War Thunder "Leviathans" - Changelog

It’s not that bad it gives a Nice amount of information, I like it.

r7 7700X, 4060 8gb, 32 gb ram i am using the DX12 client running the game in 1080p game usually runs close to 300 fps but the past 2 updates have caused it to have random times that it drops to 10 fps

If you are using RTX on high settings you could be running out of memory, and the game itself is a bit bugged as well with RTX features, sometimes giving you decent framerates and sometimes it’s like 40FPS instead of like 120

wouldnt it usually give me a low VRAM warning if that was the case? ( specifically the memory)

Hmm, at 1080p you should be fine. Might be something going on with your system OS-wise. I’m 200 fps+ constant with 5800X3D, 9070XT Red Devil LE, etc. Either way, even if things are fine, you’ve got yourself an excuse to pop in and X3D CPU into your AM5 board, haha. Your GPU only has 8GB, but that’s more of an issue at higher resolutions. Take a look at memory usage etc as you’re playing.

I suspect that it might have a Memory leak or some kind of issue with buffering frames because it just randomly gives FPS drops and in some matches you get 120FPS+ while in some matches even if it’s on the same map the FPS drops to like 40 so there is some kind of an underlying issue with RTX, but i really love the way the game looks so i just restart the game once every 10 battles or so

1 Like

Maybe.

The B-17s at Midway bombed at 2400m, same as your 177. Nothing hit them. The level-bombing G4Ms that sunk Prince of Wales and Repulse also dropped from 2500m, with minimal loss. The famed US Mk 51 FCS for its Bofors had an effective range of 1500m; to extend that to 2500m required radars that didn’t exist until postwar. A lot of your armament was 20mm… US gunners on 20mm held fire against approaching kamikaze til 1200m so they were on target by the time they hit their effective range of 1000.

Just saying, for better or for worse, what you see as ineffective is actually pretty close to historical it seems.

1 Like

I wonder when they’ll fix the BRs, especially from 12.7 onwards. It’s simply impossible to play with certain aircraft.
For example, The MiG-29s from A to G are sitting ducks, and the F-16s are only playable in C and A (American - 12.3).
That was before yesterday’s update, but now with the introduction of new AMRAAMs it’s going to get even worse.

Interessting,… “i’ll get used to it, as always”… Well this means i’ll install a mod that counters this BS card as soon as the Mod is available.
As it happend for me with the Shorts on Youtube, as it happened with WoWs, BF 1. This would be also something that i consider a shame, because i prefer to play my games vanilla.
(OK, YT is not a game. I give you that)

I honestly wish that there would be a butten to shut this (for me, at least) unwanted Feature "Destroyed By Card) down for good.
A simple sovereign act, for every Player to chose individually. I mean: there is a button to switch on and off literally everything in the game, isn’t it?

1 Like

The a2a missles are bugged and wont explode how they aee supposed to all IR and radar missles incuded

Gaijin tries not to introduce new bugs with every uptade: impossible.

Maybe they should figure stuff out aka missles and fix them right away before putting them in to the update and ruining their game

Pantsir on pair or better than what all others have

1 Like

Why wont it?

This shows they dont test it properly.

Had anyone else noticed the Target indication arrows on SPAA being completely de-synced?





5 Likes

Gaijin mistreating Chinese vehicles again.

I did not find any noticeable changes in the anti-aircraft fire of bots in small fleet battles; as before, they destroy aircraft during any maneuvers.

Hey guys do you know if the missile bug is fixed now? I would prefer to not jump in Air RB if they don’t work -_-

1 Like

Nou.