Possible? sure, but which device do you want to feed hot water into?
Also I’m not sure my AIO would handle extra water and you’d have to build a custom rig for that which I don’t have experience doing - and I still need a water block or water GPU with a water block and also broke (thanks Obama).
I figured it’s the new anticheat blocking VR. I had no issues for weeks, now the same **** keeps happening. The bug also overleaps with the implementation of BattlEye. Atleast it’s throwing an error log now. Instead of randomly crashing without any explanation.
WT finally stopped me launching the EAC exe and then BT threw a ton of errors so I started a clean install and copied the content folders over… it now works as before.
Even OpenXR toolkit doesn’t throw an error, which is better than when they switched…
I just wish they would take a day to address the persistent VR bugs that are several years old and make the game so frustrating!
I’m pretty sure they just outsourced it to a competent VR studio with their assets… Gaijin show virtually zero interest in VR in WT. It’s clear that they do no QA for VR whenever there is a major patch.
Oh boy how I stand corrected: Obviously I’ve never looked close enough when testing Virtual Desktop. Did so now (for MSFS2024), and in WT it’s absolutely breathtaking! Much better resolution and perfectly crisp image! Stuff I always thought was just fuzzy because of general VR resolution is now crystal clear!
(Still got an issue with MSFS2024 though, which worked also perfectly for two days, now crashes on the headset after a few seconds. Ah well…)
While native image is always slightly blurred (especially noticable on small writing on gauges and HUD), with Virtual Desktop the image is much sharper, really as if you’d look at a monitor. This is also very noticable in hangar, where with the native method (Quest Link), one sees for example almost no lines and rivets on the aircraft, with VD everything is clearly visible and sharp.
Staring up/connecting is fast and uncomplicated: Start the VD app in the Headset, 5 seconds later you’re connected and directly on the desktop. With quest link I needed to do two clicks more just to getting it to connect, then once connected needed to switch to the desktop view.
With Quest Link I often had the issue that che connection could not be made (every 5th connection or so). The I’d have to restart the headset, or the PC, or both. With VD I never had any issues.
Size, position and curvature of the virtual desktop in VD is very easily adjustable.
I’m experiencing an issue where War Thunder launches correctly on my desktop, but the game does not appear in my Quest 3 headset. It gets stuck at the “Next Up” screen on the Quest 3, and no VR content is displayed, even though SteamVR detects my Quest 3 correctly. I’ve tested other VR games, such as No Man’s Sky, which work fine, so this seems to be specific to War Thunder.
Here’s what I’ve tried so far:
Reinstalled both SteamVR and the Meta app.
Verified and updated the settings in the War Thunder config file (config.blk), ensuring VR and OpenXR settings are enabled.
Tried launching the game both through SteamVR and the Meta app with the Link cable and Air Link.
Disabled Anti-Cheat in the launcher settings.
Tried launching War Thunder directly without SteamVR in the Meta app.
Tried using SteamVR in Virtual Desktop.
Despite these efforts, War Thunder still only launches on my desktop and never enters VR on my Quest 3.
Please advise on any further steps I can take to resolve this issue or if there’s a known issue with VR support on the Oculus Quest 3. Thank you for your assistance!
If you have a good enough WiFi connection for air link, I strongly recommend virtual desktop.
You don’t need steam VR, OpenXR, and even the meta app with it and get rid of all the loads from them.
If you are using steam go into the game options on steam and select the launch mode as “manual game updater” , urumoch game from steam library then in the WT app make sure VR mode is enabled and try to launch the game