Ah, the pro-CQC argument that I haven’t heard before.
It all makes sense now.
People don’t want long-range maps cause of LRF… what a dumb reason.
Though you did admit you want the CQC anti-long range area of Sands of Sinai back as well.
Ah, the pro-CQC argument that I haven’t heard before.
It all makes sense now.
People don’t want long-range maps cause of LRF… what a dumb reason.
Though you did admit you want the CQC anti-long range area of Sands of Sinai back as well.
The hill wasn’t a cqc area, if anything it promoted more sniping on that map. You were able to control the map and snipe much more effectively if you had control of it.
The town and the A+B points are the main cqc areas on that map.
Because that map sucks for it. Sands of Tunisia did it right, since both west side spawns have good cover. Pradesh offers no spawn cover, thus any 2nd spawners are fucked if ANYONE on the enemy team is paying attention.
As I said above, it provided much more long range combat since the hill provided a vantage point from which you could easily find targets 1000m+ away. The rocks on the bottom edge of E4 to the sniping hill on D7 is ~1200m, and getting kills from there was VERY common before the rework.
Now if you want long range combat, you’re pretty much forced to only use the west side of the map, as the east is now predominantly CQC focused.
No, that CQC area shut down sniping on Sands of Sinai, cause no one went out to A side when the CQC addict’s area was available to go to.
Also the fact you claim A is CQC is hilariously wrong. “Long range is CQC, CQC is long range.”
I see what your posts are doing.
200 meters… “long range”.
Nonsense.
We have not clarified what “reworking” means.
For me, reworking usually means adding more terrain variability - more berns, hills the like - that allow for better bern drills/hull down engagements - if I picked “Rework” for large maps such as sands of sinai. I’d much prefer if the western sands had more dunes and the like as an example so it was more viable to contest. At the moment, it feels incredibly flat unless I’m driving the Eland which is small enough to hide in some of the divots.
Edit: went to double check.
North spawn has decentish hills to advance through to contest the cap without being exposed too much.
South spawn seems to have a good 400 meter of completely flat terrain OTOH.
Learn to read.
Too bad no one’s at those rocks because they all went to the CQC area of the map to fight over C.
I was in those rocks all the time, and often had teammates with or near me. So saying that no long range combat happened when the hill was accessible is just lying.
Actually that happens more now, since the town at C isn’t kept in check by the vantage points at the hill, so anyone can push in it and be safe from long range fire.
“rework” is really just a broad term term for
the general layout is good, the execution was bad
I glad to see im not the only want remove North Holland (The most stupid and bad map in years) Sweden and Sun City.
@Pangolin_Fan maybe you can add to the poll another option like add removed maps like: Port novo and White Rock Frotress.
tbf North Holland is only bad bc the in-map boundaries, and Sweden because of the dumb sniper spots in the middle.
Gaijin should remove all small maps. I hate small maps; they feel very arcade-like. Camping in one spot all the time is boring and repetitive.
If they added more larger maps, the game would be more immersive and strategic.