You will be happy playing arcade battles instead of realistic / simulator and you will love playing naval / air battles with low tier shitboxes to get max level air / naval crew so that you can then grind some more to get max level ground crew so that you can expert your crew on one crew slot for your vehicles and you will enjoy grinding for 25 hours to spade and get one top tier ace crew on one particular vehicle…
An air crew can’t be level 150, they max at 75. I stop at 73 with china because no chinese plane has more than 6 gunners iirc. At that point, the air crew has earned about 30 000 crewXP. From now on, the crewXP will accumulate. If I keep using the crew in future air events the same way I did in this one, it will keep earning at that rate. When it has earned the next 60 000 crew XP, it will be a level 150 tank crew too.
I said I generated a level 30 air crew in two afternoons. That is what I said and documented. Why is it so difficult to understand what I said and what I didn’t say?
To give an example: 4 years ago, I bought my last US crew. In 2025 the crew reached 75 in air, 100 in naval and 150 in ground. Since then, it has seen only one tank with very little activity:
My new chinese air crew went for 5/5 reload the moment it reached level 10. With level 30 it aleady had the max 5/5 reload. And reload is more costly than G or stamina:
5/5 reload costs 3911 xp. Stamina and G cost 2571 each. I invested 76% of the points you talk about into reload. Perhaps if I had not leveled up to 30, I could have reached 5/5 G Stam instead of 5/5 reload too.
Well, it may surprise you that I was a new player at one point too. I started with air and after about 11 months, I wanted to try tanks too. That was the moment when I learned that crew XP can be used for all skills: I found about 30000 crew XP on my tank crew which gave me a triple digit crew level for ground right away. Funnily enough, it didn’t help me one bit. I was playing as poorly with that crew as I was with the other crews that didn’t have that much to start. But I surely remember the moment I learned this.
So no, you can start playing tanks in 100+ level crews.
See above:
Here is the crew today:
That is how I get them. I take part in events, or do suitable battle pass tasks. I don’t care if my opponents paid for the skill outright. This next picture was the result of my first use of the crew. 5 kills for 1 death and first in the team. Good enough for starters.
If you don’t enjoy the walk, pay for a ride.
But don’t be too stingy to pay, then take the least effective approach and assume that all the other™ players that have better crews paid for theirs. It was your choice among a lot of options.
I casually sat on 7-8G turn for a prolonged furball chaos and retained full situational awareness and control.
If I did that with my Yak-3 or C202EC or Fw190, I’d have blacked out.
It’s obviously my talents as a player and not a P2W feature that allowed me to nab a kill in that ridiculous situation (would have been 2 if mg151/20 didnt have awful ballistics). Obviously.
I don’t think it’s productive to discuss this matter with a person that has over 50k games, most of which were done in Arcade which is known to have much better crew point gains. Person in question also isn’t particularly interested in high/top tier, so researching/Experting/Aceing is much less of a burden.
It’s worth noting that you can Expert ~5 vehicles at 6.7 for the same price of Experting a single 12.7 tank, which is extremely wild considering SL modifiers barely even change from 6.7 to 12.7.
Tiger II (H) needs to get ~320k of base RP (no premium account bonus or vehicle bonus modifier) to research Aces, while 2A7V in the same setting needs ~550k of base RP. It’s obvious that increase in RP modifiers doesn’t scale at the same rate as Ace costs.
I can dogfight 3 Mig23s in my F5C for USA with ease.
I in fact cannot do that in my F5A for china? Why?
Both level 75 crews, both very similar performance wise.
So the why?
The F5C has an aced crew i can hold substantially more Gs for longer before the screen starts to even go black compared to an expert crew.
How is it not P2W, like I have expert crews in a huge amount of vehicles expecially at higher BRs.
But this dude saying that it’s possible to ace crews in 2 afternoons is chatting total nonsense, unless it’s like BR 2.7 crews.
So for 11 months you were grinding the regular way.
What you propose requires players to not start playing until there is an Event to just try your method. Grinding battle task missions is exactly as it sounds - grinding. Plus, until you are rank 3 (in that vehicle) you can only do rank 2 missions, which means you won’t be getting any battle-pass medals.
Sure you can start playing tanks with 100+ level crews AFTER you’ve already played 11 months in another mode. And it took you 11 months to realize this.
It’s not nearly as simple as you make it out to be. Requires specific conditions that are not always available.
And then, there’s the upgrading of vehicle modules…
Please work on your reading skills and find that claim!
I said that I did level a fresh crew to level 30 in two afternoons. So please quote the text you understand in the way to make this claim. Or stop making false claims without proof.
Why that? I started with a fresh crew and a rank 1 vehicle just as I did now. The only difference is that back then, I did not take part in an event. But that has nothing to do with playing. It is just further motivation.
In what vehicle? I don’t know what you are talking about.
What isn’t as simple? I started 10 nations. It worked every time. Only Israel was a bit harder, as there is no rank 1-3 available.
It’s been ages I’ve flown AB/RB, but in sim it’s quite easy to find yourself in circumstances where having to consider G-limits (noob crew, 3/3 + expert) vs being able to just do whatever is necessary to survive & win (5/5 + expert) can and will make a massive difference.
Even the heavy Bf 109 G-14 can easily find itself engaging in fights where sustaining 6G makes or breaks victory (for instance: descending spiral, low-yoyo, split S, aggressive lead turn). With my maxed 109 crew, i can do it zero sweat. I wouldn’t be able to do it if I used a 3/3 crew though.
I’d personally prefer if we used Il2 style G-limits (you lose vision completely if you yank a 8G split-s. You go to sleep if you sit on 6Gs for a long time with zero control over your aircraft. You struggle to sustain 5.5G). Il2 style limits would make Fw 190s and the like far more viable as you cannot do magic 180 degree flips in a spitfire without serious consequences (right now you’re perfectly able to fly head-on towards a speeding aircraft, flip on spot with an insane G-spike and shoot them while they’re extending.)
I’ll accept everyone being superhuman.
But the current crew skills?
One player is flying with somewhat realistic G-limits (stock crew), while the other person is pulling off magic superhuman mess.
You brought Battle Missions into the conversation so I pointed out you don’t get much from those until you have rank 3 vehicles, which allow you to complete Tier 3 missions and earn the Battle Pass medals.
Still no comment from you regarding vehicle modules …
I brought the mig-25 event into the conversation. For that, you don’t need a rank 3 vehicle. You can see the vehicles which I used.
Besides, there is no point in participation in events if you have not reached rank 3 somewhere in the first place. You would lack the personal experience more than any other crew skill.
I didn’t have to grind any during the “two afternoon” training of my new crew. So why should I comment on them, when they were not relevant?
The crew says “hi” after doing a few “always first” missions and the special task today:
this morning:
I was maintaining constant 6G+ pull while performing yoyos, split-Ses and descending spirals.
Fight break down:
I am at 3.5 km altitude with 602 km/H TAS. A black dot appears out of the cloud to my 2 o’clock position, intent on getting guns on.
I slam throttle, pull up sharply, push nose down to flip inverted then input ~40% stick for a ~45 degree turn after the yak. My load factor reaches 5.7G at 0:55 into my video.
At 01:03 I am still pulling 5.7G, 2777 meters and 639 km/h. I am currently going up into a vertical yoyo.
On top of my turn at 01:11, I experience only 3.6Gs (3282m, 439 km/h).
I perform a low yoyo at 01:17, experiencing 4.3G (2856, 528 km/h)
At 01:22 I unload, experiencing 0 Gs as I roll right (2608, 579 km/h)
I roll inverted at 01:25 and pull ~2/3 stick for another ~45 degree turn/low yoyo. I am pulling 6.7G (608 km/h, 2354 meters)
Just before 01:30, I am pulling 8.4Gs and start vignetting slightly (580 km/h, 1910 meter).
At 01:30, I unload to 6.6Gs and roll left, pulling UP.
At 01:32 I roll further left, having gained advantage on the yak-3. Yak-3 is diving, I put my nose into lag behind him for 5.8Gs (539 km/h, 2022)
At 01:34 I invert completely and increase Gs as the yak begins a split-S. 499 km/h, 2059 meters
At 01:40 my G loading increases to 7G, 545 km/h at 1534 meters
The yak eases at 01:43. 559 km/h, 1375 meters. I’m pulling 3.5Gs
The yak pulls hard again at 01:45. I’m pulling 5.4 Gs at 547 km/h, 1327 meters. I’m gaining angles.
Yak notices, immediately rolls and dives in a 45 degree angle at 01:57. Momentarily, I’m experiencing 0.8Gs a 544 km/h, 1049 meters
I go up slightly then invert to folow the yak at 02:04, pulling 6.6Gs, 523 km/h, 794 meters
By 02:07 I’m pulling 7.1G, 557 km/h, 448 meters.
By 02:10 I am pulling 8.5Gs as I initiate a low yoyo. 534 km/h, 283 meters
02:15 I inititate high yoyo, reducing G-load to 5.1G (394 km/h, 550 meters)
02:19 I’m doing a low-yoyo again at 418 km/h, 6.8G, 303 meters
02:25 I’m doing a high-yoyo at 317 km/h, 3.6G, 400 meters
02:31 I notice a third-party and unload to get space. I’m pulling -1.3Gs, 330 km/h, 364 meters
I go for a low-yoyo at 02:35. 370 km/h, 5.3G, 233 meters
At 02:37 I almost enter an accelerated stall, forcing me to ease up to 3.4G, 369 km/h, 114 meters.
Barely dodge head-on with third party at 02:45, go for some messy attempt at high yoyo as I get panicked - 319 km/h, 142 meters
I try to get guns on target on the first plane I see. Second plane finally shoots me down at 02:54
Throughout the fight I did start to vignette at 01:34 but never lost control over my aircraft.
The yak I fought was likely a maxed crew, probably Ace
You have to have another mode going to do it - must be same crew from same nation.
Unless a player played a lot of Air or Naval FIRST, they can not do it for ground.
A new player in the game can’t do it. They must grind for crew skills and modules (or PAY)
Your ground units.
You can steal crew skills from air, but after reserve, you will be using stock vehicles. Stock vehicles are often worse than the one they are replacing because they start with nothing - no parts, crappy ammo, no crew replacement. Big disadvantage going into battle with stock tank vs enemy that paid for their modules.
Why is this “stealing” or an offense? From whom am I taking it away. I thought I earned them.
I guess we are different. I like challenges.
That is what you think or are projecting. I think that a crew level of 120 didn’t help me one bit, even in spaded vehicles, while I was a new player. So I am not worried much about the player that has bought his crew skill or his modules either. I am more worried about the seasoned player who has earned his crew skill and modules through play.
Then this new player gets to fight a weirdo with 60 hours in their 109 F-4 who can happily spend 3 minutes dogfighting them while at or above 5.5G constantly while they are unable to keep up without blacking out and flying in a straight line.
Fair fight, that isn’t it?
Even if that person comes from either Il2:GB or DCS and knows how to dogfight and fly their particular plane well, they’ll get beaten at both sustained rate and instantenous turns.
They will need to play that crew for 50 hours (or 25 if they’re a premium player) to match the G-tolerance and stamina of the weirdo who spent 60 hours in their 109 F-4.
You are taking it too literally. Will “transferring” skills be more appropriate?
I’m not “making up complications”
I’m pointing out that
Players using one mode can’t do it
You have to grind skills in one mode to transfer them to another.
For new players the results are extremely limited since they don’t have many skills to transfer
If the crew you are transferring from is not maxed out you are stealing from Paul (air) to pay Peter (ground)
You are missing the point entirely.
What the other poster is suggesting only mitigates the disadvantage against “buyers” because that person has invested time in game grinding skills on a maxed out crew in a different mode.
A new player, or one playing in just one mode, will NOT get that mitigation.