50 air sim matches*
50 matches that each last 90 minutes.
It’s annoying that replays don’t show you blacking out.
I’ve had a spiralling descent with a Bf109K in my P-51D-5 and as I pulled out of it trying to get my guns of him, my pilot blacked out.
Earlier, I was flying my I-185 and blacking out actually made me enter a spin.
who the hell is touching sim before they’ve played enough arcade or realistic to have good crews?
People like this guy
And as I said, I like to fly nations other than U.S
My american main crew slot:
My german:
My russian:
My jap:
Note for everyone under this thread, Pay To Win here refers to being able to buy combat strength with real money
One does not actually have to “Win” when he has paid.
Progress cannot be used to explain the source of GE and/or GJN. By marketing one may even progress to have everything from nothing but effort, starting with selling a few event vehicles
You can get GE for free though
I would say ace crews are pay to win, since if two tanks with the same reload rate fire at the same time, the guy with the aced crew outreloads him, and therefore wins.
pay to progress. you can aquire ace status for free. Ive aced vehicles in a week before
The time and currency it takes to do that is what’s unreasonable, and it’s what makes it P2W.
Crew skills are even more P2W since you can pay for a direct and immediate advantage over other players.
How does this work? If you can ace them without paying, you are right.
Oof thats a lot of points, but at least you can get it for free.
crew slots? there are enough whidout need to get more with GE, unless you play arcade
Backups? I got many of those from the login rewards alone.
Bushes? only at low tier stuff, with thermals those are usless.
Crews? maybe a little, go try see WOT where you have active skills on them and you cant play whidout.
Lots of valid points (bushes and crew slots being the most accurate), though you already got the usual lap dogs twisting your points to justify some pretty questionable practices.
its a lot yes. its worth the grind for as it shaves a lot of time off of repairs and reloads
Spaded F4U-4. Did a test flight
Maxed crew
Dive from ~2km, accelerate to 720 km/h and make a 180 degree turn with full elevator deflection.
JUST about lose conciousness after completing the turn, but maintain control.
Do 360 degree turn at 600 km/h without a hint of passing out.
level 2/level 1.5 G/stamina
Repeat the dive, black out about halfway into the turn with vignettes appearing as I pull up.
Accelerate to 600 km/h and do a flat turn (full deflection). Black out completely after about 180 degrees.
While neither is a maneuver you’d do realistically, it does show the gulf of capability.
In real dogfighting you’d see such come up in a spiralling descent from high altitude maintaining 500 km/h as you keep trying to outturn your opponent.
Having a G-suit probably exacerbates things.
Comparing things to WoT is not a bar you want to compare yourself to.
Compare yourself to Dota 2:
PvP game. Both teams are equal at the start of the match, no differnce in capabilities beyond the units they picked in a public drafting stage that’s considered part of the match with entire strategies around out-drafting the opponent. You have full access to all units.
The only difference between the 2 teams comes down to player skill, teamwork and strategy.
“But dota2 is not an MMO with grinding!”
Okay.
Let’s look at Guild Wars 2.
PvP arena - both teams are given fixed weapons and fixed levels so that they start at an equal footing rather than have the battle decided by grind or wallets.
Let’s look at FF14.
Same deal - PvP arena gives you fixed gear and stats.
Let’s look at the infamous, grindiest MMO there is: Old School Runescape.
Wilderness PKing does have disparities, but it’s also usually hated by most anyway.
Deadman mode, the big PvP event, has players all start on equal footing. Gearing and progression is part of the limited-time tournament.
Last Man Standing has players start with fixed stats and gear with any progression being part of the game mode and isolated.
Now, EVE online might be something to think of and indeed…
When EVE online introduced the ability to spend real money to sell premium time to other players for in-game cash, a lot of veteran corporations and alliances made a lot of noise and complaints for such NOT to be made possible because it is literally paying to win. You’d make your claim of “Pay to Progress”, but when wars in EVE are decided by industry and economy, the ability to bypass that whole industry/economy by pouring money into the game things get very sketchy.
Notice the trend?
PvP games are making an effort and going out of their way to make sure the only thing they’re measuring is individual skill, teamwork, game knowledge and strategy/drafting.
What You have said:
So none paying one doesn’t have access to it.
As I have said:
There isn’t anything contradictory in it.
People look down on league of legends for not letting both teams that are drafting heroes to pick freely.
Dota 2 is considered a better E-sports game for this reason: Anyone who starts playing Dota 2 has access to the full roster, including any and all newly released heroes immediately.
League of Legends, while theoretically you can unlock every hero - due to the progress gating, a rather insidious company practice emerges in over-tuning newly released heroes so that people who pay to progress can abuse them in drafts with those who didn’t being unable to do the same.
Dota 2 is not without faults, but it is a shining example of what a PvP game should be:
Equal teams, differentiated only by individual skill, teamwork and strategy (including equal drafting access).
Edit:
In fact, League used to have a terrible mechanic around “runes” that you could either buy outright, or grind out slowly to unlock them. This meant people had a distinct advantage over others, and was rightfully criticized (and Dota 2 claimed superiority for not having such an idiotic system).
Lo and behold, modern League no longer has unlockable runes or summoner spells. Every player has access to every rune and every summoner spell at all times, limited only by the slots they can fill during the drafting stage. Everyone shares the same amount of slots.
Funnily enough, people also claimed rune pages weren’t P2W despite the marked advantage paying gave you over others, especially due to the flexibility in drafting.
those aspect arn’t really pay to win, a pay to win game is a game where good stuff is hide being a paywall. for exemple it would be pay to win if a completly broken tank is only avaible with purchase which is true with the F14IAF, turm III, 279 and pt76-57 and other tank, everything you mentionned can be obtain without paying, for exemple i’ve never bough a single backup in my entire life and still has like 155, ace crew are really compicated to get on vehicle even more on tank due to less rp gain but since the ace crew is crazy expensive and that the difference between both isn’t worth the price most of the time you will stick to the expert crew, bush are the thing that is the most p2w in your list due to the fact that they are rarely avaible and can give a unfaire advantage over someone who don’t own one and for the crew slot its not really p2w bcs most of the time you won’t spawn 5 vehicle, even though its should change I personnaly doesn’t have any problem with some of my 5 vehicle lineup. so overall the game has some p2w aspect with some of the most broken tank behind paywall but most of the stuff is quite ok, it would be a P2W if for example you can get a premium cammonet that would hide your thermal signature, premium repair kit and other thing that only people spending money can get access to.
Agreed.
You’ve got the usual shills in here acting like having to play literal MONTHS if not over a YEAR worth of in-battle hours just to unlock an aced crew on a SINGLE vehicle for free isn’t absolute madness and a peak example of how decrepit this game is in many aspects.
“B-but it’s “P2P”, not P2W hurr-durr…”
How does that make this ANY less worse???
You don’t get to claim your game is “P2P” when you force a player to grind HUNDREDS if not THOUSANDS of hours just to obtain something that can be instantly unlocked for less than 10 USD.
You’ve made the “free” progression to unlock this P2W feature blatantly unobtainble for anyone who isn’t a jobless grease troll living in their mothers basement playing this game 5+ hours daily.