent as I was climbing. They’re still a minority but there’s frequently an F-89 camping the spawn which isn’t exactly fun