This post is dedicated to take opinions from WT community and suggest fixes about specific subjects\vehicles\mechanics in games or others.
You can discuss specific Problems with each other.
please be civil.
This post is dedicated to take opinions from WT community and suggest fixes about specific subjects\vehicles\mechanics in games or others.
You can discuss specific Problems with each other.
please be civil.
They really need to fix the foundations of the game first.
It is no good adding any new mechanics or weapons to the game, if they are built upon code/mechanics designed for what the game was like a decade ago.
So at the top of my list would be:
Overhaul IR signatures to actually be IR Signatures, with each aircraft having properly modeled signatures with directional exhaust (Directional exhaust is already modeled on helis btw). This would fix a lot of balance issues regarding IR missiles of any kind vs aircraft. Especially if we are likely going to see IIR missiles soonβ’
Overhauled aircraft damage models. Aircraft are still broken up into a few very large pieces, that break with ease, magnifiying damage which heavily impacts damage balance at lower BRs, or they are empty shells that result in little damage from a missile hit at higher BRs. Both issues can be fixed by breaking aircraft down into far smaller pieces and filling their internals far better.
Overhaul PvE side of ARB and ASB. We have already seen they can via Deep-strike and NT events, but the actual air modes remain untouched. Replacing the boring bases, with actual, interesting targets would be a big boost to many aircraft. Diminishing returns also needs to be reviewed and imo, removed
Crew skills have waaaaay too much of an impact, and its a pure P2W mecahnic at the moment. It is about time they overhauled, or maybe even just removed crew skills so that they werent as much of a P2W mechanic, such as tying expert and ace to the vehicle rather than the slot.
Render distances and spotting mechanics. A long overdue issue, where vehicles are invisible past about 30km for no apparent reason other than Gaijin, it is frustrating and annoying, especially with the introduction of longer ranged weapons, that would be usable in a gamemode like NE. Tying these to inconsistant crew skills is also a major issue.
UI⦠I could spend all day on UI issues, but the current UI is wholly in-adequate in many areas, especially in the ability to configure it. At a bare minimum, many in-game UI elements overlap, resulting aspects not being visible, and there is no good excuse for why this overlap should occur. Even basic things like adjusting the size of RWR or Radar screens doesnt exist yet. The RWR panel also needs an overhaul, as has been made apparent by NE.
I could probably list way more as well, such as overhauling CCRP, changing CMs, Fixing bug reports, adding larger maps, etc etc, But this post would be waaaay too long.
And that is only Air. Similarly long lists could be given for Ground, Coastal and Bluewater, but all of the same core concept, the foundations are weak or outdated, and bodging them with a new coat of paint is only a short term solution.
I read it all, And you`r right. I absolutely agree.
These suggestions are primarily for ground arcade as that is the only mode I play (eyesight issues, nothing to do with WT).