War Thunder is pay to win

I literally did the experiments.

It amounts to a whooping 21 seconds to pass out on a 2/2 G/stamina non-expert crew pulling 5.5Gs sustained in a spiral descent.

On 5/5 G/stamina + expert, it amounts to the ability to descend the full 5km starting altitude and nearly hit the ground where I stopped the recording. At minimum, this crew can sustain a 5.5G turn for 35 seconds.

This is pretty massive, and has come up a few times in my dogfights using the P-51D-5 against a Bf109K4 - we started at 4.5K altitude and ~500 km/h and ended up turnfighting down to 600 meter altitude. I ended up flying straight by the time we were 1.7K straight towards the ground before recovering at 1.2K. If I was the one defensive, this amount of time passed out would’ve made me an easy shot and I’d have died. Because I was on the offensive, I simply missed the opportunity to pull lead once within convergence range and had to fight for it again for some 50 seconds.

It also came up in my Bf109F4 where I’m in a vertical scissors with a XP-50 and pass out pulling out of the dive to stay on their tail.

Both scenarios I’ve tried to replicate with my expert crews and… 1.: See the 5.5G sustained turn experiment 2.: See the maxed P-51 diving at 720 km/h and yanking the stick back and not passing out until doing a full 360 degree turn.

I have 2 maxed/expert crews: My Naval aviation US crew and my U.S fighter crew.
However, I still need to get… USSR/British F,N/German/Italian/Japanese F,N/maybe french.

It takes over 500K RP to max 1 crew for G+Stamina. All my other crews only got 100K RP so far (2+2 G/stamina, unable to buy expert).

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Its funny to me how sudenly, since YT made video about it, crew skill is somhow so OP it had to be nerfed or this game is P2W…

LOL

Also to max your crew is litterally 6 euros… dont see how is that problem to anyone.

It has became an issue for me eversince I decided “America mains have a bad reputation, people see the P-51s and F4U-4 as meta planes.”

“I want to avoid that reputation and go fly every nation until I learn their aircraft.”

And this little decision make me wonder what the hell is going on because the maneuvers my brick of a P-51 can easily pull off without my pilot G-LOCing, my bf109F4 fails to meet.

Reason? My bf109F4 crew’s max sustained G is 4.8G and only a little over 2 seconds of over-G endurance.

My P-51 has 5.9G and over 3 seconds of over-G endurance.

6 euros per crew slot.

So…

6 euros for Bf109F4 slot
6 euros for fw190 slot (worth having separate fw190 due to different niches)
6 euros for A6MX slot
6 euros for Ki-xx slot
6 euros for soviet plane slot (might be 3x6, idk about soviet planes enough if it’s worth having yaks, Is and Las in the same lineup for having capability-flex)
6 euros Spitfire slot
6 euros for seafire slot
6 euros for italian plane slot (maybe 2 slots like germany?)
Maybe a 6 euro french slot? I am undecided if I wanna fly french given it’s mostly post-war stuff.

Like now Im gonna just spend 50 euros and max all my crew so I can feed on other players. I love how this game is suddenly P2W just because of crew…and soo cheap, like I love Warthunder… Now Im gonna be top 10 player…Lets goo

I mean if you think crew skill is soo OP it trample your expirance and your skill its actuallly extremely cheap and worthy

You and I have very, very different definitions of cheap.

A kilogram of bread costs 2.5 euros. This kilogram of bread can keep you fed for about 3 days alongside a 2 euro bowl of butter that lasts the whole month.

Even that’s not cheap though. That literally costs 0.5 hours of full-time employment at a pharmaceutical company with an MSc in chemistry after taxes (5 euros per hour, using a rounded 500 000 HUF/month income and assuming legal 160 work hours and 33% tax)). It costs ~70% of an average person’s income per hour after taxes (3.63).

I’d be fine with paying for warthunder for a vehicle that interested me. Nothing else. Kingcobra would be cool but it’s marketplace, others are either prototypes or copy paste of foreign planes.

Based on my setups having premium vehicle and aces.

Sure, I meant aces. The whole topic is about that, so I did not specify this moment.

You mean your statistic on some plane will differ significantly if you switch from experts to aces?
Based on what?
I do not deny the influence of aces on plane performance, but I do not believe it will make big difference. WT random battles is not always about 1vs1.

I play this vehicle in GRB mode, and when I use plane, I prefer hidden attacks, when ace crew makes no big sense.

I guess I realize the problem here. You guys seem to be cyber athletes, so you consider this game only as a duel between players. That is why you count every %, every gramm, every m/s.
In my opinion, for those players who play this game differently, aced crew is nothing more just pleasant bonus, not game changer.

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I respect that I wasnt trying to be rude and If I was I apologise. I just said this since I find it sooo funny that something thats soo long in game is suddenly after some guy made video on Youtube assumming its crew skill , IMPO I think its bug, now crew skill is something that makes you better player… Hilarious…

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Max Sustained G

Sustained 5.5G turn. Using F4U-4 as I can do this consistently. Removed the G-suit as I want to simulate Bf109F and not late-war G suit stuff. Also F4U-4 is basically immune to wing rip, so i can focus on just maintianing 5.5G without worrying about over-speed

https://www.youtube.com/watch?v=iAPIwEoJzVo

Graphs:

Expert

image

Noob

image

Max stamina for excess G

700 km/h into the ground and yank hard into a flat turn

https://www.youtube.com/watch?v=mtzSnciunMM

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btw, bushes reduce thermal signature significantly

I’m quite surprised by the fact that you surprise that most people are too cheapskate to spend even 5 bucks on digital item, but same people wouldn’t mind spending thousands on iPhone because it makes them feel high class lol

Then why complain, like if I dont know how to position myslef on map, me having ace crew means nothing.

Effects of crew skill being too noticeable is something that has been discussed for years.
Problem with Keen Vision and spotting in the game isn’t about P2W, it’s about how unrealistic it is to have that in Realistic and Simulator battles.

3 Likes

Why complain?

Because if I run into an enemy at 5 kilometer altitude and they/I dive away, my american crews and keep up the descending spiral and disengage/survive/get hits on/get the kill.

While my german/japanese/etc crews, disregarding wing rip speeds (but in a real fight we camp ~400-600 km/h, not go up to 800 km/h), my crew will pass out and fly straight - either becoming a easy target, the vignette makes me lose my target or simply be unable to pull my nose on them and thus they survive.

I don’t see how you fail to understand how one plane being able to sit at up to 6.1G without negative effects (aced, or 5.9G expert and max) while the other passes out after exceeding 4.8G does not massively impact your available tactics and maneuvers that are NOT tied to the airframe you’re using nor what your enemy is ussing, but to an out-of-match system that takes 58 hours to max without premium, and still an absurd 29 hours WITH premium (2571+2571=5142 5142/0.01= 514K. 514K/2.2K (non-premium)|4.4K(premium)=233|116 UA cycles, 1 UA cycle is 15 minutes, so 233x15/60|116x15/60=58|29)

it is rather an issue of pilot performance than plane performance. Imho the fellow player @RunaDacino gave quite good examples regarding the impact. Even if they are sometimes a bit too detailed, his research should convince you.

But i fully agree to the second part - usually you have to create 1 vs 1 s by your own, players tend to stay in groups / furballs, so you have to convince one of them to follow you…

This explains a lot, the pilot quality in Ground RB is even lower than in Air RB - so you are technically right. The picture changes if you meet actual pilots and markers prevent sneak attacks.

Whilst i fully agree to your last part (everybody is free to play how he wants) your first part is imho a wild guess - and with reference to me it is actually wrong regarding “cyber athletes”, whilst i do agree that air combat is also a contest of skill and the rare opportunities for having prolonged fights with good pilots is (besides WW 2) my main reason to play wt.

Have a good one!

This “experiment” only proves that aced crew affects the stamina to overG and nothing more.
What an “unexpected” result!

Try to do real experiment. I did this experiment (not intentionally).
But, for sure, it makes no sence, since it is me. I do not know how to use full potential of the vehicle :)

My man then play another plane… Like I dont get it, you talk like every single player know same things as you… Its like everyone is top player and if they was then I would agree with you like this…common…

This part is probably why it feels more annoying in air SB to me: the very thing I found I like the mode for (far more 1v1, 2v2 and similar small scale encounters) make this come up much more readily and often.

I see black dot, I fly to black dot to investigate, we pass by each other recognizing we’re enemies and now it’s an 1vs1 for at least a good 2-3 minutes until people see the two black dots spraying tracers and come to investigate (or we call for help).

This is something I love, but I just hate how “oh wait, I’m in my german/british plane… I can’t do this because I’ll pass out while my P-51 could do this just fine.”

This is a pretty massive difference that can either make you fly straight while evading someone, or blackout and lose your target while chasing them.