@Smin1080p_WT MFD buttons doesnt work on cockpit, i cant change my mfds.
Edit: if you dont use free look while trying to change the mfd it works, nonetheless its annoying little bug.
@Smin1080p_WT MFD buttons doesnt work on cockpit, i cant change my mfds.
Edit: if you dont use free look while trying to change the mfd it works, nonetheless its annoying little bug.
Damn.
It’s cancer right now, can’t even grind F2 properly.
Just play like 11.0, bring bomb and destroy the base and join dogfight after that
instead im using my ej adtw to do that job. Works like charm.
I don’t understand where Gaijin pulled the stats for the FB-10A… it’s miserable for a top tier missile.
It’s slow, pulls no G’s AND it has a smaller warhead then a TY-90 a missile 3× lighter! 1.05kg and 1.25 on the ty-90 so if by any miracle it hits it’s target you usually just get a “hit” or nothing
It is literally incapable of hitting a moving heli at 4km and dont dream of hitting a moving jet.
It’s current addition is barely worth 10.0
stick with hq17, current addition is trash.
We’ll always have the AFT-09 to nuke everything
I’d only bother with it if the cannon got apds
once again a “improvement” nobody missed or requested - pls add at least a option to disable it!
Fixing very old bugs is actually commendable, devs could ignore it and think to themselves that people forgot about it.
No idea what takes them so long, maybe the backlog is just THAT large, maybe they only now got a new hire who could fix it. The current issue is that Gaijin is adding new content and adding even more bugs, increasing the backlog, instead of spending more time to polish the game. Updates that fix bugs, but bring even more to the table are just not very productive, there’s a risk the game becomes unplayable with every content drop.
So another patch today, but SAS still not fixed, still not working.
No one? Absolutely no one? There isn’t a single person who wouldn’t say that the game interface is stuck in the last century and needs to be changed.
Imagine if they added the pretty darn well documented FK2000 instead of the make belive 625 we got…
typo
Why Gaijin didn’t write about BR and Tier changes in Naval battles?
This bug significantly impacts air simulator players and borders on making the game close to impossible to reliably enjoy:
https://community.gaijin.net/issues/p/warthunder/i/Ju1vFZNRaOY4
Since the recent major update, aircraft visibility has been significantly reduced. Earlier, aircraft can be spotted at medium ranges as a black dot which would be clearly visible for everyone. However, the size of that black dot is significantly reduced since the “Leviathans” update.
Anyone who plays simulator battles regularly and are used to spotting targets with eyes would be able to notice this significant difference in aircraft visibility. Players reported this issue in forums as well ([Bug] Aircraft Not Rendering Beyond 1km in Sim Mode – Game Nearly Unplayable - #13 by CumanKipchak-psn).
My guess is that the black outline that usually covers the planes is missing since the recent update. This led to reduced contrast and they blend well with the background (both sky and ground).
I don’t have a high resolution example of this plane visibility before the update but you should be able to spot the difference from the attached screenshot.
Screenshot 1 is low resolution (snapped from a earlier game play clip) and you should be able to see the plane (dot) at medium distance without any issue.
Screenshot 2 is captured recently and it can be observed that the plane silhouette is barely visible (it would be invisible if it was low resolution as previous screenshot)
Yeah I noticed it too yesterday. Very aggravating especially for VR-players in Sim…
it amazes me how they didnt change anything sim related but broke 2 very important things for it
the spotting and the SAS modes
Yeah, add to that the Sim-exclusive TV/IIR/TGP viewpoint not in line of sight that was introduced about a year ago, then got fixed relatively quickly, then 8 month again was re-introduced and is still broken…