“in computer games, involving or relating to the practice of paying to get weapons, abilities, etc. that give you an advantage over players who do not spend money”
Now, you might say, with time , you could get the same advantages that paying players possess. But the truth is, you need to play the game in the first place to progress and gain such advantages. If you pay enough money, you will instantly gain an advantage. A F2P player and a paying player, starting at the same time, will not be equal in advantages for a long amount of time. This meets the definition of an advantage.
Although this is purely semantics, even the Cambridge Dictionary’s definition supports my logic.
I’ve found just smacking it with a shell anyways gives you either a kill, a crippled enemy or exactly what tank is is from the damage card from your non pen.
that’s pay to progress. you can still win by that mechanic without paying money. and ngl it doesn’t take long to get the most important skills done, reload and leadership were not hard to max out
hey hey hey this is unfair for those who pay! I mean they bought first class tickets, how dare you tell them to sit in economy class? please respeck people who pay the bills, don’t be ungrateful bro if it weren’t them your freeloading asses wouldn’t be receiving updates.
We need to reward players who pay and give them more privilege bro
In P2W, player who doesn’t pay is unable to gain access to things that paying player has. In P2P both players have the same access to all things but paying one is going to get them faster.
That’s 50 ASB games where you’re significantly inferior to your opponents.
And that’s not counting experting the crew to then grind ace crew. Acing often is on terms of another 500 thousand or even 1 million. Experting on the other hand costs unreasonable amounts of SL to achieve.
That’s 50x90/60= 75 hours of flying until you’re at parity. Another 75 hours if we include acing.
I occasionally get the urge to play nations I’m not maining. When I fly my F4U-4, P-51 cannonstang and the like I can easily do pinwheel turns that in real life would have likely seriously injured my pilot. This is highly unrealistic.
Meanwhile when I say, fly my Bf109 or Yak-9 or I-185, I cannot even execute proper BnZ without blacking out and then flying straight.
50 matches isnt that many by WT player standards, that’s about the time it takes for a new player to figure out a tech trees planes common traits. you’re going to be on high level crews by the time you get to aircraft that really need the crew. You can also reset your stamina by tapping your rudder to pull high G forces for longer negating a lower crew tolerance
Note for everyone under this thread, Pay To Win here refers to being able to buy combat strength with real money
One does not actually have to “Win” when he has paid.
Progress cannot be used to explain the source of GE and/or GJN. By marketing one may even progress to have everything from nothing but effort, starting with selling a few event vehicles
I would say ace crews are pay to win, since if two tanks with the same reload rate fire at the same time, the guy with the aced crew outreloads him, and therefore wins.