Me? Nothing. Console does exist, however. You could also technically say the same for custom sights too lmao
It aint like they can really get rid of “illegal” sound mods completely, but imo that is fine given that its hard to get them + not a major disruption.
I’m pretty sure if the daily player count actually tripled in two months a year ago from 800K to 2.4 million, we’d have noticed. Also it’s statistically kinda implausible the daily count would triple in that same period, but the monthly total would stay the same at the same time :)
As i see:
For Battle Eye there information needed to identify cheat 3rd party software:
‘-information about running operation system(to identyfy OS type)
-information about game related and opereating system related files and memory (to identify running OS and game related files)
-information about running process, drivers and other executable code(to identify and isolate known 3rd party SW)’
But wait a minute: Why need our OS username That not have an effect into the game…??? Thats a security issue… in our side…
‘-File names included in other information listed here which might also contain your OS system User name.’
Why need Battle Eye the:
-‘hardware device information and identifiers(e.g. serial numbers)’
?
maybe to detect cheat which camouflaged as a driver like mouse driver… but catch that when the 3rd party try to modify the memory block in run time. or IDK why it needed. Especially the serial number why needed…
To identify account BE need:
-Game identifiers(e.g. in game name, account ID, etc)
etc… really which mean etc…
Q:
If the username and account ID not enought and NOT UNIQUE(account ID) to identify accounts what kind of identifiers exit? E-mail address, password?
For me it’s looks like a spyware not as an Anti-Cheat which leak data from game account,OS(username), and Hardware information…
So Microsft has BattlEye (file “BEDaisy.sys”) in it’s official docs for " recommended driver block rules". List contains drivers with “known security vulnerabilities”, “malicious behaviors (malware)”, “behaviors that aren’t malicious but circumvent the Windows Security Model”, among others: Microsoft recommended driver block rules | Microsoft Learn
Gaijin, care to comment why choose to bundle software with your game, which the OS vendor themselfs mark as malicious?
So you just cant play game as it is you need to mod stuff??? So you think its fair me on console getting wreck by you and your 400 mods???
Only mods I would allow are “skins”, “crew voices” and thats it… if you dont like sights that are in game, play ome other game…
Had enough of you people crying about “my data” “my kernel” “my mods” man every anticheat/game/app have same premission and you seems to be fine with them…
Cant wait why I got banned threads, hope they come soon… Good luck to all of you
I’m sure they don’t want anything to have kernel level access just as a blanket policy. It doesn’t necessarily mean everything you give kernel access is malicious, however.
It’s the idea that security is an onion. You want as many layers as possible someone has to peel off in case something goes wrong. Giving something kernel access goes through some of the protections you get from sandboxing applications, similar to Android and IOS and even Linux when you’re talking about namespaces for applications running. It keeps them separate from the core processes of the OS, to think of it at a high level.
However, if you’re going to detect whether cheats are running anywhere on the system, you would need to monitor at some level of the kernel probably. That’s the most practical solution for having that layer of monitoring.
However, it is still an attack vector, and BattlEye probably needs to be pretty diligent about security fixes to prevent it being exploited.
Its the best stats we have and the montly stats seem to match with what other f2p games publish.
And even though, even if its only a quarter of the estimated 14 million … its with 14 million 0.6% if a chance with 20 player size to see a cheater, make it times 4 and its just 2.4% per match. Thats still a low number.
0.03% of players with 14million if 4200 cheat every month
0.12% of players with 3 5 milion if 4200 cheat every month
(Last month 1190 got banned for cheating, expoitung and. Botting)
For Diablo IV, your source has daily player counts of 1.04 million. On the other more reliable site, it’s 230k.
I agree with you as a proportion of players, the 60k players that have been banned in the last year is not large. But the numbers on that site you’re citing are obviously made up and are overestimating by a factor of five or more. It’s just clickbait.
world of warcraft is the opposite of a f2p… so using that to compare is wild.
For an instance, Riot Games is more open to their playerbase, 2023 the average peak was x18-x19 to get the monthly players and wt will definitly have a different playerbase with more “old” people that play even less time per day meaning the multiplier will be higher then in LoL.
What do we have in WT average daily peak? 170k? Thats even if we take only x18 more then 3 million.
As my last calc. was using 3.5 million its still only 0.12% if we use the old value of 4200 cheaters, bots and exploiters and not the new one with 1190.
No matter what people bring up, but claimes like “4-8% of the playerbase are cheaters” or “its so much that it forces me to onspawn as it spoils the expirience” is just nonesense.
Taking the daily amount from the game itself and using standard multipliers to estimate monthlies and dailies is probably a more accurate guesstimation method to use here than using that silly site, I agree.
Hard to tell, as it depends how “world wide” a game is alot, due to different timezones. but at the end the statement from me stands and no one managed to touch it so far.