No, what you just demonstrated was a power off stall. This isn’t what I’m talking about. Go full throttle (so maximum torque and airflow over the elevator) get to a respectable speed (200-300mph) and yank that stick as hard as you can in the P-40. Instead of stalling and then spinning if you keep stick pressure the aircraft just lazily rolls over. Now do the exact same thing in the Macchi’s, Corsair’s and I’m sure there’s plenty of other aircraft as well. At most you’ll get a micro-stall and then the aircraft will recover itself automatically.
The P-40’s elevator is too weak in game this is my exact point, it absolutely should stall. Its behaviour should be similar to that of Birds of Steel and every aircraft in game with a correct flight model in regards to stalls such as the Spitfires, Dora’s, 109’s etc. Buffet, stall, spin.
Aircraft cockpit sounds are either too quiet or poor. You can literally hear it in the video I’ve provided, compared to Birds Of Steel the aircraft sounds are shockingly low quality. The Dora and I-16 in particular are awful, in some aircraft you can actually hear the prop spinning just as loud as the engine itself.
You are not sitting in a Rolls Royce or a Maybach, you are sitting in an aircraft with an insanely powerful engine up front with the only sound deadening equipment being what you’re wearing on your head and a thin instrument panel in front of you. I cannot find a single source that says any warbird was “quiet” in the cockpit. We need the engines to roar like they should… and like they clearly did.
That is not entirely correct as you can see in my video in the pull out my pilot clearly “blacked out”. You can see where the screen laughably goes slightly grey and the game wrenches control from me to simulate a black out.
That’s not blacked out Alvis… not even close. Again watch the Birds of steel video for far more realistic black out effects. I can still see everything perfectly in that screenshot you’ve provided. You’ve greyed out and stopped the exact same as with the Dora in my video when I pulled out of the dive.
Also it comes down to your pilot skill level. My pilot is “expert” crew level and that’s as much as I can black out. With an Ace crew level it’s probably nothing at all. Again you can see the stark differences in the video. In a prolonged 400km/h left turn my pilot starts realistically suffering from G effects in Birds of Steel. In War Thunder I can loop pulling as hard as I can from 500km/h and my screen barely dims…
Considering this is a WW2 aircraft and I’m not wearing a G suit my pilot should’ve been feeling pretty damn badly at the top of that loop.
Not really, in fact replaying Birds Of Steel the older game feels like it takes more to down aircraft than WT. BoS has its own shenanigans where aircraft can fall apart with enough hits to the fuselage but it takes far more than WT on average to do that. With Breda’s in WT I can rip P-47 wings off in small bursts. The only way you get quick kills with those in BoS is with an engine fire or pilot snipe.
Using a P-47 or Zero to show a P-40/Macchi/F4U not stalling correctly etc doesn’t exactly seem productive…
The Spitfire has one of the better sounds but it’s too high pitched. In cockpit videos on YouTube show that the Merlin has a V8’esque growl to it. War Thunder has it modelled but the high pitched sound completely drowns it out.
I might be wrong but that looks like a 190F or maybe A-8 which I haven’t tested. Watch the A-5 in my video and tell me if that’s accurate. That’s with 100% sensitivity and 1x multiplier.
Having higher stability margins isn’t the issue, some aircraft should have more stability than others due to wing design and weight bias. The issue is that every aircraft should stall and spin if stick pressure isn’t released. A Cessna with a high lift wing and 10% of the engine power some aircraft have in game will stall when flown incorrectly. The 190A was known to give plenty of warning of a stall before it occurs but then have a violent wing drop/rollover when it does happen. In War Thunder as you could see in the video I can push beyond the buffet and either control it just with ailerons (definitely shouldn’t help) or just yank it and it’ll fly straight and true before finally rolling over. It should be a snap… not a slow roll… and the reason this is the case is due to the lack of torque modelled and the weak elevator which also hurts manoeuvrability.
To clarify the 190 used to have a superb flight model… but then people complained it was “too hard” and it got nerfed into the ground. Which was a massive shame as better pilots actually said it made the 190A far more agile.
Some aircraft do not stall, some aircraft need to be forced to stall and some aircraft have magical stall recovery despite constantly pulling the stick. No matter which way you cut it this is completely wrong and the older game despite its issues clearly did it better.