War Thunder "Leviathans" - Changelog

I really hope it won’t break the long-awaited D-day custom event this weekend. I was looking forward to it :c.

It’s probably because they don’t care.
Oh, if you check the F-15A in x-ray you can see that there’s a tws mode for radar, while the radar has only SRC PD modes in the game, lol

I won’t come back to the issues that were already mentionned.

Just wanted to say that this :

Is a welcomed addition to the mechanics in game.

I hope to see it on modern ships when they arrive one day

I may do a suggestion when i have some time, but differenciating tracks with colord depending on IFF return could help uncluter the screen a bit, as it can sometimes be difficult to read when multiple missiles are flying around (could be a feature available to advanced systems only)

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If you click the IFF tab it sorts by enemy or friendly

still broken as of now

It does technically have a TWS mode, as RAM is one.

I didn’‘t know. I thought it was a tws like seen on other aircrafts’ radar

Yeah it’s kinda annoying, considering the AN/APG-63 should have a normal TWS mode anyways, as it was added with PSP. However gaijin has refused to accept bug reports on it because we only have documents outlining what the PSP upgrade will be, not anything confirming the upgrade ended up having it (although it very obviously did, we don’t have anything explicitly saying it).

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Ha good point, i wasn’t aware of that

I have the reflex of using the map though tbh, since it’s the most useful to identify who is a threat and who has a higher chance of eating my missile when i throw it

tbh IF this patch is the make or break of naval, from Gaijin’s point of view, we are screwed.
A few OP and botched ships won’t solve the insane RP requirements the insane br compression (especially in coastal) the new arcade aiming system introduced unfairness…etc

You know what makes me stop playing naval? When I’m in an unstable, low fire rate dinky boat and ofc its rough seas, which makes ~50% of the shots go completely off target. Basic crap like this and the buggy mess of launching torps and sea mines(launches multiple when it shouldn’t, or refuses to launch any) is just there and never getting fixed.

Shame, cause I really wanted to have the Austro-Hungarian navy and river monitors, but I don’t think a dead gamemode will get more (sub)nations.

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Ok, another patch, still SAS not fixed. So I can’t play yet. Do you plan to refund all this premium time not used because of you? I don’t think so

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Yes no one.
It was fine - and now it’s borderline unuseable.

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Oh, that’s the description of any patch in any game xdd
As old as the hills

Guys ? Can you tell me… Why, everytime you release new update you totally broke whole game…

Every plane, with my own configuration is broken and I have to build it again… GG GJ WP

I agree

@Smin1080p_WT

As much as I do not care to be a bother, this GNSS change is abysmal. We have a thread around here somewhere indicating level of inaccuracy for a number of these systems, and a 10m radius for deviance is incredibly questionable, if derived from the guidance method. As someone far more inclined to hitting ground targets than others, this change pretty much removes the functionality of most GNSS weapons. Weapons that are notoriously accurate are suddenly missing by margins that do not match either the results demonstrated by use, or the results demonstrated by documentation.

Are there plans to either undo this poor decision, or to accurate model the deviation of each nation’s gps system? It is also incredibly strange that this issue also impacts weapons with IOG, when IOG should help limit any deviance that comes from the former guidance method.

An example of how useless you’ve made these weapons: Test drive with GBU 39 to strike mbts and ifvs, only 2 kills were scored. A similar failure rate is present on AASM (only IR version or actively lased laser guide version survives this change), and the gnss/laser/iog paveway 4 found on the typhoon. Presently, the only weapons to reliably destroy a target are the 1000kg+ class of soviet GNSS designated GBU.

At this point, you have created dead pylons across the majority of aircraft that rely on GNSS designated weapons to strike targets. It is, to be blunt, an incredibly shit decision. To resolve this screw up of exceptional proportions, are we expected to write bug reports for each and every weapon that has this flawed deviation to bring it up to parity with demonstrated efficacy?

At present, you are legitimately better of using dumb bombs. Which is incredibly bad given the environment that guided bombs are used to at to strike ground targets are not conducive to using dumb bombs, either in ground or in air.

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Hello

If there are metrics to show the accuracy of what these weapons should be achieving, it would be best and safest to submit a report with the appropriate evidence, and we can pass it on for the developers consideration.

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Yeah each day we become more like COD…Going to be animated cat girls on these cards in no time

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