[POLL] Visibility mechanic for RB must be completly removed, if in line of sight it must render

As many people i came to WT from WOT 9 years ago, and one of main reasons was absolute hatred towards spotting mechanic in wot. For a long time i believed in RB (and SB) only thing i should rely on is my eyes, as it’s a military simulation game.

Recently i have been dying to literally flash i would see in the field but no tank, and recently many people did tests to confirm that’s part of keen vision mechanic.
Keen vision should be only relevant to arcade for how markers are displayed.
RB (and SB) must render anything that should be visible. If i want to spot movement i instinctively use wide view and stand still to spot movement, but with this mechanic it won’t render, because often times vehicle is “too far to be visible”. To get around this i must use binoculars and severely tunnel vision myself.

Note: seems this is likely even bigger issue for air players, as they rely more on distance than obstacles. Please do not overlook air players feedback!

[Remove vision mechanic that causes death to invisible tanks completly?]
  • Yes
  • No
0 voters
59 Likes

Check out also my post I made today.

40 Likes

Thank you for linking it. Maybe keyword choice is not optimal so i couldn’t find it before making this one. You gathered good evidence for people who haven’t researched it prior so hope people can make informed decisions.

4 Likes

I do not agree that if it is in line of sight it should be rendered, they SHOULD be rendered all the time, even if it is in lower quality, THE ENEMY SHOULD ALWAYS BE RENDERED, and since we have those crew traits, voices could be added that say the direction in which the crew members detect something, just so that those crew points in RB and SB are not wasted.

31 Likes

I’ve never had such a problem. Maybe it’s something with your game settings

2 Likes

Funny bug relating to this:
https://community.gaijin.net/issues/p/warthunder/i/0X1nihlgiVzj

Alongside render ranges, detection ranges (for markers) seem to also increase if you turn on your radar.

6 Likes

The justifiable reason i can see for this is performance cost. There’s no reason to render objects that are occluded by other solid objects.

It gets tricky with semi-transparent and transparent objects (like clouds’ wisps), but that’s more for air sim to worry about than a GRB issue.

For air sim, given we already have LoD with black dots that work perfectly fine for A.I aircraft and allied aircraft even 30+km out, but enemies disappear around 10-12 kilometres, I do agree.

But ground-wise, given buildings and stuff, I don’t see a reason to render sth behind a building provided the sound is not tied to that rendering.

4 Likes

And long time ago it was like everything was rendered all the time, and years ago they changed this to aWOT like spot mechanic, if someone is try hard enough, it would find devblog about this.

4 Likes

Include ARB and ASB in this. Too many times have I been dogfighting a dude and seen him just disappear in front of my eyes.

7 Likes

We need this in SB too, especially in the air. In general this is a very bad feature for all vehicles and MUST change.

2 Likes

Yes, Also, Marker on Air RB should be tied to the Radar, so when you detect a ping on you radar you can see the enemy at BVR distances with a Dot, when not seeing it on radar or at close distance enemies should keep hidden

2 Likes

I love being killed randomly, because some gamemechanic takes skill out of the equation.

3 Likes

If you played arcade you noticed the difference immediately, when they changed it much less tanks got spotted.

1 Like

I’m using max settings so that shouldn’t be possible

2 Likes

Yes, I do see its even more of an issue for air, hope they see it from the feedback if this issue gets recognition.

I would like to suggest a new perspective. Perhaps the keep vision would only affect crew detection, instead of directly interfering with vehicle rendering.

Same as the commander has voice lines for air vehicle detection, the same could be done for ground vehicles. When in a certain radius of, let’s say, 250 m and in a line of sight about 5°, the commander would indicate a target nearby. Or, fully identifying and, same as English voice lines for scouting, it would inform the angle and distance of the vehicle. On top of that, if randomly the commander detects a vehicle inside this radius, he would, indicate a vehicle nearby, not informing exactly it’s position, as the commander doesn’t have full vision of the target.

Maybe with this idea, optic modules can also be useful and depending on the number of crewmen alive and on their condition if it’s wounded or not, this also could affect the potential of detection and indicating to the player a vehicle in the surroundings.

6 Likes

Given the amount of players in a session I don’t think it would have a huge negative effect on performance, but if it did it could be made up for at the expense of allied rendering (In the case of allies it would apply, so they would only be rendered when they were in my field of view). And even more roughly, when on the ground the air models would be lower resolution and when in the air the ground models would be lower resolution (Switching to high resolution when the killcam appears.) And those with good gear might just have lower FPS.

10 years ago…

2 Likes