Spaded F4U-4. Did a test flight
Maxed crew
Dive from ~2km, accelerate to 720 km/h and make a 180 degree turn with full elevator deflection.
JUST about lose conciousness after completing the turn, but maintain control.
Do 360 degree turn at 600 km/h without a hint of passing out.
level 2/level 1.5 G/stamina
Repeat the dive, black out about halfway into the turn with vignettes appearing as I pull up.
Accelerate to 600 km/h and do a flat turn (full deflection). Black out completely after about 180 degrees.
While neither is a maneuver you’d do realistically, it does show the gulf of capability.
In real dogfighting you’d see such come up in a spiralling descent from high altitude maintaining 500 km/h as you keep trying to outturn your opponent.
Having a G-suit probably exacerbates things.
Comparing things to WoT is not a bar you want to compare yourself to.
Compare yourself to Dota 2:
PvP game. Both teams are equal at the start of the match, no differnce in capabilities beyond the units they picked in a public drafting stage that’s considered part of the match with entire strategies around out-drafting the opponent. You have full access to all units.
The only difference between the 2 teams comes down to player skill, teamwork and strategy.
“But dota2 is not an MMO with grinding!”
Okay.
Let’s look at Guild Wars 2.
PvP arena - both teams are given fixed weapons and fixed levels so that they start at an equal footing rather than have the battle decided by grind or wallets.
Let’s look at FF14.
Same deal - PvP arena gives you fixed gear and stats.
Let’s look at the infamous, grindiest MMO there is: Old School Runescape.
Wilderness PKing does have disparities, but it’s also usually hated by most anyway.
Deadman mode, the big PvP event, has players all start on equal footing. Gearing and progression is part of the limited-time tournament.
Last Man Standing has players start with fixed stats and gear with any progression being part of the game mode and isolated.
Now, EVE online might be something to think of and indeed…
When EVE online introduced the ability to spend real money to sell premium time to other players for in-game cash, a lot of veteran corporations and alliances made a lot of noise and complaints for such NOT to be made possible because it is literally paying to win. You’d make your claim of “Pay to Progress”, but when wars in EVE are decided by industry and economy, the ability to bypass that whole industry/economy by pouring money into the game things get very sketchy.
Notice the trend?
PvP games are making an effort and going out of their way to make sure the only thing they’re measuring is individual skill, teamwork, game knowledge and strategy/drafting.