War Thunder "Line of Contact" - Changelog


This 100mm APC projectile flies so beautifully through premium PzH2000
The magic of premium technology and glitchy gaijin servers.

The same battle, two minutes later - BTR-80 against a 105mm sub-caliber projectile (1478 m/s):
PS
Slavochka, you should go to the Nobel Committee and demand a medal for discovering new laws of physics)))))))
But honestly, after this, I have no desire to play this crap at all.

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Hes back at it again with complaining about the bugs that are annoying.

But ye the Pzh does tank it can tank a 120mm AP shell from the M103 and only lose 1 crew.
And for the BTR80 Russian Bias.
image|637x893 50%

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In this game, it’s the other way around—the best armor is no armor at all. All that’s left is to give planes the ability to fly behind a cloud and quickly replace a burned-out engine, why not? Tankers can do that!

Yes Ik thats kinda what I meant.

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Any new informations about UHT Tiger?

Or is it that its improvement plan was once again rejected for baffling reasons? I bet GAIJIN would love to see German players constantly suffer from a 40% win rate.

Maybe for the first GJ make other minor nations at least playable?
Israel don’t have top jet with AESA radar no Light tank or light IFV, no LDIRCM heli and SPYDER still worst of all top tier SPAA

image
@Smin1080p_WT
Pls can u say can we expect new SPAA for israel or at least I-Derby ER or maybe some fixes for exMHR.
It’s really hard to play when u have worst of top tier SPAA…

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free respawns are already deactivated or what? isnt it supposed to be in every match at 9.3+? so where is it?

Okay, I’ve tried to keep an open mind and be a good sport about the naval damage changes - I’m done, they suck. I feel like I’m putting in twice as much effort for half the reward, especially if I’m not playing my Iowa and so my 6-8 inch gun cruiser that can’t penetrate BB armour - especially the Stalinium clad Russian paper ships - so I’m at most taking out a couple guys at an AA gun, if it has them, or whatever might be at a casemate gun if I can get through it - but a lot of times that or an under gunned 12 inch US BB I’m hammering at the side of something till it finally breaks and loses it’s ability to stay afloat, which the scoring is fine if no one else shoots at it so I get credit for basically all of the crew if not all of it, but if in that time - especially as it actually starts taking water and becomes ah ‘oh steal the credit’ target a bunch of guys take out 80% of the crew, I get jack. I had one where even with Iowa - I punched through the magazines, the thing for punching the citadel or whatever it’s called here pops up while the massive explosion of ammo detonation happens, ship rapidly takes on water, but a Yamato hit it shortly after, causing more flooding and getting all the credit while I got next to nothing. Matches that used to net me 3, 4, 5000 mission score, net me maybe 2000. And I’m seeing less in RP and SL too.

Also - I’m officially done with this new aiming system. Give me an option to use the old one cause I am freaking tired of this BS not letting me hit maneuvering targets, especially smaller ones. Getting sunk 3 times by a Shimakaze - and twice by the same torpedo salvo cause I got hit right as I spawned after being hit and sunk in 5 minutes is bad enough, the fact the last 2 are because I’m trying to even lead these damn guns in to his turns and they still fire the way he was going before is down right infuriating. I don’t care that I’ll have to re-learn how I was nailing things in the old system before you changed it with no issue other than yeah, losing them in the scope at range if fast targets, but I am sick and tired of anything maneuverable being a damn problem half the time unless it’s at close range.

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It is not a feeling, you are not imagining it, it is reality.

I agree. I don’t think you have seen my poll thread yet, at least I did not find any posts by your name. If you would like to leave a vote on it:

Finally, the “main” Naval thread for discussing your opinions about anything/everything Naval since the Arcade Aiming change went into effect. Over 1,500 replies now:

It doesnt show on the leaderboard thing.

And your highest vehicle must be over 9.3 or 9.3

SO the already toptier player gets free respawns in a full downtier but everyone else not? sure makes sense…wtf…

Free respawns was a system dedicated to people who buy a high rank premium vehicle and have nothing else to run with it. It incentivizes new and existing players to keep purchasing high rank premiums without worrying about a line up, because they are now given one. Gaijins shoddy fix for one death leavers, if only it actually addressed the core issue.

It’s not top tier

Is anyone having horrid server Packet loss for the last 3 ish days?

So, how do you like the 14.0 air combat game, people? Isn’t it great that the team with the most Su-30s always wins?

Who is motivated to buy a prem without a lineup when u get STOCK free backups that have no premium benefit? Thats defeating the point of buying a prem in the first place no?

What that system was for is nothing more then advertising a new feature, same as atom bombs, shovels, tree damage system and every time they change the sounds back and fourth. Not more, not less. It was never supposed to improve anything. And you find proof in the comment section of that update, as even the officital gaijin mods told everyone that is was never supposed to do anything and that they dont give a damn if u onespawn or not. And with the limitation to high tier it makes even less sense alltogether, as the higher the BR the less people want to play non prem stuff.

not sure what ure talking about? (ragebait?) let me explain for dummies again… if i play my 8.7 deck, and get a 9.7 match, the 9.7 player is the top tier of that match, as he gets a full downtier and i get a full uptier.

And the 1 million dollar question is:

Why the mess the 9.7 is getting free additional tank/spaa and i, who plays 8.7, dosnt get shit, playing in the very same match?