War Thunder is pay to win

Given your statements, yes.

I was making a joke that you missed. The description of “me” was from your perspective, where “me” refers to you, and you are describing yourself as lacking English knowledge.

I did not intend to “sound more clever than I am” by using such language. Rather, I am using the terms most convenient to describe my ideas with.

what ever it was it was lost and way off topic.Just came across as rude and made you sound like you were unable to defend your view point.

I can only assume you don’t pay,have never paid and assume the grass is greener for those who have paid.
I have paid and stll find the game more unplayable and less enjoyable than even.

I would gladly switch places with any of you F2P people at this point.

You can whine all you want about the game ,at least it hasnt cost you a penny and you must be enjoying it or you would not have played as much as you have.

The other person who only has 2000 games ,well I remember those days as well and my perspective has changed over time like it has for many.
I just don’t remember whining so much so early on even when I was getting my ass kicked back then with zero or one or two kills a game.

I was paying the most when I was losing the most.Now I play my best and play for free.
Work that into your logic.

Let me give you some information. I am a paying player, I have paid equivalent of ~50 USD to Gaijin, mostly for premium time and Market camouflages. While I have paid to get ahead in the game, I still believe that players should not be able to gain such a huge advantage by paying.

There is a line between acceptable monetization and unacceptable monetization, and the monetization of mechanics like crew skills, crew slots, and bushes crosses this line.

I have seen many of the games I played in the past be abandoned due to excessive monetization and greed, and I do not want that to happen to War Thunder, ever.

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There is nothing that is definitively stated by this example. Yes, there are well-performing, non-paying players; there are also many poor-performing, paying players. That does not refute the fact that paying gives players a huge advantage.

If you have learned statistics, you can say that, if amount paid is the independent variable, and the performance in battle is the dependent variable, then the player’s skill is a confounding factor. But if you had a stratified study, where players were divided into strata by their amount paid, you would mostly eliminate the influence of the confounding variable, and also most likely find that paying gives an advantage.

I don’t see any huge advantage other than a full down tier.

The only difference four years down the line is that I have good games to mix with the bad games where as it was all bad games early on.

If you have been playing for years as a free player then can you not earn enough crew points to make your pilots take G Force? Have you not worked on your crew in any way.
I have four years of experience while some have 12 .I don’t demand to see a removal of 12 year veterans to be equal to me.

I just accepted very early on that War Thunder was in no way equal and I would be playing catch up.The same reason I don’t do any other game as PVP.
There really are games out there where you are firing a sling shot at a guy with a sniper laser rifle and this is not one of them.

I played medal of honor online years ago and that should have been a simple and very equal shooter but God did people still whine when they got killed.I was poor when I started and damn good when I finished.Nobody cared when I was bad but they all came on to complain when I was winning every game.

Incidentally like most PC games it was also full of cheats and hacks.I can’t cheat on X Box.

I doubt those F2P players who are good at this game spend much time whining about somebody having a few bushes or a reload a second faster than them.Not in a game with full uptiers and no two vehicles identical.

Refer once more to this post.

TL:DR
Maxed crew (taking ~50 hours or 400 golden eagles): Able to sustain 5.5G indefinitely without any loss of vision (maybe not indefinitely, but I ran out of altitude to trade for speed to sustain it (at least 35 seconds)

A crew you’d have upon reaching rank 3 (Lvl 2 stamina/G-force): Passes out after 21 seconds.

14 second difference executing the same maneuver in the same plane from the same altitude using the (within reasonable deviation) same control inputs at the same speeds on the same map.

And “400 golden eagles” may not seem much. Make that 400 golden eagles per nation you fly. So, for me that’d be 400 for USSR, 400 for GER, 400 for IT, 400 for JAP, 400 for BRIT (USA I got maxed). Make it even more 400 GE for each slot (like, I like having at least 1 crew slot naval, 1 crew slot army, 1 crew slot interceptor or some other niche flex).

Or, 50 hours for USSR, 50 hours for GER, 50 hours for IT, 50 hours for JAP, 50 hours for BRIT to be able to use your aircraft to its full potential… at BRs 3.7-5.3.

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You have players paying for packs at £60 so put it in to perspective.I can see that I spent but small amounts .89p a time.Yes it all adds up but that is the nature of the business.

If it so unplayable then why do you continue.I have hit a brick wall now mid tier and I pretty much stopped playing but at lower WW2 levels it was pretty easy to and cheap to get crew skills.
Nothing will stop you facing rich players.That is life and we all know it’s a game to make money.My issue is that despite paying the game has become unplayable in other ways now and its all money wasted.
Pilots blacking out is just one single thing to worry about.Just one thing to spend crew skills earned on.

What is your answer to players spending on a game made to get players to spend? it’s like calling out a Casino.

You offer exclusive units, you offer faster progression to new non-exclusive units. You offer cosmetics.

You know, the same thing respectable and successful PvP games do. EA/Activision products are as far from respectable as you can throw them with their “Sense of Pride and Accomplishment” before anyone cites them.

As for why play?

Warthunder has a very accessible control scheme for flight control (it could be better, I wish it recognized double-tapping as a control input. Also that it had mode switches. I am running out of keys.), has a very good variety of aircraft and usually full lobbies.

My other flight sims are singleplayer and don’t do props well.

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I would never pay £60 for a virtual tank I will never own but not everybody is me.I am a long way behind the big spenders and I think I spent big.I’m nothing.
Bushes mean nothing when you have big arrow over you head or you have been scouted.Crew skills rarely mean anything in a game where many nations don’t even have servers or good net.

The G suit thing is about the only example and like I said you do get free skills.
overtime.

Nothing has convinced me this game is Pay to win.Maybe those who use this stupid term would be better served by using a term that means something, something it’s users can defend on a forum.

Is War thunder fun any more? No .Is it worth bothering with in 2025? No. Is it pay to win? Simply no. Is it unfair and unbalanced? Very much so and would be even if there were zero charges.

That’s just the perceived unfairness from someone who hadn’t spent a cent, both f2p and paid players contribute the same by playing the game, but one of them contributes more by also paying, ain’t that justified to have a “little” advantage over someone who doesn’t pay and only offers the bare minimum? that just straight out ignores and downplays the role of money in certain transactions, and expects a luxury service for free because someone else paid for it. Disgusting lol

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Paying players keep this game alive.

You are welcome boys… Just bought Mig-21 Bison, Mig-21 Lazarus, 2S38 and Leopard 2A4M, so dont worry game will surive at least until Eastern LOL

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and how do you think a totally F2P game could survive? Who pays the people who work there? use your brain before mixing a game aspect with real life.

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So at least the servers can keep running and all those free to play players haven’t wasted their fifteen thousand games or what ever. I can understand f2p players attacking Gaijin but when they start to have a go at players who are the only reason the game exists that is too much.
Just spoiled brats.

I don’t mind if they can come up with a decent argument. The only thing I have heard that makes sense is from Runadacino regarding the silly issue of pilots blacking out in the flying game which means you obviously can’t even play the game which does not help the game : ).Gaijin do need to look at that.

If you can survive for years on here and be a good player for free then well done ,you do deserve respect for that but then why can some players do that and others cannot? .

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(Sry for late reply, was a draft)

Ofc he can say this - This is just a matter of actual pilot experience.

  • You can beat every noob with a level 1 crew, but actual dogfights vs experienced opponents are decided by exploiting weaknesses of the enemy aircraft and his pilot - whilst denying them to use their strengths and taking advantage of your strengths.

  • And most of those weaknesses are related to high speed compression of the involved aircraft and the ability of their pilots to stay conscious during high g-load maneuvers.

  • That’s why every experienced player checks (in Air RB) the player and vehicle stats upfront an engagement with a superior aircraft. The vehicle stats reveal if the plane is spaded or not, if the pilot knows what his plane is capable of and, ofc, if you can expect an ace crew.

  • So if the fellow player @RunaDacino plays US props he needs to stay very fast and needs the ability to perform high g maneuvers. The initial turn at high speed is besides the top speed and high alt performance basically the only chance to win a real dogfight vs a good opponent

  • Therefore a high crew level and having an aced plane or not is decisive in close fights as it can give you the upper hand even vs far superior aircraft - assuming you are able to read a match and make the right decisions.

So i do understand some jet pilots arguing that 1.3 million XP for an ace is excessive. But for me as playing “for-fun-only” player unlocking the ace is part of the fun.

It is not hard to understand that high RP requirements for getting an ace “for free” is just gaijin’s way to make clear that there is no free lunch.

Anybody with a real competitive approach uses already the best available hardware and has zero problems to buy the latest premium pack and to invest some GEs to ace his new plane immediately.

So i do not understand where the problem is.

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And this line is obviously subjective.

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I am not sure if you are fully aware of how f2p games work, but you might consider that there is no connection between having an opinion and the value of opinions based on monetary investments.

The sole exception might be a kind of product review based on multiple purchases of the same items over a certain period whilst using them for the same purpose. Based on this the certified thrustmaster Hotas for xbox is crap. I need every 12-18 months a new one (number 5 running right now).

Your post looks rather hostile even if i share the underlying assumption “there is no free lunch”.

What i saw multiple times now are sentences like this:

These are just personal opinions - everybody is free to address them.

But this does not mean that they are true.

A short reminder:

And this is not just an opinion, everybody can invest 15-30 minutes to find enough evidence on yt or by googling certain key words that nobody here is actually relevant.

  1. As soon as the customers can be counted in millions just scale effects and predictions regarding most relevant target groups are decisive. And long term customers or their opinions play no role if your business model is optimized to target myriads of minors which play the game for a much shorter period and will be replaced by other minors doing the same.

  2. And this is btw also the reason why the game looks like how it currently is - optimized for a mass market with minors. It is no accident that hundreds if not thousands of very good proposals to improve the game are not considered, simply because they increase complexity which limits the options for rookies to participate - and subsequently their motivation to play and most important to spend money.

  3. This “80% of the players have never invested a cent” nonsense published by gaijin last year was debunked as pure distraction as everybody knows why they have chose the f2p approach: Because they want to earn more than with it.

So nobody here saves the game, they just fulfil their purpose.

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I mean at the end of a day Im free to spend my money however I like, I was just joking with “your wellcomed guys”, tbh when I buy stuff in game I do it primary for myself and then as my graditude towards game that I enjoy playing.

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So nobody pays to play then what happens to the game? Tell us that.
Assuming this is only opinion and not pure fact.