War Thunder is pay to win

NGL a moving bush the size of a tank is often easier to spot than an unbushed tank. Everything else there isn’t a “Pay to Win” but a “Pay to Progress”. backups, ace crews and skills are all available to freemium players, and 5 free slots isn’t a massive disadvantage over 10 as people almost never make enough SP in a match to run all of them.

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Ace crew skills are definitely pay to win. Especially the reload time. I have gotten outreloaded by aced players a dozen time. Paying lions is okay but not real money.

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pay to progress isnt pay to win tho.

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All of this are P2P - Pay to Progress.

WT is P2P not P2W. Know the difference.

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Given the rather absurd time to progress, especially to ace crews, it is pay to win.

Getting JUST max G/Stamina is 500K RP. That’s 50 games of 90 minute ASB games.

50 games where you are markedly inferior to your competition and unable to execute the same maneuvers they can in the same aircraft.

An aced pilot can sustain a 7G turn without blacking.
An “As intended” progression to something like a bf109F4 or a6m3 will have you black out simply doing a split S onto someone’s tail in a BnZ.

it’s a ridiculous level of difference comparing my maxed crew for crew slot #2 versus my crew slot #5.

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It is still P2P not P2W as You are paying to get it faster.

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All, except for crew slots.
I would agree that War Thunder as a whole is not P2W, it is pay to progress. (I made the title as clickbait)
You cannot get more than 5 crew slots in any other way than paying GE. Or maybe getting 10 referrals, but that only gives one anyways.

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You can earn GJN and buy GE - still P2P not P2W.

*not talking about consoles.

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Farm tradeable coupon in events, sell, buy gold, buy crew slots = 0 dollars

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if you wanted to show P2W probably should have mentioned 2s38, Wyvern and KA50 tbh

Still can be obtained by simply playing the game - P2P.

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Yes, you could say so. There are many ways of getting GE or other premium products for free - tournaments, selling event vehicles on Market, making a skin that Gaijin officially adds to the game, Thundershow, watching advertisements on 3rd party apps, lucky drop from a chest, etc.

My point in my post is not to say that War Thunder is P2W, despite the title. The point is that paying players have a large advantage over players who do not pay as much. You could say, you could get this and that with time. But, time is also of the essence. I believe that although War Thunder might not be P2W, that these issues with monetization are still important for the community to address.

I’m not saying that the issues You have talked about don’t exist.

I’m pointing out that what You are describing is P2P - Pay to progress, not P2W.

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you can get GE through marketplace sales so its technically possible for them to be “Play to Win” but in reality acquiring that much GE from GJN is unviable and impossible for console sufferers.

I called them Pay to Win because they are OP. 2s38 is undertiered and can do near enough everything with easy dominance, you pay to win against enemies. The Wyvern is OP because you can just ignore enemies and base bomb, its a massive money printer making expert crew slots easy to acquire, pay to win air matches by ticket bleeding and pay to progress through its RP and SL printing ability. KA50 is a money printer from 10km away and can survive being severely damaged, Pay to win as long as you don’t suck

It isn’t about spotting it, it’s about being able to identify it and hit it’s weakspots.

Crew skills are entirely pay to win because they lock a massive advantage behind a huge grind, or you can just pay some GE to skip it.

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“in computer games, involving or relating to the practice of paying to get weapons, abilities, etc. that give you an advantage over players who do not spend money”

Now, you might say, with time , you could get the same advantages that paying players possess. But the truth is, you need to play the game in the first place to progress and gain such advantages. If you pay enough money, you will instantly gain an advantage. A F2P player and a paying player, starting at the same time, will not be equal in advantages for a long amount of time. This meets the definition of an advantage.

Although this is purely semantics, even the Cambridge Dictionary’s definition supports my logic.

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I’ve found just smacking it with a shell anyways gives you either a kill, a crippled enemy or exactly what tank is is from the damage card from your non pen.

that’s pay to progress. you can still win by that mechanic without paying money. and ngl it doesn’t take long to get the most important skills done, reload and leadership were not hard to max out

And the same definition doesn’t apply here because people who don’t spend money can also get it.

That is why P2P - Pay to progress is a better term.

That is what P2P game is. Where one player is able to gain things faster than the other by paying.

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You have made the mistake of assuming these two terms are entirely separate and mutually exclusive.

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hey hey hey this is unfair for those who pay! I mean they bought first class tickets, how dare you tell them to sit in economy class? please respeck people who pay the bills, don’t be ungrateful bro if it weren’t them your freeloading asses wouldn’t be receiving updates.

We need to reward players who pay and give them more privilege bro

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