War Thunder is a Toxic Game

Then you should enjoy losing as well, because most of the red dots represent humans too, who have the same rights as you.

We can agree on that. But you realize that applies to the opposite team too and those with boosters in that team? Or are you saying the game should make you win when you have a booster?

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Nope, each team may win with their effect.
My opinion is that we should let the player decide to use booster to the game or not AFTER THE GAME.
This reduces the frustration of failure and increases the sense of accomplishment when you win
The game is still the game and there will be no more complaints about “Booster lead to lose”

The idea of a tactical vehicular combat game is sound. But like WoT there are some bad decisions that ruin the experience.

What can i say. Pick your poison

I am not opposed to you having this oppinion. I just don’t share it for the reason I explained above. And I don’t consider losing a punishment. You can still lose first place and profit. In fact, the worst that can happen to you with a booster is to end up in a very good team.

They ruin your experience, OK. But you are obviously not the experience yardstick. Other people play this game perhaps exactly for the challenges you dislike.

WT still has only a 62% positive review rate on steam. It is not only me that thinks this.

That’s hardly a measure considering the second people are ‘upset’ with the game they go make all thier reviews negative, then bandwagon and soapbox thier review bombing to make them feel better…

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As you can see here every day, many of the negative reviewers play the game every day fervently, while I don’t even have a positive review there. Those ratings are often used to blackmail and not to inform (which brings us back to entitlement and toxicity).

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Of course it is toxic on so many levels as well. It was designed from the ground up to be like that along with a good dollop of questionable advertising especially concerning the modern side of the game.
PvP games are by their nature toxic, pitting individuals against each other solo or in a team, if it is done well it can be not so bad, but if it is done poorly and for dubious reasons it can be absolutely horrid.
Warthunder is slowly but surely going along the path of horrid, matchmaking is simplistic at best, intentionally dire at worst. There is no team play it is you against 31 other people, 16 are actively wanting to end your game the other 15 are aiding and abetting to the best of their ability, pro-actively pushing you out of cover, over cliffs or into water, dropping artillery on you or bombing you or more subtly throwing their line up away needlessly to give the opposing team artillery and air spawns.
All in all not a very entertaining experience, there is a little rule of thumb regarding customers complaining, something like 75% will not complain but will never return and will give negative feedback to friends and family about the experience, with social media that can now be vastly increased.

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Once again, that is your own problem. Gaijin isn’t responsible for your inability to manage your time, and no one is making you play this game except for you. You have the option to put this game down anytime you want. It is YOUR responsibility to manage YOUR time, and if you recognize it’s a problem, then it is YOUR responsibility to either put checks into place so you don’t spend so much time on it or put it down and walk away. This all boils down to you sitting up here claiming that this game is toxic because you don’t want to take responsibility for your own actions. Personal responsibility is still very much a thing, so if you’re looking for someone to be mad at, go to the bathroom and look in the goddamned mirror.

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Completely missing the fact that you are forced to spend that time if you are to actually do the events

You are not, which is the whole point here. Having to chose between different things is the opposite of being forced to do something.

But considering you tried to equate an optional thing in a hobby to slavery, and you’re still effectively doing this over 200 comments deep into this thread, my confidence isn’t high this will get through to you.

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Do you not understand that if you want to actually complete battlepass do have to spend a ridiculous amount of time playing this game? Do you not understand that if you do this event just as the developers intended you are forced to spend a ridiculous amount of time that has a negative effect in real life? Do you not understand that the implication is that this is a bad design feature? You seem to have trouble understanding the implications of my posts and the also the concept of hyperbole, apparently.

Hyperbole does not tend to make for convincing arguments. It’s not a matter of not understanding this, it’s simply that hyperbole undermines and takes credibility from whatever point one is trying to make.

All things in life are weighing how you spend the limited time we all have. If you deem the time required to obtain X or Y battlepass rewards too much, you can choose to not spend that time. You can also choose to spend a significantly less amount of time at a job, where you trade time for the “middle man” known as money, then trade that for X or Y things. Either way, you’re ultimately paying with your time, as that’s all money is.


You get over a third of the battlepass completed through literally nothing more than making sure you log in every day; you don’t even have to play a single match for this.

Beyond that BP tasks give three levels per, as well as points for daily/special tasks. Do the ones that actually fit in with your own playstyle/etc, and consider not doing the others. After all, is three levels really worth potentially hours of doing something you don’t enjoy? I think not.

For emphasis, buying a single level is… what is it, 150 GE? That’s less than $1 per level. This means a single three-level challenge is worth about $2.25. Compared to what you earn at work, is the amount of time you invest in one challenge truly only worth two dollars? If it takes you one hour to do a challenge, you’re effectively being paid $2 an hour… and it’s likely to take longer than this.


Is this, assuming you’re going out of your way to do it, thus making it a job instead of entertainment, really a valuable way to spend your limited time?

Because any time you’re doing something in a game that’s for some sort of “task” at the expense of fun, you’ve made it a job, and thus that time spent has to be judged as a form of employment, in terms of what you’re spending and receiving in return.


At the end of the day, you only have control over what you have control over, which is to say yourself and your own decisions. If you feel something optional is unfair, you have the choice to do or not do the thing, but you do not have the choice to “alter” said thing. Stick to investing your time and emotions into things you can actually change and affect, and you’ll find yourself much happier.

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Then don’t f*cking do the battlepass. Why is that so hard?

It’s all business, either you offer your time which contributes to the total players count, or you offer your money. I’m one who doesn’t understand the mindset of completionists, I observe a lot of players, especially those who played ten thousand matches or more, and their record says they played only 10% of the total vehicles they owned, the first page of their vehicle stat says their most played vehicle having thousand of matches, then in the middle of the list you will find the total matches count between 100-500, then at the bottom of the list you will find vehicles that barely hit 50 matches, second page consisting of vehicles mostly having 1-50 matches, I do have tons of vehicles I’ve researched, barely spaded it and decided to put in on the shelf and never touched them ever again, nowadays I only played like 20 vehicles when I have researched a few hundred of them.

I completed the battlepass in less than 60 days just doing daily tasks and the odd challenge.

What do you consider completion? LVL150?

Kind of amusing, the forum time counter went broken two weeks ago. We all haven’t played a game for two weeks at least. What does that tell us… ;-)

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You can write essays about personal choice but it does not rebut the core point that Battlepass is a badly designed system. Nor is the argument “just pay money to skip battlepass bro” convincing. It is precisely because Gaijin refuses to fix all the numerous issues with the game that I don’t spend any money on it. I am not rewarding Gaijin for intentionally making a badly designed and frustrating system.

It doesn’t matter even if you enjoy playing War Thunder, if you have to spend hours every day even when you are really tired or have other things to do, is ceases to be fun and just becomes a job. And what is the word for a job for which you don’t get paid? Oh yeah.

Challenges for example are specifically designed in such a way that you are either forced to grind and play nations, vehicles and gamemodes in which you do not want to play, or you have to do a billion extra special tasks. Either way it’s a terrible grind. It doesn’t matter if you spend 100,000 SL a day on rerolls, chances are you will still get the worst tasks that are completely chance based and dependent on your team to win. Tasks like Morning Star (get first strike AND win the match), or Efficiency (get 2500 points AND win the match, twice). For the latter not only will you be denied it if your team plays terribly and you lose the match, you will be denied it if the enemy team plays terrible and doesn’t spawn enough to give you enough time to get the points. As I said, you can end up playing late into the night spending hours just having the worst experience because no matter how well you play your team just lets you down and denies you your task conditions. I’ve gotten 9 losses in a row before, that is over 3 hours without getting a single task. And if you doing every single daily and special task good luck on getting the coupons, let alone actually finishing the Battlepass without whipping out your credit card.

And to reiterate the point, “just don’t play battlepass” is not a valid rebuttal to the criticism that battlepass is badly designed.

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