Video Q&A with War Thunder Game Director Viacheslav Bulannikov!

WORLD WAR LET’S GOOOO

I really hope to see more development on it, if it’s anything like the last ones it would prove to be a great gamemode to play with casual and competitive Squadrons alike.

Aerial warfare is already a good step, but I hope it won’t be 4 years in the future…

We are so doomed.

We made bad game mode → people don’t play bad game mode-> we don’t update bad game mode because people don’t play bad game mode.

Brilliant

Also, 30 to 40 vehicles? Did you count the 5x c&p M55 as 5 separate vehicles? Christ.

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That’s kind of the elegance of it?

If you dislike a map, and a lot of other people dislike the same map, odds are you’ll never see it because it’ll always be one of the top two maps for dislikes in that pool. If your choice isn’t the popular one, too bad so sad.

If you ban a map, 100% you’ll never see that one map. But you’ll still see all the maps other people have banned because they were kicked from those matchmaker pools and had to wait in lobby a little longer, while your game with the map they banned went ahead with you in it.

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@Smin1080p_WT : are the actually constructed feedback on this thread be analyzed?
or will it be like the BR changes feedback.

The reasoning for “rewarding players who stay in a match for longer” is a bit strange to me. People who stay longest in a match are ones with experience and multiple researched vehicles to have a line-up. The takeaway from that is premium buyers are being catered to who are there to grind or have no time for that so they just buy. It’s no wonder so called majority are enjoying single lane instant action “gameplay” when 90% of your team are click-baits. This new daily backups and now random spawn vehicles really reinforces this. While the additions have been good, it’s really being done to spoon feed the premium hordes. Why even research a tree anymore when you can just random spawn a vehicle?

fixed (people play bad game mode, so we don’t fix it)

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Gigantic waste of time.

To summarize : “Nothing is ever going to change”.

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that will only be a random spawn for the BR range of the battle you’ll be in, it’s made to spawn, but it will not give modification grind to those vehicules: only the research points for your next vehicule

that’s where and why most people will still One Death Leave,… 1st because the random vehicule will not have premium/talisman on - so the ODL players because of grind efficiency will still leave

and second because they will get a hard to play vehicule and “J-out” to leave and jump to next battle

so it’s not a solution, but merely a placebo-based band-aid.

While there is nothing inherently wrong with this, it doesn’t mean we have to put up with awful map design. New multi vehicle SAMs being sniped out of their spawn by tanks, which then leads to CAS stampedes because the player base prefers smaller maps, shouldn’t be something we should be comfortable with.

We can have small, compact maps that offer instant action, but it doesn’t mean we have to put up with red zones and map borders on otherwise perfectly playable areas.

Their answer to this question made my blood boil. Most people bypass the city in Holland entirely, it is almost as if people don’t want to play CQB hell in their MBTs.

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So, what do you think players want?Obviously, you have no idea what players want?Firstly, this game is filled with racial discrimination and extreme nationalism,Ganjin has not completely solved this problem until now,Secondly, how many hackers are currently playing this game? Only the players know that there are many hackers in this game. There are two types of hackers: one type is easy to detect and ban, while the other requires more effort to identify and solve the problem. Some hackers even perform tricks to make normal players mistakenly believe they are just skilled players。Has Gaijin made up its mind to crack down on hackers? I think some hackers are now being used as tools to make money,Thirdly, over the years, Gaijin has been earning far more money But how many benefits have players enjoyed?the compensation they receive is only four hours of high growth for high players. Ordinary players don’t even have a penny. Have you handled the previous version of the token bug! It’s just that you think the handling is good. I have always been a player of passes, and whenever I encounter a pass that I like, I will buy it. I will not touch the pass again in the future based on the processing results of the previous pass. Secondly, if you have bought a pass and go on missions, you will find that those missions take a long time for players with poor skills to complete.In the game, vehicles can also be made according to one’s own preferences,Players submit materials, but。

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And official confirmation that brainless COD TDM gameplay is intentional

And 0 info about the future of Non-top CAS and Heli

lmao

Oooof, a lot of this is so out of touch with the playerbase.

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Battlefield conquest gameplay.*
This has been known since ground beta.

TDM isn’t a thing for War Thunder, and the closest thing to elimination [Counter Strike’s game mode] is Battle mode with 2 capture points.

It helps playing many games to know game modes.

WW1 and interwar is a goldmine for interesting and unique additions and sadly Gaijin just hasn’t bothered with it. WW1 would make for a great update, could have it come in a November update to tie it in with Remembrance Day. But it seems like Gaijin would rather keep WW1 to Aces of Thunder (which still hasn’t got a release date yet since being delayed for a year now).

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Thoughtful, respectful, well said and . . . honest.

The forum needs a LOT more of these types of replies/suggestions & comments

Thank you(and I am in agreement with almost everything you stated)

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They probably added useless ERA and other stuff to 12.7 M1s so they can have an excuse for Click-Bait pretty much performing on the same level as other top tier US MBTs.

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I despise CqC maps, its forcing players to play tanks in environments that they were not made for. I understand why there are these maps I just dont agree. If I were to one death leave it would be because I dont want to play on a city map.

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I do the same, all these QoL changes won’t make me stay in a map I despise. City maps are garbage.

Same here.

If they really want that, they can start tomorrow - with 2 plain changes:

  1. “un-nerf” the artificial bullet / shell spread of defensive turrets introduced in late 2022.
  2. Swap number of kills required for special tasks (5 BP progress points) from “kill 8 bombers” and “kill 26 fighters” to: “Kill 26 bombers” and “Kill 8 fighters”.

Easy to implement and would indirectly strengthen bomber game play.

@Apollo_1641 I’m too lazy to type a frame for my thoughts so I used yours. Hope you don’t mind and thank you very much

  • UI.
    Please don’t make changes for almost every UI change I’ve seen in the past few years sucks.

  • Anti-radar missiles.
    Yep good thing

  • Bomber survivability.
    Yep finally

  • Indirect artillery sight.
    It feels like bvvd described the wot style sight, then agreed. But I would still wish for a sight with only bearings and range setting like mortars in squad or post scriptum

  • Team play mechanics.
    Needed but communication would be an issue

  • Naval battles fix.
    Just make changes it can’t be worse than 0 players.

  • Smoke artillery.
    Agreed for it would be annoying, but normal arti does need an upgrade.

  • White Rock Fortess.
    When

  • Top tier premiums.
    Already there, not an elephant in the room

  • Air RB EC.
    Why not bruh

  • WW2 vehicles.
    Huge Yes. Make everyone stop chasing TT. Shift the game back to the old art it was. The actual variety, the actual fun.

  • Blocked map areas.
    Intended braindead funneled point and click rush. No.
    Small maps leads to faster matches and thus less RP - Money for Prems!

  • Copy-paste vehicles.
    m44->m44, No. If they are only on one side, for multiple trees to play, yes.

  • World War mode.
    Soooooon TM As Always

  • PVE.
    Some story-ish mode or strong immersion thing would be great.

  • Strategic bombers.
    Gamemode issue again, waiting for the air war or what stuff

  • 0.7 spread.
    Nonsense script in vid. Do 0.7.

  • Submarines.
    Indeed unable to fit in with gamemodes, would need some separated mode lol

  • Game modes/objectives.
    Call a ten year old issue a non-issue lmao Mr. script writer

  • SQB.
    no comment

  • Map bans.
    Sorry but maps aren’t good. better not play on some maps.

  • Heli PVE.
    Bad rewards, hardlock spaa, repetitive action. bruh
    Heli PvP
    lmao make kamov matched up with everything else. lmao ingame aimbot lock.
    Here’s an easy solution: dumb rocket only.

  • One-death-leaving.
    good thing to add that

  • FNF-missiles.
    Won’t comment much about them for the intended imba but Non-top CAS need more attention. The CAS hate has gone too far. Ground guys need to learn more about this asymmetric design before crying.

And team need to spawn SPAA, need to encourage that. Maybe encourage planes xD.

  • Regenerative steering.
    Would say in reality tanks suffers from too much turning that flips the tank, so the concerns are real, yet I’d like to see changes to traction and power curve as presented on forum

  • Matchmaker Team balance.
    Time for SBMM? yet many players don’t devote themselves into every game, and the game is highly vehicle based

  • Battleratings.
    4.7 F8F1.
    No other words needed.

  • Big Ground maps.
    Look at your 16v16, Look at your level design. Rhine is larger than Red Desert.
    Small maps leads to faster matches and thus less RP, again.
    And a question about MM, do we have little pradesh for many cod guys disliked it? So that I’m forced into bad maps?

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