If it is a team that decides BR changes; who specifically do I need to bribe to get the Seafire III to 4.0?
yeah I 90% sure outside stupid turret basket the clickbait is better the the UK’s, Frances, and Italys top tanks by a mile, they could have solved this by never giving in a2 apfsds and then they could technically tell the truth.
Yep, or by not increasing their reload to 5 seconds. At 6 seconds they at least have the same restriction in firepower that the L55 DM53 slingers have
Clickbait vs Chally 3 is just an hilariously bad comparison at 12.0
28:
Adopting Enlisted’s custom room methodology for War Thunder so people can get rewards on custom matches set up in this manner would entirely fix the map rotation.
Much like I never want to play Pacific Theater maps on Enlisted when playing Japan, I should be allowed to play a set of maps players set while still getting rewards.
It doesn’t even have to be 100% rewards, it could be 90%, and maybe as low as 80%.
A deduction price to pay for predictable maps.
I would 100% be willing to get like 10% rp if it meant i could choose the maps i joined in grb or air rb.
Well anothe Q&A without answers about roc flag, making bombers useful (no longer destroyable airfields), LDIRCM helis domimating top tier (especially red team in Ground SB) and the difference in powrful armaments between nations (KH-38 same br as agm65b or glide bombs)
I honestly think some of the devs dont play their game like the Abrams sep’s, T80, T90, and Leopard variants should be like .7 or more above the top Leclerc, Arieta, and Challengers, their not even like glass cannons because Germany and the US have the better rounds.
Yep, I agree.
Whole video in one sentence: is the players fault, even is we make mistake is also the players fault because they can’t understand our decision.
A lot of these answers to questions are unfair and some questions do not represent most of what the player base are asking. With the exemption of White Rock Fortress (because i totally forgot that map).
For example one of the questions about going back on adding top tier premiums yet they literally added what is essentially a late flanker on the most recent update, Small maps for MBTs question was answered because “people perfer small maps” which is heavily skewed because most maps which MBTs play on are 90% small maps, the question regarding punishing players after leaving on death isnt fair because the players, especially american, who took the time to grind their nation dont get the opportunity to win because 50% of their team left before 3 minutes go by and most of the time get punished, while the players who left on death is probably on their 3rd match by now while the ones who are on the original are trying and failing to win.
On top of that, while I encourage people to stay in their matches when they have the ability to before leaving from dying, but they SHOULD be punished (for like 30 minutes idk) if they leave early when they could have spawned or taken another relatively ok vehicle in their lineup, the answer they gave really felt like: “we want new players purchasing overpriced virtual tanks while at the same time punish the long time players and the players who took the time to play our game grinding their tech trees instead of purchasing our vehicles”.
Im very unsatisfied with the answers and i have no doubt there are many of the same questions that they chose to leave out because it would make them look bad in terms of bias, I.e. not adding long range SAM systems like that new russian one and no competitive medium/long range SAM system for Japan
This is so so disappointing…
At this point just make polls so the players can truly speak, these answers are not answers he’s just saying that he won’t do anything to improve the game
What makes you think they won’t just say, “This is a democratic choice. If players were truly interested in WWI and WWII vehicles, they would play them - but most people prefer modern ones” and then dismiss any improvements for that content… After all, nobody plays low BR except newbies.
Will you fix the game?
No. / Not really.
The whole video summed up.
I respectfully disagree, there are definitely a handful of players who stay in WWII BRs because they prefer the different pace and playstyle of WWII vehicles.
I keep going back to 5.7 or 4.0 once in a while to keep things fresh even though I mainly grind cold war era vehicles
Well, I only play WWII aircraft. But you’d have to be blind not to see that most players are way more excited about top-tier (just look at how the community won’t stop talking about them). And while it’s true that BR 3.7–6.3 has many veteran players and you can actually find decent competition there, there’s a huge gap compared to the lower BRs like 1.0–3.0, where for some reason it’s all newbies.
Honestly, that really kills my motivation to play at such low BRs, even though they have the vehicles I love the most.
Stomping is not fun at all.
How gaslighting us about the games problems isn’t useless?
They have a monetary vision for the game. Nothing else.
“On top of that, while I encourage people to stay in their matches when they have the ability to before leaving from dying, but they SHOULD be punished (for like 30 minutes idk) if they leave early when they could have spawned or taken another relatively ok vehicle in their lineup, the answer they gave really felt like: “we want new players purchasing overpriced virtual tanks while at the same time punish the long time players and the players who took the time to play our game grinding their tech trees instead of purchasing our vehicles”.”
Big no. When the enemy is at spawn after 5 minutes, you think I’m going to respawn? When there’s only one point to capture but the ENTIRE team goes in the opposite direction, I’m going to respawn? Stop treating people like idiots.
Look at the games, a good portion of those who ODL have more than one tank in their lineup.
They could also do the following right now:
- Give them proper anti-aircraft belts. Why the hell do some bombers only get AP?
- Remove the fixed convergence and use a dynamic one. How am I supposed to hit anything when the turrets trajectories diverge so much?

Pretty much sums up the entire video.