That is your definition of P2W. Cambridge Dictionary does not say this. Cambridge Dictionary is also more authoritative on this matter.
5000 SP to get both stamina and G to max.
5000 SP is 500 000 RP in ASB:
Roughly, a 90 minute ASB game gives 10K RP at both props and jets. Plus minus 2-3K and plus minus 20 minutes.
That’s 50 ASB games where you’re significantly inferior to your opponents.
And that’s not counting experting the crew to then grind ace crew. Acing often is on terms of another 500 thousand or even 1 million. Experting on the other hand costs unreasonable amounts of SL to achieve.
That’s 50x90/60= 75 hours of flying until you’re at parity. Another 75 hours if we include acing.
I occasionally get the urge to play nations I’m not maining. When I fly my F4U-4, P-51 cannonstang and the like I can easily do pinwheel turns that in real life would have likely seriously injured my pilot. This is highly unrealistic.
Meanwhile when I say, fly my Bf109 or Yak-9 or I-185, I cannot even execute proper BnZ without blacking out and then flying straight.
50 matches isnt that many by WT player standards, that’s about the time it takes for a new player to figure out a tech trees planes common traits. you’re going to be on high level crews by the time you get to aircraft that really need the crew. You can also reset your stamina by tapping your rudder to pull high G forces for longer negating a lower crew tolerance
50 air sim matches*
50 matches that each last 90 minutes.
It’s annoying that replays don’t show you blacking out.
I’ve had a spiralling descent with a Bf109K in my P-51D-5 and as I pulled out of it trying to get my guns of him, my pilot blacked out.
Earlier, I was flying my I-185 and blacking out actually made me enter a spin.
who the hell is touching sim before they’ve played enough arcade or realistic to have good crews?
People like this guy
And as I said, I like to fly nations other than U.S
My american main crew slot:
My german:
My russian:
My jap:
Note for everyone under this thread, Pay To Win here refers to being able to buy combat strength with real money
One does not actually have to “Win” when he has paid.
Progress cannot be used to explain the source of GE and/or GJN. By marketing one may even progress to have everything from nothing but effort, starting with selling a few event vehicles
You can get GE for free though
I would say ace crews are pay to win, since if two tanks with the same reload rate fire at the same time, the guy with the aced crew outreloads him, and therefore wins.
pay to progress. you can aquire ace status for free. Ive aced vehicles in a week before
The time and currency it takes to do that is what’s unreasonable, and it’s what makes it P2W.
Crew skills are even more P2W since you can pay for a direct and immediate advantage over other players.
How does this work? If you can ace them without paying, you are right.
Oof thats a lot of points, but at least you can get it for free.
crew slots? there are enough whidout need to get more with GE, unless you play arcade
Backups? I got many of those from the login rewards alone.
Bushes? only at low tier stuff, with thermals those are usless.
Crews? maybe a little, go try see WOT where you have active skills on them and you cant play whidout.
Lots of valid points (bushes and crew slots being the most accurate), though you already got the usual lap dogs twisting your points to justify some pretty questionable practices.
its a lot yes. its worth the grind for as it shaves a lot of time off of repairs and reloads
Spaded F4U-4. Did a test flight
Maxed crew
Dive from ~2km, accelerate to 720 km/h and make a 180 degree turn with full elevator deflection.
JUST about lose conciousness after completing the turn, but maintain control.
Do 360 degree turn at 600 km/h without a hint of passing out.
level 2/level 1.5 G/stamina
Repeat the dive, black out about halfway into the turn with vignettes appearing as I pull up.
Accelerate to 600 km/h and do a flat turn (full deflection). Black out completely after about 180 degrees.
While neither is a maneuver you’d do realistically, it does show the gulf of capability.
In real dogfighting you’d see such come up in a spiralling descent from high altitude maintaining 500 km/h as you keep trying to outturn your opponent.
Having a G-suit probably exacerbates things.
Comparing things to WoT is not a bar you want to compare yourself to.
Compare yourself to Dota 2:
PvP game. Both teams are equal at the start of the match, no differnce in capabilities beyond the units they picked in a public drafting stage that’s considered part of the match with entire strategies around out-drafting the opponent. You have full access to all units.
The only difference between the 2 teams comes down to player skill, teamwork and strategy.
“But dota2 is not an MMO with grinding!”
Okay.
Let’s look at Guild Wars 2.
PvP arena - both teams are given fixed weapons and fixed levels so that they start at an equal footing rather than have the battle decided by grind or wallets.
Let’s look at FF14.
Same deal - PvP arena gives you fixed gear and stats.
Let’s look at the infamous, grindiest MMO there is: Old School Runescape.
Wilderness PKing does have disparities, but it’s also usually hated by most anyway.
Deadman mode, the big PvP event, has players all start on equal footing. Gearing and progression is part of the limited-time tournament.
Last Man Standing has players start with fixed stats and gear with any progression being part of the game mode and isolated.
Now, EVE online might be something to think of and indeed…
When EVE online introduced the ability to spend real money to sell premium time to other players for in-game cash, a lot of veteran corporations and alliances made a lot of noise and complaints for such NOT to be made possible because it is literally paying to win. You’d make your claim of “Pay to Progress”, but when wars in EVE are decided by industry and economy, the ability to bypass that whole industry/economy by pouring money into the game things get very sketchy.
Notice the trend?
PvP games are making an effort and going out of their way to make sure the only thing they’re measuring is individual skill, teamwork, game knowledge and strategy/drafting.
What You have said:
So none paying one doesn’t have access to it.
As I have said:
There isn’t anything contradictory in it.